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Messages - Privateer

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301
Modding / Re: New to the game, mods?
« on: May 21, 2020, 07:14:09 PM »
Sorry guys but you are wrong. Life without chickens is not life...  ;D

 I totally agree with this statement and would also expand it to include Bees   ;)

302
Modding / Re: New to the game, mods?
« on: May 21, 2020, 12:25:16 AM »
jmho
 As you play, you may find yourself saying "Why can't I do this" or "I wish I could do that".

With this being your motivation seek out OR make your own mod(s) which 'Add' to your game play.
Rushing into using mods because they are there can be confusing and off putting.

303

To answer the first questions I guess I was thinking the smoking process has been too easy and gamey for all too long.  :D

 I think this will be a wonderful mental stressor 'tension' addition. Fish farm tries to accomplish something similar with repeating task(s) and loss / spoilage as the risk.

 I look forward to all your additions :D

304

 - added: smoking requires continuous maintaining of fire[/b]

          In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process.
          It's not critical to maintain an exact temperature but the fireplace in your smoking cabin should be warmed up properly on daily basis. Should you forget it one day it's still possible to compensate by heating it up even more the next day.
          If the heating is completely neglected you will find your smoked foodstuff all spoiled. If the heating has failed only to some extent you may find some of the smoked foods spoiled.

These are upcoming features, not yet functional in current version 3.62.

 Couple questions.. Like; What?    and Are? and You thinking?  ???  (Intended as humor)

Seriously though, will prepare times be modified? Being home for 16 days straight, to tend the kitchen is way to familiar :D :D

305
 They do sometimes run when 'out gunned', or just swear at you and move off.

306
Mod Releases / Arrow quiver mod
« on: May 06, 2020, 09:06:46 AM »
********NOTE: You have to be logged in to see the downloads*************

 So here we go, my .. well second attempt at storing and using solid items with containers.
The code is commented with the how and why I did things like this, for lack of knowing better
ways at the moment.

I hope you enjoy it  :D


I've pretty much got this down to a three step mod and a four step process.
Make the quiver, (mod step only NEEDED once)
Make the arrows, (mod step)
Pack # arrows (uses ingame add to container),
Remove # arrows from quiver to hand (sack), (mod step)
Quiver remains in hand (sack) whether empty or partially filled and can be reused.

-Issues-
Arrows stored can be taken at will, but only mod step arrows can be added to quiver.
Arrows removed from quiver can not be returned to quiver.
Mod Arrows can not be fired until they have passed through the quiver.

307
Suggestions / Re: Quivers
« on: May 06, 2020, 08:52:56 AM »
Agree..

I made a quiver ;)

308
Suggestions / Re: Auto select withes when building fences.
« on: May 04, 2020, 07:53:57 PM »
I think there are at least two (2) reasons this occurs.
1) Since fence uses {Tying equipment} a choice is required.
2) Since fence uses 'lengths' vs whole units/items a choice is required.

309
wow, So many O_o  good job :D

310
Suggestions / Re: Dock/wharf/pier
« on: April 25, 2020, 10:12:34 PM »
 You can build it with the door {exploit}

Lake House

311
Not bugs / Re: Length command issue
« on: April 23, 2020, 09:02:48 PM »
This is I think resolved in OP.

[Tag] location in recipe was in wrong position.

312
Modding / Re: Need help with [LENGTH:]
« on: April 22, 2020, 08:14:51 PM »
 Shouldn't it be like this?
Code: [Select]
.Split spruce twig. (2) "Cord" [effort:1] [phys:hands,one-handed] *CARPENTRY* /10/ %-45% [patch] [assist:1]
{Spruce twig}   [remove] [patchwise]
{Knife}<Small knife>
[LENGTH:10]
[PRICE:0.1]
[MATERIAL:wood]

313
Gameplay questions / Re: Withes not for loop snares
« on: April 20, 2020, 06:34:09 PM »
I remember seeing that it is intended. Withes being young trees, weaved for binding are not suitable for snares.
As I recall, was covered on a steam topic at the time.

314
Gameplay questions / Re: turnip seeds
« on: April 20, 2020, 01:47:50 AM »
I don't think turnips give seeds, I think you need the plant for that, and thresh.

315
General Discussion / Re: "The Challenge"
« on: April 19, 2020, 02:03:40 AM »
Or share the save file. Then everyone can control the character for a month.

 There is/used to be some community characters that were passed from hand to hand after some months of game time passed.

… I think I recall most of them dyeing a couple year back. One or two may still survive or been restarted.

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