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Messages - jonottawa

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Bug reports / Re: Stay becomes a charge
« on: April 25, 2020, 10:14:02 PM »
That's what you get for hiring a hunter named Leeroy.

Suggestions / Re: Pause for spacebar when you fall through the ice
« on: April 23, 2020, 07:28:54 PM »
On topic, I agree with the suggestion, though. Was it careless? Yes. But falling through the ice happens to almost everyone at some point and given how big of a crisis that usually is, it should pause the game for a spacebar press (assuming that wouldn't be particularly challenging to code.)

Suggestions / Re: Pause for spacebar when you fall through the ice
« on: April 23, 2020, 07:23:27 PM »
So you're doing a series about a character and you're going back to a save every time he dies?

I'd rather follow a character who started in summer with custom-very easy than to follow a character who goes back to a save every time he dies. At least there's SOME risk involved in the former case, whereas your character is immortal for as long as you decide you want him to be.

At least you're honest about it, though. And maybe others see it differently.

Gameplay questions / Re: Combat system
« on: April 23, 2020, 01:17:37 AM »
My guess is you were exhausted by the time the boy killed you (if you mean it was a child, then you were attacking a settlement?) and you weren't wearing an iron spectacle helm. Plus what Tom said. You should use the weapon you're most skilled in. If that's axe, then use a battleaxe. If that's spear, then throw javelins and then melee with a spear. If that's sword, then use a battlesword.

You should use shift-A before you willingly engage in mortal combat to make sure you don't have any glaring defensive vulnerabilities (other than your eyes, which are an omnipresent and unavoidable glaring defensive vulnerability.)

I haven't thrown a javelin at a reindeer or an elk in years ... well okay, it just seems like years.

Javelins and spears are for Njerpez. Why would I ruin a perfectly good reindeer skin with one?

Anyway, you do your playstyle and I'll do mine.

Gameplay questions / Re: Various questions from a new player
« on: April 21, 2020, 05:46:43 PM »
Question re: Warfare task in Advanced Adventures tutorial:

Spoiler: show
So, I just completed this task by killing a random Njerp on the map. Here's how the task reads:

"Njerpez warriors, foreigners from the east, have been making raids in this region. Your next task is to find their camp and kill all of them. When you find the camp you can make plans for how and when to attack them. You'd better be prepared and properly armed too. Wandering Njerpez warriors are encountered from time to time, but in the wilderness the conflicts are easier to avoid. In their camp you can expect to find numerous warriors so hiding and sneaking could be a very useful tactic."

Is this working as intended that just killing 1 stray Njerp completes this task, or is it intended that you go to Njerp territory and kill everyone in a Njerp settlement? Did Njerp 'camps' used to spawn across the whole map, because I've never seen one. I'd like to complete this task as it was intended.

Suggestions / Coudes or Coudières or Couters or Cowters?
« on: April 20, 2020, 11:35:18 PM »
I'm curious how much thought was given to naming this item. My understanding is that coudes is just the french word for elbows and that one of the other 3 words might be more appropriate to describe a piece of armor made from iron designed to protect the elbows. But I could be wrong, I often am.

Not bugs / Re: Bug or insane lynx and lazy dog?
« on: April 20, 2020, 06:44:48 AM »
Isn't a lynx favored in a 1v1 vs a dog? I wouldn't want one of my dogs to attack a lynx, ruin its fur and risk its own life. Its 'only job' is to alarm bark to notify me that there's a lucrative fur waiting for me if I turn around. Sounds like it did its job.

Thanks for the sub!

The "Sami" series is going to wrap up soon and is probably too long and boring for anyone to enjoy, but you don't have to click notifications and I try to 'feature' the most exciting episodes. It's highly recommended that if you watch that, you do so at 2x speed.

Maybe when it's over I'll go back and try to add timestamps to each episode, but that sounds like a lot of work.

I love the graphics as they are. Not a big fan of temper tantrums, though.

Gameplay questions / Re: Problems with rituals
« on: April 17, 2020, 08:58:33 PM »
Some people are STILL in "know-it-all punk atheist" mode, I see. That's fine if that's your thing. But don't pretend it's brave. It stopped being brave 20 years ago. If you want to be brave, to truly risk persecution and to speak out against people who believe things they can't substantiate, oppose globalism, oppose hedonism, oppose demographic replacement, oppose the Orwellian censorship of unpopular political beliefs, talk about African overpopulation and the existential threat it poses to our planet. Lots of opinions can risk persecution. Atheism ain't one.

Gameplay questions / Re: Various questions from a new player
« on: April 16, 2020, 05:53:48 PM »
Lucky you, I have searched high and low and never have I found a fine squirrel.

But seriously, thanks for the reply. The animal I skinned that triggered quest completion gave me a harsh skin, so it's not about above average hide quality (nor should it be imo, since being a fisherman or a farmer is a valid playstyle.) It's starting to look like skinning any fur-bearing animal will do.

Gameplay questions / Re: Various questions from a new player
« on: April 16, 2020, 12:14:33 AM »
I trapped a fox, just to be safe, so I'm still curious about this, but it's not important for my current game any more.

Gameplay questions / Re: Various questions from a new player
« on: April 15, 2020, 07:14:49 PM »
Can anyone else confirm/deny that skinning an adult elk (even a small elk) completes the Kaumo Furs task in the Advanced Adventures tutorial?

The wiki mentions fox, lynx, badger. It just seems odd to me it doesn't mention elk or reindeer.

"Kaumo furs

    Kill and skin an animal bearing high value fur (fox, lynx, badger, etc.) in Kaumo territory."

An elk fur is significantly more valuable than a fox fur, and far more valuable than a badger fur. But maybe this quest refers to value in the sense of value/lb?

Good work with the content jon, I looked over your channel and you seem to be quite dedicated to pushing out videos for URW. I have some suggestions in regards to how you could possibly improve the quality of your videos;

1. I'd suggest maybe highlighting specific parts of your play through videos that seem particularly interesting in terms of gameplay as seperate, shorter videos (like you've done with this one, albeit specifically as such and not from random gameplay), and then doing a voice dub over the video to evaluate and discuss it, I believe you'll have an easier time perfecting what you're trying to discuss in relation to the video as you can always replay your cuts and think about what points you want to underline easier than on the fly commentating, should also open up more options when you're editing your videos (if you use some editing software) in terms of sound and overlaying stuff you want to discuss.

2. The sound quality isn't particularly pleasant, at least for me I find it harder to listen to. I don't know if it's just your mic or what, but I can hear your voice all over the room as sort of a background tone, might just be the location you're streaming from. Wouldn't hurt to experiment and see if you can reduce the background noise.

3. I haven't looked at too many of the game play videos, but one thing I notice that keeps the attention of viewers are long term goals with planning, and the explanation of why you're doing particular things to achieve particular goals or milestones.

4. To cut down on video length and increase the quality of your videos, I would remove boring parts of gameplay that aren't too exciting such as traveling from point A to point B, grinding/processing a lot of the same material, I believe cropping redundant tasks and highlighting the most rewarding parts of the experience will give you higher quality videos. Nothing wrong with full gameplay videos though, but I think people will find your content easier to pick and choose from with more organized cuts, and reduced video length, as most people like to watch videos between 5-40 minutes in length depending on the videos content.

Overall, I think you should focus more on polishing the content after/during recording, and make particular highlights so each video stands out as its own, currently you have a lot of gameplay videos, which can be fun to watch, but you have so many of them at such high lengths that the average person looks at the them and isn't sure which is going to be worth their time sifting through, where as shorter videos with a particular focus will give someone the most bang for their buck on a particular mechanic or subject in the game. Another thing you could consider, is combining clips from multiple videos in the case of explaining a particular mechanic or concept as obviously you wont be doing the same thing everytime you're playing the game, but you can accumulate a lot of clips where the situation occurs and combine these clips to create a video where you can explain each part of the subject in greater detail, and with far less subject change.

Anywho, I hope this can be of some help for you, obviously you have the passion to produce the videos, so if this helps improve that process for you in any sort of way I'm glad I could be of help in your future creative endeavors.
Hi, thanks for the advice.

I'm happy with my channel remaining tiny. I don't want to spend more time editing videos than I spend playing. It's just a casual hobby, and a form of self-expression, it's not intended to become popular. I'm sorry the audio sucks, maybe I should invest in a mic.

When my character completes the Advanced Adventures tutorial (or dies trying) I'll probably move on to something completely different.

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