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Messages - Privateer

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286
Gameplay questions / Re: Roleplaying
« on: June 26, 2020, 09:08:08 PM »
 I feed wild lynx  :o

287
Yea, I don't understand why this game decided to build in a suicide command.

 Since files are changed as you play (as time passes) when you close a character, the files have most likely been changed from the point of loading. If you choose to not save "make consistent save" the file data must be abandoned.

No it doesn't.  You can just abandon the changes.

 That is not correct. Changes are made to the data files as time passes, No copy of the original data is stored 'aside' and thus "You can just abandon the changes" and thus delete the files aka suicide.

288
Yea, I don't understand why this game decided to build in a suicide command.

 Since files are changed as you play (as time passes) when you close a character, the files have most likely been changed from the point of loading. If you choose to not save "make consistent save" the file data must be abandoned.

289
 I'm afraid that unless;
You made a backup copy of the save folder, OR
You have regular backups of your system, OR
Have some windows features which allow un-deletion from the disks meta data.

The character is lost.

290
General Discussion / Re: Need some help with Unreal World please
« on: June 17, 2020, 10:38:04 PM »
How exactly does tracking work? Should I keep using it everywhere on the zoomed out map to find animals? Or does it only works on the zoomed in map? And in the zoomed in map it only works above tracks I'm already seeing?

I'm folowing the basic quest to learn how to play and I'm stuck in the part about creating a raft. I don't have any rope/cords, I know how to make cords from leather, but the problem is, I can only find squirrels and it takes forever to make 1 cord from their leathers. Am I doing something wrong in this game?

 Tracking 'can' rarely notify of tracks on a travel map tile (zoomed out), Tracks need to be underfoot to be 'read' on local map (zoomed in).
You can take off a piece of clothing, and cut some cords from the item. cords can be cut from fur, leather and cloth.

291
General Discussion / Re: Starving dogs refuse fresh Njerp? (6.1)
« on: June 14, 2020, 08:21:19 PM »
Is that standard now or a mistake from me?

As i bring my starving dogs a really tasty fresh Njerpes Warrior they shake their heads. Such waste of food should anger the spirits. Would be a shame :)

Didnt see it in the change log, overlooked?

 I don't think dogs (in game) will eat large whole carcasses. If you chop him up into cuts, I bet the dog(s) will eat it.

293
The off topic section would be the proper place for this.

General discussion > is general about Unreal World

294
Bug reports / Re: Loss of ownership of dogs and cows?
« on: June 09, 2020, 10:16:25 PM »
Out of curiosity, how would you turn ownership back on? If this is something capable with a DIY approach I would be tempted to have a go myself. If not, by all means I shall post the save file.

 It wouldn't be a DIY type thing.

295
Bug reports / Re: Loss of ownership of dogs and cows?
« on: June 07, 2020, 10:58:15 PM »
Are you still running v3.40 or a later version?
Is the save from v3.40? Earlier version?
Do you remember crashing/closing the game in uncontrolled manner?

296
Gameplay questions / Re: Multiplayer - what are your opinions?
« on: June 04, 2020, 10:52:44 PM »
Character sharing like they used to with Legacy characters is about the only multiplayer that works.

297
Suggestions / Re: Dog's Priority List for Food
« on: June 04, 2020, 10:29:59 PM »
 Not sure why you would have food laying amongst traps, I do keep a pile of 'dog feed' so that I don't have to service them.
I can see how proximity to traps could create feeding zone which includes traps or more over 'fresh kills'.

298
Not bugs / Re: Bear Traps aren't nothing for villagers
« on: May 27, 2020, 06:54:19 PM »
For quite some time, many NPCs (people) can detect and 'understand' traps and avoid, bypass or disable them vs being trapped.

299
Modding / Re: Mods for 3.50 and some questions
« on: May 22, 2020, 08:57:47 PM »
Where do I download mods that are compatible with 3.50? How do install these?

Will the mods affect my save files?

Well there is a similar post just below this one.
Here is where many 'published' mods are posted:
https://www.unrealworld.fi/forums/index.php?board=11.0

Generally, extract the files from the mod and place them in the Unrealworld folder
Only saves that are opened in game with mod installed 'would/could' be affected.

I like all my mods  8) :D ;D


300
Where can I download it?

From the top post in the topic.

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