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Modding / Re: New to the game, mods?
« on: May 21, 2020, 07:14:09 PM »Sorry guys but you are wrong. Life without chickens is not life...
I totally agree with this statement and would also expand it to include Bees
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Sorry guys but you are wrong. Life without chickens is not life...
To answer the first questions I guess I was thinking the smoking process has been too easy and gamey for all too long.
- added: smoking requires continuous maintaining of fire[/b]
In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process.
It's not critical to maintain an exact temperature but the fireplace in your smoking cabin should be warmed up properly on daily basis. Should you forget it one day it's still possible to compensate by heating it up even more the next day.
If the heating is completely neglected you will find your smoked foodstuff all spoiled. If the heating has failed only to some extent you may find some of the smoked foods spoiled.
These are upcoming features, not yet functional in current version 3.62.
.Split spruce twig. (2) "Cord" [effort:1] [phys:hands,one-handed] *CARPENTRY* /10/ %-45% [patch] [assist:1]
{Spruce twig} [remove] [patchwise]
{Knife}<Small knife>
[LENGTH:10]
[PRICE:0.1]
[MATERIAL:wood]
Or share the save file. Then everyone can control the character for a month.