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Messages - Privateer

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106
Modding / Re: Modding Tutorial and Help
« on: May 23, 2021, 06:37:07 AM »
Lake reed flour exist in vanilla, as does bogbean root flour as well.
I need to check if their base items are barley, rye or their own flours.

How can I find out? Is it possible from the game files? I've searched up flour in all of them, but no dice. I'd like to make the recipe appropriate to the vanilla recipes if possible. Whatever it gives, it seems to be at a 3:1 proportion, but I assume the nutritional values between Rye and Barely flours vary in the game files, otherwise why have them both right?

For all the "Base" or vanilla items that exist in the game (That can be made from a craft etc) You can search the file "create_objects.txt" after running the game at least once.

Note: Certain mods may add "names" in to this file even though they are not true base items.

107
Modding / Re: Decorations Mod!
« on: May 23, 2021, 06:30:42 AM »
Yea, they are just items :/

108
Modding / Re: Modding Tutorial and Help
« on: May 22, 2021, 12:15:04 PM »
I'm trying to add in a Quern flour recipe for lake reed roots, into the BAC mod. Here's how they've defined the working recipe for Barley Flour:

Code: [Select]
.Grind Barley-Flour. "barley-flour" [effort:1] [noquality] [phys:arms,one-armed] [patch:10] *COMMON*  /20/
{Barley grains} #1# [remove] [patchwise]
{Quern-Stone} [ground]
[NAME:barley-flour]

It works just fine. However, when I try to modify it to do lake-reed as below, the recipe simply doesn't show up in the Utility menu with the other recipes in this file. In the BAC mod it's part of the diy_BAC_Utility.txt file.

Code: [Select]
.Grind Lake Reed-Flour. "lake reed-flour" [effort:1] [noquality] [phys:arms,one-armed] [patch:10] *COMMON*  /20/
{lake reed root} #1# [remove] [patchwise]
{Quern-Stone} [ground]
[NAME:lake reed-flour]

I thought it might be a limit on the number of menu items, it's around 24, but even if I move the recipe above the other two grinding recipes in the file my recipe doesn't show up and the barley and rye flour recipes do. Anyone know what I'm doing wrong?? Thanks!

There are two (2) types of base flour(s) which can be produced in the game: rye-flour and barley-flour

 You could make something called "lake reed-flour" but it will still need to be either (rye-flour or barley-flour) in the background.

So something like this should work as well as expected:
Code: [Select]
.Grind Lake Reed-Flour. "rye-flour" [effort:1] [noquality] [phys:arms,one-armed] [patch:10] *COMMON*  /20/
{lake reed root} #1# [remove] [patchwise]
{Quern-Stone} [ground]
[NAME:lake reed-flour]

In order to add your own flour you could probably do it via the flora files, but that's a more involved discussion.

Hope that helps you out

109
Gameplay questions / Re: "Task List" completion problem
« on: May 21, 2021, 08:16:03 AM »
Zoom out, walk 3 tiles, zoom in, make a small deadfall or whatever, set and bait, zoom out, go back home.


Go back and check the trap.

110
Gameplay questions / Re: The dog did not protect my sheep
« on: May 09, 2021, 02:44:27 AM »
  One day I went to check the traps to the west of the house. I think it took an hour or two. When I returned home I saw a lynx eating the remains of my poor sheep! The sheep was in the paddock, there was a tied dog nearby and just looked :o
I also observed the tracks of a badger near the cellar, near which a dog is also tied. So does it make sense to use dogs for protection?

 A 'Ram' will try to protect a sheep, a bull will try to protect a cow, a dog will try to protect you. As far as I know.
I like to think that having a dog loose in my animal pen offers protection to my larders. Sadly, If you're not there they don't care.

111
Suggestions / Re: Repurpose fisher's knife as boning knife
« on: May 03, 2021, 06:30:10 AM »
good luck moving a save file into a new version
??? It's so easy.. Not sure what your on about.

112
Suggestions / Re: Village crafsmen
« on: May 01, 2021, 07:44:44 PM »
...
 - added: winter skin/fur descriptor

        And as we know winter furs are more valuable, and it's been like that for a long time. Now there's finally
        also an indication of wintertime furs and skins within the item description.
        For example:
        "Fine winter fox fur" or "Poor winter bear-skin"

It would be neat if I could trade xx lbs of Fine winter bear-skin to a craftsman (expanding on npc interaction/dialog) and return in some time to pay/pick up my new set of Masterwork Bear-skin cloth(s).

 This is from some time back as well  :(

113
General Discussion / Re: my first proper hunting kill
« on: April 26, 2021, 03:53:01 AM »
Congratulations!

 Bones are mostly unused at this time. The 'Base' materials have been added toward future use/development etc.

At the moment; They can be fed to dogs, Possibly as a predator bait - since dogs will eat them

With some work (outside vanilla game); can be used in soup/stew, can be used "virtually consumed" to make 'Bone items" of your design.

114
Gameplay questions / Re: 1 arrow = 15 feet cord
« on: April 22, 2021, 07:17:43 PM »
Quote
Is there a mod that changes that, making it consistent with the rest of the game, by any chance?

I think the next version release will change that.

 You can replace the footage with weight to address this prior to the game fix.

1 ft. cord = .03 lb

So the arrow recipe:
Code: [Select]
.Arrow. [effort:1] [phys:hands,one-armed]  *CARPENTRY*        /30/    [patch:5]
{Branch}      [remove] [patchwise] [noquality]
{Knife}
{Feather} (3) [remove] [patchwise] [noquality]
{Cord} =1=    [remove] [patchwise]
{Rock}        [remove] [patchwise] [noquality]

Replace: {Cord} =1=    [remove] [patchwise]
With this: {Cord} #.03#    [remove] [patchwise]

and it will (after cord selection) auto consume the proper amount.

115
~snip~ blah blah blah

Yep, that actually did it - renamed it to ww-f.png and now it's not crashing any more. Thanks a bunch.

 Glad you can play again :D

116
 Thanks for the great clarity.

My next guess is the file name for the image in the task is to long causing a problem
Try shortening the file name;
Rename ww-furnshell_fin.png to something short(er)

then modify the line:
[TILEGFX:ww-furnshell_fin]

to contain the shorter name of the png file. Restart URW and try it.

117

I uninstalled, deleted the remaining folder, re-installed from steam, copied my save backup back, then re-downloaded BAC and installed - no success though, it still crashes.

 I'm fascinated, bored and would like to help.
Details: Running Steam version URW v3.63
Removed and reinstalled URW
Reinstalled BAC version ?
Copy back save folder
No other additions to game at this time.

Sorry I don't use BAC, can you tell BAC version and what menu and item is causing this?
Does it crash/freeze up when item is crafted / completed?
After reinstall can you do other things with the save eg; make other item(s) cut trees or pick up items without the game crashing?

118
Suggestions / Re: Using Fishing Skill to Find Good Fishing Spots
« on: March 31, 2021, 10:24:12 PM »
I'm from Louisiana, the 'Sportsman's Paradise'. Fishing doesn't work that way in slow-moving waters, nor in open sea. It certainly would not work that way for ice fishing. People have favorite fishing spots because they've caught fish there, not because their senses tell them it's a good place.

^ This  or maybe my fish sense is broken :,(

119
Just noticed that crafting the "furniture section" under Carpentry causes a crash to desktop when finished. Tried it again, it's reproducible.
I just have BAC and the enhanced in-game encyclopedia mod installed.

 Are you using Extended Encyclopedia addon v1.3?
        What item did you make?

Odds are that there is a bad/typo %POP% image for the item in the EE.

120
Gameplay questions / Re: Cellar mechanics
« on: March 25, 2021, 04:06:59 AM »
Are animals more likely to try and take plants than meat from a cellar?

 I'd say there are many more animals that will steal plants, but then when I see predator track in my base I usually take action.
squirrel, rabbit, birds, elk, reindeer vs glutten, fox, lynx, bear, wolf, dogs.. I'm sure I've left some out

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