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Messages - Brygun

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fixing the fletcher glue issue spotted by rudy

I dont normally use blunt arrows so missed this one. Thanks for catching it.

I think the fletching which came from an existing mod was first and I added pitch glue later.

Off-topic / Sutton Hoo Helm discussed by Curator
« on: January 19, 2021, 10:51:59 PM »
The rare example of faced helmet being discussed by the museum curator

In something I'm not entirely sure if it's an overlook or a design choice, as of  the recipe to extract fibre from dried retted plants lack a [noquality] tag on the ingredient, which is produced with said tag.

Tuukka has seen some fine fibers. I checked his stockpile and im showing fine from spruce bast. Which isn't the right plants. I think he had fine nettle/hemp fibers that he used in his clothes.  It will be a while before I have a fresh stock of retted hemp/nettles to check again.

Weaving in real life was something people, typically women, specialized in so I think there should be skill ratings.


Earthernware fixes above


Quern stone added from rudy, includes a a new truetile graphic

I left out the Quern step for cutting a big stone off a boulder. the time to make each of the two pieces was raised from 6h to 8h as a slight compensation.


Integrating of the updated Bouddia with custom trees is still under debate. Real life projects are kicking up for me so Im not sure if I can throw into such a big change right now. It is on my hope-to-do list as Bouddia has long been an inspiration to myself and other modders.

Mod Releases / Re: Quern-Stone Grain-Grinding Mod
« on: January 18, 2021, 02:47:29 AM »
Regarding using *WEATHERLORE*

1) we can't add skills to the game
2) COMMON will >never< improve
3) So anything where you could get better at it needs to be linked to an existing skill
4) Weatherlore is little used by most players so was as close to a "free" skill for the clay working
5) I believe that was the rational of the original modder and I find myself agreeing with it.

This is also why Carpentry shows up for metal working. We can't add a blacksmith skill and carpentry is complex tool use, on wood, so its fairly close to complex tool use on metal. "Just add fire."

For next update


Clay fish price dropped as it does seem out of scope

Cave playset renamed to Clay playset. "Cave" came from the graphic I found to access. The idea of "clay" playset is more generic leaving more room for players to self-interpret.

Clay playset minor price adjust as it uses more material and has more weight then the clay fish.


Link to study:

I like how the dress's fringe is also decorated with bones. Makes we wish all the more for a UrW recipe [optional] tag to allow possible changes in output like quality or price. A Leather dress with 32 bird bone pieces for instance.

Off-topic / Re: Sami's Bouncing arrows got revisited.
« on: January 17, 2021, 08:44:54 AM »
Whelp.... I learned two new things

1) bouncing arrows are a thing

2) I definitely don't understand Finnish. So if ever manage to fund Saami visiting Canada we'll have to hope he speaks English. My French is only marginal enough to say that I don't speak French and other basic phrases.

Gameplay questions / Re: Cave Dwelling Question
« on: January 17, 2021, 08:34:09 AM »
BAC has in the optional build files to put a lower cost floor-cieling in being more that you are making just a nice floor as you already have walls.

I will also warn that however you build your floor-cieling they are now coded as wood which will burn if you start a fire on them. Which can spread... (insert your imagination here)

You will still want a fireplace.

You need a floor-cieling for things like a sleeping spot or vanilla table as a workbench.

For on chracter there was a twist in the cave so I only blocked off a small area as the "house". This mean I could have the normal visibile-light area. I used a trap though now you could use a fence-gate (?) for a movement control point.

Suggestions / Re: Burials of deceased people.
« on: January 17, 2021, 08:27:11 AM »
oh .. yeah... Tuukka walked away to let the spirit pass on in its own time.

Mod Releases / Re: Quern-Stone Grain-Grinding Mod
« on: January 15, 2021, 09:07:11 AM »
You could also include a wooden stake for the turning handle. That adds a slight complexity for the player to have axe/knife to make those.

I do like the idea in general. The two random stones unworked, the vanilla, certainly can break open grains. Working two stones to fit properly really improves the speed of work.

I've mixed thoughts on it being more tiring than the vanilla grinding though. Rubbing two random stones seems like it would be the harder one. The Querns I've seen in videos are easier to turn than that, in my opnion.

Mod Releases / Re: Quern-Stone Grain-Grinding Mod
« on: January 15, 2021, 02:53:49 AM »
Got the time and brain power to look at this for BAC.

It certainly does fit the BAC idea of linking to real world practical projects. I don't know of Finnish Quern history but thats okay. BAC allows slightly off pure iron age Finland such as the birch-bark canoe. It should be teaching real possibilities which this Quern does.

No major and only two minor issue.


The first minor is thoughts on the name for

"Mine for Big Stone" I'd prefer to mention something about the Quern to avoid confusion with other recipes.

However getting a big stone is also part of the stone anvil so maybe they should share a step? In which case the name "big stone" is okay though maybe the weight should be even higher? maybe? as a normal stone is what ~14 lbs. Maybe the big stone should be 28? as a double stone but that is about 30 anyway.


This leads to the second minor about the weights vs the # recipe slots

Any references on the real world weights on the stones?

Does it need to be 28-30 lb stone?

Could the person mine two "big stone" then make a combined quern. Reduces the recipe count by 1. However lowers the detail on how the two stones work but only by a little. Still the idea you need two parts.

Could we reduce the recipe count allowing 14 lb stones?



The vanilla grinding is 2 of 14 lb stones at the default time.

Off-topic / Re: Cooking: Roast: Beef: 2lbs
« on: January 13, 2021, 06:30:41 AM »
This is good - Conan movie

Suggestions / Re: Burials of deceased people.
« on: January 13, 2021, 06:27:52 AM »
yeah I have a history of respecting dead Nerjpez

but even burning three (3) tree trunks on them and still finding their corpse later.

Id like a way of disposing of corpses

Could also be a way for dealing with rotted animal corpses. They have to be burned in fires right now but being smaller its normally not a huge problem.

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