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Messages - Shadowdweller

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Gameplay questions / Re: Kaumolais Weapons shortage?
« on: October 27, 2018, 09:15:41 PM »
Another decent option is to track down some Kaumolais robbers.

General Discussion / Re: What's Going On In Your Unreal World?
« on: August 31, 2018, 12:58:42 PM »
Have an islander going with a cabin built on a good-sized island.  Journeyed to Driik territory early on to trade my rough woodsman's axe and some meat for a far more serviceable masterwork handaxe and a fishing rod.  My hideworking skill is JUST getting high enough to be able to tan saleable (harsh) furs.

Anyhow, have had a couple Njerpez sightings on my islands, that I've mostly ignored.  My character isn't that much of a fighter - mediocre or at least unreliable combat skills, except for a 60% bow, no armor other than furs, 50% dodge, and mainly a shortbow / fine club for armament.  One of the Njerpez kept wandering annoyingly close to the trap line I've been trying to build around a small local lake.  So - perhaps unwisely - I decided to end him.   Enemy armored with several pieces of lamellar and holding a sizeable woodsman's axe.  I should probably have enlisted help but was too lazy.  Instead I tried sneaking around the woods trying to pepper him with arrows.  His armor kept him up for quite a few shots, but was able to back out of sight repeatedly and sneak around to maintain distance.  Good to have that guy gone.

Suggestions / Re: Rare random dead bodies
« on: August 28, 2018, 01:55:02 PM »
I think it actually already IS possible.  Just - as you say, rare.  For example, I once found a bunch of robber and foreign trader corpses sitting in close proximity to a couple live foreign traders.  I find bodies of dead reindeer who feel through thin ice and froze to death fairly commonly.  Hunters/Adventurers do wander randomly, so there's always a chance they'll run afoul of something.  I don't know that they actually chase or hunt anything aggressive that might reasonably kill them (like wolves or bears) though.

Suggestions / Re: New look of rain a bit hard on the eyes
« on: August 10, 2018, 11:39:14 AM »
I kind of LIKE the eye strain effect?  I think heavy rain and snow should impair visibility somewhat and the graphics actually do that.

  A small bow also is very inaccurate, go get a longbow as soon as you can.
If by "small bow" you mean "shortbow", they are actually one of the most accurate (true) bows.  Just behind the longbow.

Gameplay questions / Re: Your raft is overloaded at only 500 lbs
« on: August 04, 2018, 11:52:59 PM »
Is the limit the same for everything besides PC, or might the punt have an higher limit?

 If I recall correctly, a punt can carry more.
Raft carries more.  Punt is lighter.

Guides and tutorials / Re: Skill Training Guide
« on: July 30, 2018, 04:58:42 AM »
Timbercraft is used for staves.  The skill fortunately trains fairly easily over the long run, but a skill % that is too low can make early game hunting with javelins fairly unpleasant since you need decent quality staves (or good quality tools) for decent javelins.  Rough and especially crude javelins are MUCH harder to hit and/or kill things with than decent ones.

Gameplay questions / Re: Wolves! Help!
« on: July 29, 2018, 09:14:40 PM »
Wolves are amongst the most dangerous enemies in the game.  They can easily instakill you if they get you from behind.  Best way IMO to hunt them is to use ranged weapons from a raft or punt away from the shore if they're near water.  Or set traps along the periphery of their territory if they're not.  Always presume there are several even once you catch one in a trap you'll want to scout around a bit (very carefully); then kill the trapped wolf with thrown rocks or other weapons; then drag the carcass somewhere safe to skin and butcher.  Fortunately wolf corpses aren't too heavy.  Wolves respond quite well to meat bait.

Gameplay questions / Re: Homeland Robbers (Spoiler)
« on: June 03, 2018, 09:17:17 AM »
The quest is tedious, but...
1) Other than shame and not getting the reward, there is no penalty that I know of for choosing not to attempt a quest.  Or failing to complete in in time.
2) 100 squirrel hides worth of reward is a fortune - particularly on top of the loot they already carry.

I've fought 4+ robber quest groups on one char before.  On rare occasion it is possible to find them with luck and good tracking skill on the overland map.  Beyond that, I usually try to scout out their location by stripping myself of everything heavy and valuable and then wandering back and forth over every tile in the region.  I quickly circle around in particular overland tile before moving on to the next.  Once I find them, I gather up a posse from nearby villages and head in to fight. 

General Discussion / Re: You feel unity with the waters around
« on: May 21, 2018, 07:58:23 AM »
There's a quest that talks about...forest or water spirits (I can't remember)...sometimes leaving gifts for the spiritually favored.  But I've never personally seen such a thing happen.

Gameplay questions / Re: Tracking Njerpez
« on: February 23, 2018, 06:50:13 AM »
In my personal experience there's a LITTLE bit of weirdness due to how new creatures are generated.  First off - njerpez and animals seem to be generated by the game every so often.  When they do so, they don't have an established pattern of tracks laid down.  Once they HAVE been generated, they run around the area - after which tracks should be visible and available if 1) you have a high enough tracking skill to find them, 2) weather conditions (like falling snow) haven't erased them, and/or 3) the type of terrain is suitable for tracks.  I don't know if Njerpez do the same, but Foreign Traders seem to occasionally magically disappear....only to appear again later or appear somewhere nearby.

Gameplay questions / Re: Puppy Chow
« on: February 18, 2018, 05:52:11 PM »
Hey, Driik can't get ALL the toys.  That said, I usually find plenty of animals for sale in Driik lands.  If possibly of somewhat lower frequency than in other cultures.

Guides and tutorials / Re: Choose the starting Culture based on skills
« on: February 18, 2018, 08:54:25 AM »
Islanders definitely have their benefits.  Their fishing skill isn't generally quite as good as seal tribe, but it's enough to live off of.  Their carpentry skill is frequently enough to craft fine arrows (with maybe a point's worth of investment) once you get a basic toolset.  Their combat skills are mediocre to weak, but it's possible to get a perfectly serviceable bow skill on them.  It can also otherwise be difficult / time-consuming to get a character to start in the Archipelago due to the limited land mass.  (Islanders don't have this problem since their home culture is there).

Gameplay questions / Re: How can you get an axe early game?
« on: January 09, 2018, 12:56:17 PM »
The lonely settler game start (the one with unfinished cabins) also always starts with axes.  Several others (such as unfortunate hunting trip or not all who wander are lost) increase your chances of finding an axe as well.

Gameplay questions / Re: Short Questions/Quick Answers
« on: October 30, 2017, 01:06:51 AM »
I believe I noticed something similar, I'm not sure how intentional of a difference it is... but to me it seems like you spawn with more armor and lower quality/less desirable weapons. For example, just my most recent one who specialized in spears and axes with a point each in unarmed and clubs as well. Spawned with a hard staff, a rough hand axe and a rough kaumo knife, but much more importantly for the start condition, a fur overcoat and mail mittens, with enough other clothes for decent armor coverage. On second thought, that was winter... which I don't frequently do, but might have made the difference that I noticed.
Hey at least you started with a spear (i.e. hard staff).  Robbers is all kinds of frustrating on its own though....for example, losing all of your valuables because you were knocked unconscious from a hit to the...upper arm?

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