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Messages - Privateer

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316
Gameplay questions / Re: Problems with rituals
« on: April 17, 2020, 09:55:12 PM »
 There are more twists and turns in this thread then my path to find the first village.

 Simply from my experience in-game; if you ignore the 'spiritual' side of the game you will never notice.

 If you use rituals many things in the game seem related to the 'spiritual' side, both good and bad.

317
Solved'n'fixed bug reports / Re: Green squares in sprites on MacOS
« on: April 16, 2020, 08:32:19 PM »
As described above it's a transparency thing with apple.
Get an image editor which will allow you to set the backgrounds to a transparency that your pc/device/OS will understand and edit the images that have issue.

318
Hello. Is this BAC compatible?

  :-\ well I made this as well as the massive menu mod (which the BAC is built on) so in short the answer is yes. Though I am not familiar with the usage(s) of menus and space w/BAC installed. You would need to find enough open spots to do it or open some slots by remarking/removing items. Additionally I think the base game has also added an additional menu, lowering the total available slots.  :-\

319
Modding / Re: Question: Item Used but Not Consumed
« on: March 28, 2020, 10:08:08 PM »
If I understand your question correctly, I do not think this is possible.
Crafting is limited to producing one (1) item, no by product ability (outside the coded one(s) in game ie; cord use, butchering etc.)

320
Gameplay questions / Re: Head gear, bird leather
« on: March 27, 2020, 08:38:40 PM »
and realistic.
Where is the realism for this?  ;D
Quote
I've found that a character can wear on his head, all at the same time:
1. Woolen cowl
2. Leather cap
3. Fur Hood
4. Mail cowl
5. Iron helm or a iron spectacle helm

In total it is not. However, layers of cloth, woolen or leather were realistically worn between skin and mail and/or helm.

321
Modding / Re: Bow Balance question
« on: March 10, 2020, 06:33:31 PM »
 The Wiki on the official site, if I recall correctly, was intended to be maintained mostly by players.
So I'll not damn anyone for the work that's there. I also encourage anyone willing to take their time to make it better.

322
Modding / Re: Bow Balance question
« on: March 08, 2020, 12:13:49 AM »
 Well I'll defer to Sami or other bow enthusiasts;

 As to jmo of bow calculation 'rationalization' accuracy is both a measure of 'targeting' and range.
Making short, juniper, northern and others fine at shorter ranges. At greater distances longbows and crossbows (though suffering slower operation) become more widely used.

323
Modding / Re: Bow Balance question
« on: March 07, 2020, 07:38:21 PM »
I mean, deep inside i hope the Northern Bow will be the one with the best performance! ;D


 This is a common 'feeling' as "it has a name!"
By all means have fun testing and tweaking!

I'll just continue to use my "Elven Longbow"  :D

324
Gameplay questions / Re: Companion - does their help worth the food?
« on: March 07, 2020, 04:54:57 AM »
I find their company alone is worth a few cuts :D

325
Suggestions / Re: Please add the ability to dig a water well
« on: February 27, 2020, 07:06:25 PM »
You can modify (glitch) the building menu to allow you to make a water tile (well) like the ones in some settlements.

326
I read all kind of cool adventures, why the heck don't I have those :)) Bears attacking cows near the cabin, wolves attacking behind the back, robbers ending up at you cabin. At my cabin the only thing I get is the annoying birds I have set up traps for so I get rid of them. And a lost elk.

 The only advice I can give is maybe you need to die more? Creating more opportunities to see rare(r) events.

Yea.. That's why I die so much ;)

327
Wolves = run for your life.
Wolves = they outrun you.

 Kind of to topic;
 I've been attacked by wolves while I had dogs. An attack from behind knocks me out, screen goes black.
I figure "welp I'm dead". To my surprise the screen comes back to focus, two dead wolves and one dead dog within 2 tiles, One injured dog by my side and one dog missing. Following the blood trail away from the site I eventually find my third dog dead.

328
Solved'n'fixed bug reports / Re: Raft left on strategic map
« on: February 24, 2020, 08:57:07 AM »
Not anymore, they are now 1200 lbs.

 Thanks :D

… That's just silly

329
Solved'n'fixed bug reports / Re: Raft left on strategic map
« on: February 24, 2020, 05:10:06 AM »
Can't you just pick it up on travel map?

330
Mod Releases / Re: Combat Training Dummies v3.5 (Kalma's Revenge module)
« on: February 22, 2020, 10:43:18 PM »
 kalma's Revenge has been updated for Version 3.6 of UnRealWorld A vanilla conflict with the Tying menu using the 'Y' key.
The Kalma menu has been moved to the 'A' key in v3.6

Top post updated with v3.6 of this mod.

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