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Messages - Mati256

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General Discussion / Re: How old is your oldest survivor poll?
« on: January 15, 2018, 10:11:17 PM »
I think he is two years old, but I forgot how to check that. Is there even a way?

your char starts at age 16, so whatever age he/she currently has, -16.

my current char is 24y old, so he's ingame for 8 years. he left behind him a trail of construction. it's horrible.

But where do you check the age?

General Discussion / Re: How old is your oldest survivor poll?
« on: January 15, 2018, 01:43:21 AM »
I think he is two years old, but I forgot how to check that. Is there even a way?

Yes! This is an unexpected but great addition! I know that companions and pets heal faster than the PC but having the option to stop bleeding will make a difference.

Suggestions / Re: Trainers
« on: December 30, 2017, 06:05:34 PM »
Nowadays most hunters and adventurers are masters at some kind of weapon.

I should also add that I'm not fond of the idea of children. I haven't had any character lasting an amount of years that he could raise adult children, and doubt that many players have.
And I don't think that the excuse that now characters will last longer because the incentive of children has any validity.

General Discussion / Re: Nominate UrW for Steam "Labor of Love" Award
« on: December 21, 2017, 10:57:44 PM »
Sadly it didn't make it into the finalists. Maybe next year.

Nice post caius, the spouce should definitly be a resource generator but a resource drain at the same time. For example she could prepare two meals a day but she would eat two meals too. So you are consuming twice as many resources but you are not spending the time cooking.

I went with the second from the top because I would like to see an overhaul of AI behavior before marriage, for example that NPCs can do almost everything you can with commands. Like giving orders to make food, build something, go hunting or fishing. And the need for them to eat every single day like the player, etc, etc.  ;D ;D

Suggestions / Re: Horn from bulls
« on: December 16, 2017, 02:58:07 PM »
Are hunting horns still in the game? You could use horns to make that.

Gameplay questions / Re: Battleaxe or Battlesword?
« on: December 12, 2017, 12:21:22 PM »
I think you are looking at old values, Battleaxe doesn't have point damage anymore.

Gameplay questions / Re: Battleaxe or Battlesword?
« on: December 10, 2017, 05:52:50 AM »
I believe the long of the weapons is represented in the attack properties and bonus so that's all you need to check.
And I think that battleaxe is a two handed weapon with a big penalty on one handed use, so using a shield with it is not recommended.

Suggestions / Re: Paddles as weapons
« on: November 06, 2017, 01:58:49 AM »
Yes, I would love this feature. In many occasions I have needed a close range weapon and found I had only a bow and a paddle equipped. Also, It makes sense.

Sadly I live far away from any lakes to hunt beavers but blunt arrows should work.
Any trap even without bait should work if they step on it, if they even go to land.

I vaguely remember starting a topic in the old forums requesting a water trap for beavers.

This looks like a great improvement! Now, It's not nice to ask and ask, but now a way to treat wounded dogs feels more important than ever... and if you can heal dogs, why not companions too?  ;D ;D

Suggestions / Re: More Signs of Robber's Camps in Overland Maps
« on: October 12, 2017, 12:01:43 AM »
I would prefer it if quests could be solved different ways depending on a character's strengths. Getting information, or even someone to lead you to them should cost you some goods. That works for a talented craftsman/trapper. Alternatively, more tracks (as you say) should be good for the skilled woodsman type character. It should be about using game skills, not trying your patience in the real world.

This is a great idea. Like RPG games where you can use charisma, or threat someone to solve quests.

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