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Messages - RuneMesa

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Modding / Re: Making Your Own Sprites
« on: April 07, 2018, 11:04:14 PM »
I'd also like to add that I'm not sure where the files are the modify weapon statistics and parameters are.

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Modding / Making Your Own Sprites
« on: April 07, 2018, 10:10:55 PM »
I was curious if it would be possible to create my own sprites for mods and if so how would I go about doing it? Are there any specific programs I need to do it or is Notepad++ and Paint good enough? And if I can do it how would I add it into the game? Is it just a matter of putting the sprite file into the game folder and adding the respective file name into relevant text documents?

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Modding / Question About Modding
« on: April 07, 2018, 08:51:36 AM »
I'm thinking about experimenting with mods but so far I've just played around with game files to see what they do. I wasn't sure how to revert the game to default settings though so I experimented with erasing a word from a ritual file and verifying the integrity of the game cache on Steam. That worked with restoring the ritual file but when I rewrote the story file for my character verifying the integrity of the game cache didn't do anything. So I'm a bit worried I can perminantly mess up my game to the point where uninstalling and reinstalling (which I've tried) won't work. I'm concerned that my game is completely and perminantly messed up. I'm noticing weird things now too. Like now Quick and Easy setup starts me off as a male Kaumo with the same portrait always with the Village scenario, I have a feeling I must have done that somehow but I only altered a ritual file and a couple files in a character folder.

So how do I make and test a mod without destroying my game files and how do I make sure my game files are default? Basically, I want to have separate game files I can use for modding and just some normal files for when I wanna play plain 'ol Unreal World.

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