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Messages - Mati256

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1
Mod Releases / Re: [Tool] Character Designer 1.0.0
« on: October 18, 2020, 02:33:47 PM »
Wow, this tool looks amazing! I have to try it out!

2
Suggestions / Re: Let salt be salt, not preservative
« on: July 23, 2020, 01:13:13 AM »
Salt in modern use is mainly flavor enhancer. (MSG/monosodium glutamate is a salt too)
Pre-refrigeration salt was (still is today) a preservative.
Adding salt to a stew is pretty new invention.
When meat used was already heavy salted, adding any more salt to the food wasn’t needed. Often the salted meat was soaked first to reduce salt.
(Still hoping Sami will change the meat recipes to ask for cuts of meat vs pounds of meat. Then we could use dried meat in stews et cetera)

Using juniper berries, birch leaves, heather, marjoram, nettle and so on has longer history in cooking than salt as flavor enhancer /seasoning.

You can mod thee recipes to ask for dried meat.

3
Suggestions / Re: New diseases! More pain!(winter)
« on: April 28, 2020, 11:55:14 PM »
No coronavirus, please!

4
Gameplay questions / Re: Cruel hand of Winter?
« on: March 03, 2020, 03:07:01 AM »
If you are on a raft, companions and animals are treated as being in the raft with you. Might be a bug as mentioned before.

5
Gameplay questions / Re: Cruel hand of Winter?
« on: March 02, 2020, 02:27:13 PM »
Where you swimming? Maybe he was just a bit too tired, or he took a bit longer and the cold was too much, don't really know if these things are tracked tough, they seem pretty happy to run around in their undergarments in winter with no problem.

6
Would love to have the game in full screen, no need to rewrite the whole GUI.

7
Off-topic / Re: Underrail - simply wow....
« on: January 26, 2020, 03:30:10 PM »
Looks to be heavily inspired by Metro 2033.

8
Suggestions / Re: Flooding
« on: January 19, 2020, 11:48:45 PM »
That would be amazing, and I think they can keep track of this sort of things with new weather model implemented some time ago.

9
Suggestions / Re: Footwraps needed
« on: January 05, 2020, 04:00:54 AM »
Why would the game not recognize it? If it's using the mechanics programmed by the developers it should work.

10
Suggestions / Re: Footwraps needed
« on: January 04, 2020, 07:48:14 PM »
It's pretty easy to mod footwraps out of any cloth you want, this is from some old mod, don't remember if it's original or my addition. It might need some editing to fit into current conventions:

Code: [Select]
.Woollen wraps. "Woollen footrags" *COMMON* /25/
{Woollen *}   'Woollen Cloth'  #1#  [remove]
{Knife} <Small knife> 'A knife good for fine work'
[MATERIAL:wool]
[ARMOUR_MATERIAL:wool]
[ARMOUR_COVERAGE:calf foot]


11
It's amazing how this game just keeps getting better and better!

12
Awesome! Anything that makes the NPC more involved in the game is well received. I see this as a new step towards marriage and lifetime companions.

13
Don't know about nutrients, but in the base game boiling and baking let you combine more ingredients than roast.

14
General Discussion / Re: Exploit - overloaded traders
« on: May 09, 2019, 03:24:28 AM »
I tough Foreign traders didn't accept Elk furs.

15
Thank you Sami, I love where this is going!

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anything