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Messages - Míriel

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General Discussion / Re: Travelling adventurer: A new discovery?
« on: October 07, 2020, 06:49:19 PM »
  I used to avoid humans also but since this last update I haven't found robbers with the exception of the quest ones or Njerpez outside of their camps, so I started to meet humans again ;) and I found a travelling Kaumolais hunter just like skyleaf. He was in Kuikka-tribe lands and was misnamed in the log.

Gameplay questions / Jinxing traps
« on: September 19, 2020, 04:37:23 PM »
  Have you guys noticed that traps only fail to capture the animal when the the player is looking at them? Or is it a superstition of mine? ??? Turning my back to a charging wolf to capture it in a big deadfall trap is a bit of a habit from me 8).

  I have a very good track record with this quest so I'll share my tatic with everyone willing.
Spoiler: show
In my experience the animal tracks are in the central part of the circular search radius, in the zoomed out map I approximate the center and zoom in and start searching in an expanding spiral. I usually find the animal or the predator that's spawned with the animal in half an hour, if I find the predator's tracks I follow them backwards since they usually intersect with the missing animal's ones.

Bug reports / Wrong weight for the loop snares
« on: August 09, 2020, 03:20:56 AM »
 Hi everyone, I think the weight for the loop snares has been wrong since the tying equipment overhaul. A 15 ft cord weights 0,5 lbs but the loop snare which is made using 3 ft of the cord, weights the same as before instead of 0,1 lbs, a fifth of the total.

Bug reports / Re: Suddenly hated by the villagers
« on: August 03, 2020, 12:52:46 PM »
  Indeed I've checked the fire position, there was no other option since the only kindling and wood were right in front of me in the stove.

Bug reports / Suddenly hated by the villagers
« on: August 03, 2020, 12:25:10 AM »
  Hi, I started a new character to experience the fire improvements and was residing in a village with a sauna using it as a smokehouse when out of the blue the villagers threatened me for starting a fire. I had been starting fires in the sauna for a month with several villagers around and no one objected so I think it may be a bug.

Solved'n'fixed bug reports / Re: Tracks being modified by overlapping
« on: March 03, 2020, 06:43:28 PM »
  Hi, I attached an image to this post to exemplify the modification.
  At first, a small reindeer left the south to north tracks, later, a big wolf passed through some of them, in the intersection (directly northeast of the character) the wolf tracks were modified to small ones since the reindeer was a small one while the usual tracks (directly southeast of the character) remain the same. I don't know if that could be considered a feature since wolf and reindeer tracks are so different and the most recent track was the one modified not the older one. Also, I don't have an example of the renewed freshness yet but I'll try to find one soon.

  Just found an example of renewed freshness so I'm editing this post.
  The older tracks here are the elk's,  after being overlapped by the small wolf's tracks they returned to the very fresh state. I have the save file if needed.

  Hi Sami, since it's time for a tracking related update I thought I should report a minor nuisance.
  Sometimes when animal tracks overlap the size and freshness of the track is altered instead of displaying the mixed tracks message, it's a nuisance in the animal in the forest cover quest
Spoiler: show
that usually spawns a predator who can pass through the searched animal tracks and create a false freshest one
and when chasing an individual in a herd of reindeers of different sizes through a track filled terrain.
  I don't have a save right now but can find an example in one if needed.

Solved'n'fixed bug reports / Re: 3.61: Decaying food improved the quality
« on: February 07, 2020, 03:58:37 AM »
  I can add that this happens to skins too. I had a ragged wild boar skin that turned into a harsh one during a protracted tanning process.

  Hi everyone, I think this bug hasn't been reported officially in the bug reports section (did a quick search for "treasure") but if it has I can remove or merge it with the original.
  I did a escort quest and received as reward a treasure location but there was none to be found in the two caves inside the region, only a random leather cuirass and a mother bear and her cub.
  I saw in some posts mentions of treasure disappearing after map maintenance and indeed it happened between the quest completion and me checking the caves so it may be the cause. I'll e-mail Sami the file after posting this.

Solved'n'fixed bug reports / [not a bug] Swimming fox
« on: January 22, 2020, 10:40:49 PM »
  I'm not sure if it is a bug or an unusual feature. Can foxes swim in the game? I saw a fox in deep water and later it came close to shore but got stuck before the edge, maybe because it couldn't pass the shallow water. I think it got to the middle of the lake when it was iced over and when the ice melted it didn't drown ???

  Thank you, PALU and Sami, for the fast replies. One of the things I like about Unreal World is that it emulates the impresivibility aspect of life very well, I've never seen a fox swim before. Also, I have the save of the fox stuck next to the shore if you would like to examine, Sami. 

  I read another similar report by Plotinus but I believe this bug is different because there was no message in the log about the skin being taken, only the usual starting message when you start the skinning process and the interruption message caused by full fatigue.
  At first, I didn't notice the absence of the skin in the inventory because I thought the carcass hadn't been completely skinned, later, returning with a trunk for a fire and trying to resume skinning I was warned that it was already skinned but the skin was nowhere to be seen.
  I'll send the save after posting this to help clarify the situation. 

  I thought I had kept the file but it seems I deleted it :-[. It's unlikely that I'll be able to reproduce it soon so I' ll just describe the situation as best as I can.
  When I accepted the quest the ice was still thick enough to walk on but right after the freshest tracks there was a former hole in the ice as if the animal had fallen and managed to climb, also, before the allotted time for the quest expired, the ice melted completely (I learned this because I thought the lack of standing with the spirits was the cause for the animal distrust then stayed in the area sacrificing everyday to fix it before I noticed that I could take the animal to the village in the zoomed in map).

Hi, I ran into something potentially buggy in the forest cover quest. The most recent tracks were in the already dangerous ice in the Seedtime month and once the animal appeared after the spell was performed it wouldn't follow me in the zoomed out map so I had to return to the village in the zoomed in map to complete it :'(. I have the save stored if Sami needs to examine it.

General Discussion / Njerpez in trouble
« on: October 23, 2019, 05:26:11 PM »
    I was hunting a Njerpez by moving carefully while hiding when I heard a cry for help: "I need a skinning tool!", after a few more steps I saw him circling a bird carcass and that indeed, he had no knife in his inventory. I wonder if I'd managed to talk with him without triggering an attack I might have traded him a knife like in that post I saw around the forum ???. He probably would have used it to poke me in the eye anyway :P.

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