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Messages - TheyCallMeSibs

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1
Bug reports / Re: [3.85] Loud audio popping when skinning and butchering
« on: January 20, 2025, 10:56:19 PM »
I've experienced this in several save games too. Memory is faint, but I remember this being a thing for me for a while, at least 1 version back already.

2
Mod Releases / Re: BAC 3.85
« on: January 20, 2025, 10:49:40 PM »
I've been interested in cleaning up and slimming it down at some point, but there's not enough time right now. You're welcome to make a version for your favourite culture :)

Hello everyone. Coming back to the game after a long hiatus.

As always, BAC is a must on my games, but I found myself overwhelmed on the quantity of items added at this point, so I was thinking: what about having culture specific versions of the mod? I.e. one for northern cultures, without metal armours, swords nor crossbows, but being the only ones with the ability to make "Northern" weapons.

3
Mod Releases / Re: BAC 3.85
« on: December 16, 2024, 08:41:44 AM »
Discord is same as my forum name, theycallmesibs.

4
Mod Releases / Re: BAC 3.84
« on: December 15, 2024, 09:18:03 PM »
I've been on vacation, but I'll get to fixing it up soon :)

Hey just wanted to say thanks for keeping this going and thanks to Brygun for making this infthe first place.

I noticed that I cannot repair nets anymore with this mod. I can still make them though. I tried to find a way around it or a way to quote out the new menu options under fishing to get it to show but I couldn't figure it out. Hopefully you can take a look at it.

Thanks

It was indeed an overcrowding issue. Fixed in 3.85! Thanks for the suggestion too, Finn, but we use vanilla nets now which should work with vanilla mending.

5
Mod Releases / BAC 3.85
« on: December 15, 2024, 09:14:41 PM »
Gmornin,
I've got the first version of BAC 3.85 right here :)

V1.0:
 - updated vanilla items to 3.85 standards
 - commented out woven boating frame and the birch bark canoe to make space for vanilla netmaking and net mending.


Regarding the birch bark canoe: Most of these recipes look like they would break the UI with the number of items required, so it is shelved for now. But if you love building and using these, let me know. For now, just comment them in and comment something else out if you need to.

As always, let me know when you find bugs or issues. I check back here occasionally, but I am on the discord server too. Cheers!


6
Mod Releases / Re: BAC 3.84
« on: November 16, 2024, 03:09:07 PM »
I've been on vacation, but I'll get to fixing it up soon :)

7
Solved'n'fixed bug reports / Re: Bug in LoydettyTarvike() function
« on: September 24, 2024, 11:51:10 AM »
Ah! That explains it.
I'll patch it :3

8
Solved'n'fixed bug reports / [solved] Bug in LoydettyTarvike() function
« on: September 14, 2024, 11:00:16 PM »
Evening,
was playing some modded URW (BAC 3.84 v1.3) and crafted a dip net. Starting the craft sent off that message.
There is also a pet reindeer tied to a tree next to me, some drying elk, and a wild reindeer somewhere around me.
Any ideas? If it's BAC, I'm happy to go patch it. Happy to send a save game upon request.

https://i.imgur.com/4PdreOW.png

.Dip net. "Fishing rod" [effort:0] [phys:hands,one-armed] *CARPENTRY* /2h/
{Slender trunk}      [remove] [noquality]
{Branch}   (2)   [remove] [noquality] '+as spreaders'
{Cloth}      #4#   [remove]         '+to make catching net from cloth, fur or leather'
{Thin cordage}      =15=   [remove] [nominlen] [patchwise]      
'+for tying together'
{Axe}<Carving axe>
{Knife}<Small knife>
[WEIGHT:8]
[PRICE:0]
[TILEGFX:bc-dipnet]
//Dip net can scoop ores or fish
// Arimon 3.7x:
// - changed {*cord} to {Thin cordage}
// - added [nominlen] to {Thin cordage}

9
Hello,
I went about and felled some spruce sapling in the dead of night, with zero forward visibility. I can fell the sapling just fine, but once felled, the out-of-sight image used to display the spruce sapling is one of a mature spruce, and not a spruce sapling. Once I step forward and refresh the image, all is fine again.

Behaviour documented here: https://imgur.com/GsYVsSJ

10
Mod Releases / Re: BAC 3.84
« on: September 11, 2024, 10:26:05 AM »
i cant seem to find the fireplace in the build menus after installing this mod

am i overlooking something?

Yeah, see the above post. It's fixed now, so feel free to grab the newest version from up above :)

11
Mod Releases / Re: BAC 3.84
« on: September 09, 2024, 08:12:54 PM »
I'm also aware that some internal building guts have gone missing. I'll fix it when I get home from vacay

12
Modding / Re: Old carpentry crafting
« on: August 27, 2024, 02:26:07 PM »
Arrows are still in the make menu - shift + m, arrows.
With spears, do you mean javelins? They are in Make, Weapons.

If with spears you mean the old BAC spears, we now use the vanilla hafting menu. Make a spearhead through Make, Smithing and Make, Toolmaking, then use Make, Hafting to haft it.

BAC adds a lot, but I made sure it all fit within the menus. At least, it should. ;)


13
Mod Releases / Re: BAC 3.84
« on: August 24, 2024, 11:39:53 AM »
Aaaand added the missing BIY files. Oops!

14
Mod Releases / Re: BAC 3.84
« on: August 22, 2024, 10:57:37 PM »
I've modified the version to remove a leftover test item or two, credit the mod guide properly and rebalance the primitive yarn. Updated the main post with the v1.1 :)

15
Suggestions / Re: Nested Submenus?
« on: August 20, 2024, 10:31:38 PM »
Can we bring this back into discussion in light of the mega mod menu discussions?

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