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Messages - nx4

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Ah I see, thank you. Just to clarify, both Kota recipes are active.

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Code: [Select]
.Roast ore. (8) "Hunting horn" *COMMON* /1/ \3h\ [noquality] [patch]
{Ore piece} (8)  [remove] [patchwise] [ground] '+as Iron ore'
{Firewood} (8) [patchwise] [ground] '+to pile with ore'
{Firewood} (8) [patchwise] [ground] '+as starting fire'
[NAME:Roasted ore piece]
[MATERIAL:stone]
[WEIGHT:1]
[PRICE:0]
[TILEGFX:bc-orepiece]
// To be lit

Is the firewood supposed to not be removed? I figure it would be, but that's not the case.

Also, as a note, the Kota has duplicate entries; one inside the biy_glossary and biy_BAC_hideworking. Not  sure if this is intended or this is so the player can chose to use the cover hide working craft options or just just use the hide straight away.

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Maybe I should have posted that link in my last post, but yes, I was referring to that thread. Still though, it doesn't really change anything. You can't have a higher projectile velocity and still have the same damage/force as a shot that is slower. As a note: This is in disregard of the kind of arrowhead the arrows have and just focused on the projectile exclusively. The arrowhead is just the method of delivering the accumulated energy behind the projectile and only determines how that energy is delivered.

So to say the primitive hunting bow that shoots at a higher velocity while doing the same damage as the other bows that can only shoot at slower velocities is wrong. If it does, then that is magic. Each bow is tied to their point damage, which is their velocity and 'accuracy' value. Though the use of accuracy should be worded more like 'ease of use'. As its easier to hit something with a higher projectile speed due to having to lead less and so on, especially at farther ranges. The real accuracy comes from the character's stats.

Anyways, my point still stands, having a heavier bow that shoots the same as the other two and yet cost more is a waste.

4
Ah I must have missed that with the boards. Oops. Guess that can be ignored.

From what I remember and read, around here and such, is that the only difference between any of the bows is its point damage and weight. The thing that determines a player's success and such with a bow is the character's stats, as I understand it.

I had not considered that with the weight. Still though, in that case it would be cheaper to use blunt arrows instead. If I shoot an arrow and don't find it right away, I am not going to spend half an hour or more looking for it. Its a waste of time.

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So I played through the mod and went looking into the code and I found a bunch of things that didn't make sense. I also found some bugs.

The one bug I found was with upper block pot only weighing in at 5lbs. I found it weird how the item's weight jump up from 5 to 22. The code says its supposed to be 30, but for some reason its not.


The other thing I found weird is the bows. There is no reason at all to make a primitive hunting bow over either a shortbow or the primitive bow. The only reason I can see to make one is for either role playing purposes or one of quality, such as the quality of the primitive bow being capped at decent though, unless there is something that I don't understand, this is not the case. As it is, the primitive hunting bow weights more then twice as much as the other two bows even though it has the same point damage as them. The bow also doesn't really save on anything as it even uses some valuable resources that can be put to other purposes in a pinch. If its a question of time then the short bow is still better. Sure it would take a bit longer to make, but no more then a day or two at most. If you actually need that time instead being put to finding food, a primitive bow is still better because the primitive hunting bow needs you to at least kill something. Why is it this way? This seems counter intuitive.

For my own game I changed the primitive hunting bow so that it followed the shortbows construction path. The now 'birch hunting bow' will have its normal point damage of 7 back and its weight put back to 4. Thought I did increase the time it takes to make and increased the skin needed to make it to 1lb.


Another odd thing I found is the fowling arrows themselves. They have 5 point damage, heavier, and in some cases, harder to make then normal arrows. This being that arrows are cheaper and have more point damage then fowling arrows with it being at 8. Though I may be wrong as I find this information from the wiki. I am not sure where else to look in that case. With that, I also find it weird that making bone arrowheads have a higher quality penalty then forked bone arrowheads.

What is even the point of fowling arrows?


The last odd thing I found is that you make a single arrowshaft form a single board. Those big boards only make one arrow shaft. Unless this is a balancing issue, I still find it weird.


I was also wondering why battlesword or Kaumo spear wasn't in there. It isn't like northern spear and battle axe don't sit along side them, I wanted to add the battlesword in next to the shortsword, but there was not enough space for that unfortunately.

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