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Messages - Privateer

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256
 This shouldn't have any affect on them showing or not.

257
Please try The Wild Darkness by PoPeyed inc, it similar but have not social feature as URW have. Enormous Elk may become partner for each other to develop perfect RPG game.

This game won't play on my potato  ;)

258
Is there snow on the ground?

259
General Discussion / Re: "The Challenge"
« on: August 22, 2020, 06:33:54 PM »
 Yup died again yesterday

260
Solved'n'fixed bug reports / Re: 3.50 villagers dying in wells (again)
« on: August 21, 2020, 07:32:07 AM »

261
 I don't know but am under the impression that 'tracking' on travel map square will not find these quest tracks.

262
Gameplay questions / Re: Problem with Tracking
« on: August 14, 2020, 01:30:53 AM »
 Finding track generally requires that you've seen or heard something. Finding tracks randomly on a random tile is very rare.
As Palu mentioned people (npcs) leave many tracks in settlements/villages and these can be used to complete the task.
 Otherwise you will need to be in an area with active animal (npcs) like ducks on a shore, goshawk attacking a rabbit, a herd of reindeer etc.

 Tracks are visible without any snow, but it does take some time for players eyes to adjust to what you are looking for.

263
Not a bug, more of an observation.
An NPC's inventory list has a limited number of slots. This is by design. Slots are additional limits combined with burden weight.

264
Gameplay questions / Re: 3.63 New fire mechanics
« on: August 03, 2020, 10:49:21 PM »
 You can smoke with a sauna,
Sami said that now the 'smoking' process now has it's own 'timers' which are active even while the PC is away.
Villages / Settlements afaik are not tracked and monitored when the PC is away.

 Question is has the sim created a new 'ghost'? Will the active meat timer cause activities in NPC settlements?

My guess is no, and meat will spoil.

265
Set the transparency layer for the images.
yeah, i do it for few files, it worked... but it hell of a work if you don't have tools and use "free internet" stuff.

 Mac version have this problem, and I don't know who should manage it, Sami as creator, Tukka - author of the MAC port, or mods authors

 >>>>>>  As far as I know "ALL the Vanilla game graphics work properly on all platforms"  <<<<<<
 So I'd say anyone making a mod is the one who might want to fix it.. Anyone using a mod may also want to fix it.

 Far as I know this is a MAC only issue and may be created by things default Windows editor adds now.

For free I use "Transparent PNG Generator" on Windows, as stated earlier. This lets me make MAC compatible graphics, even though I use Windows.

266
If someone have an idea what can I do to repair that

 Set the transparency layer for the images. <-Full Stop

267
Suggestions / Re: Can I zoom in closer?
« on: July 28, 2020, 02:40:41 AM »
Mouse scroll wheel, or I think it's '+' and '-' to zoom in and out from either the travel 'world' map and the local 'zoomed in' map.

268
I've used "Transparent PNG Generator" on Windows. It's free, easy and works to set transparent layer so non-windows understand.

269
Another thing, [on MAC] new items looks like this (at least from earthenware), I will keep posted, if its only a clay problem, or other items too, when I managed to make some using new tiles.

 The transparency 'layer' for those 'specific' tiles needs to be set/reset for Mac users.

270
Mod Releases / Re: Cethegus sledwagon reborn
« on: July 24, 2020, 07:40:58 AM »
 I'll be sure to try this out, but in the mean time, It seems like you gave a good deal of thought to making this work realistically/properly in game
and I applause that on it's own. Looks great!
And much better than the gamey minus weight implementation I settled on when I made a cart.

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anything