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Messages - Ara D.

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1
Not sure how it works but zooming in or out is not a true save. My best guess is some where there is data in you character's file that says you have X item to the villagers but not the corresponding data that you need to actually have that item. I've seen similar things from game crashes or alt ctlr dlt my game. For example i encounter a bear it kills my bull so I close UrW to try again and I reload where I zoomed in with a dead Bull. Another time I killed an elk the game crashed shortly after and I reload in where I zoomed in only the elk is one wounded to the point on near death.

2
Suggestions / Re: Crayfish
« on: May 07, 2020, 04:11:14 PM »
If done throw in some sort of fish trap as well.

3
True I absolutely can see a kick of opportunity. The scenario I saw in my head was an opponent trying to kick a standing target. Like so many things it comes down to skills. Is one opponent a talented at unarmed and the other making poor decisions like bending down and overextending

4
Gameplay questions / Re: Hearing range?
« on: April 30, 2020, 01:52:27 PM »
Why would a predator screech at prey and alert it. No death from above flies on silent wings

5
I kinda agree with the OP on the kicking in head thing unless there is a secret Foot of the North Star dojo in Finland I tink it's highly improbable to get KICKED in the head when your standing. That's a lot of distance to cover, pretty easy to counter by just shoving the guy with your shield. Maybe add inability to kick above waist or chest high or not unless you have a very high unarmored skill
 

6
Suggestions / Re: New diseases! More pain!(winter)
« on: April 29, 2020, 07:03:00 PM »
Mosquitoes in marshlands

7
Suggestions / Re: Dog size to affect prey they’ll engage
« on: April 29, 2020, 07:01:18 PM »
Perhaps a personality traits? timid vrs bold. I've met many a dog who struggled with concept that he wasn't 10 foot tall and bullet proof. My current dog a 90lb mutt with let's call it healthly padding has zero fear of something the size of a north American elk, as attested to the by the fact that she wants to bark and them when we go to my friend's elk farm.

8
Gameplay questions / Re: turnip seeds
« on: April 23, 2020, 05:45:09 PM »
I wish more plant offered seeds I'm not much for farming but I would like to plant semi wild herbs at my different hunting camps

9
Gameplay questions / Re: mushrooms
« on: April 23, 2020, 05:40:52 PM »
Also noadi's is safe to eat but has some unusual side effects especially if you eat one save your game and forgot that you ate it when you set out hunt when you start playing the next day.

10
Suggestions / Re: Outdoor light to caves
« on: April 03, 2020, 09:47:12 PM »
If no more lighted interiors please add a lamp or candle like item so cave dwellers don't have to always have a lit torch.

11
Also the ability build ceiling but no floor for those of us who like indoor cellars.

12
Bug reports / Re: Graphic glitch, underground cave wall
« on: April 03, 2020, 09:37:02 PM »
Hijacking this a bit. Another, but rare cave issue. I was exploring a cave and about 40% was closed off and inaccessible. When I tried to leave there was to much activity. I check there area again and I hear a swear from a njerp. I am assuming he was spawned in the inaccessible portion of the cave.

13
Bug reports / Re: Unfortunate hunting trip culture shift
« on: March 31, 2020, 11:32:43 PM »
Been like like for a while. My guess it something to due with procedural generation. I.e. I need a dead hunter so the game checks what culture area you are in and assigns it automatically to Npc generated. I doubt the game has a way to assign a relationship with the PC to an NPC.

14
Gameplay questions / Re: Various questions from a new player
« on: March 31, 2020, 11:23:54 PM »
The game switches between days in the morning. It is not a rolling clock. For example if you kill an elk around noon and fox during the small hours even though morning is only a couple hours away once morning rolls around everything advances by a day and game would consider both kills to be the same freshness. I don't know if you may have lost a day due to the time when the hide finished.

15
Gameplay questions / Re: Questions about companions
« on: March 31, 2020, 10:51:15 PM »
It was an older version right before spells over haul but a companion equiped the masterwork woodsmen axe I gave him for felling trees during an encounter with a bear and I could not regain it from him afterwards. On a side note Tapio wrecked that bears world. I told him to attack he came up from behind and nearly took it's leg off bam unable to walk second strike was to the neck and ended the fight

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