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Messages - DemAvalon

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1
Ok, I will just change the code to not use anything or something common (because I don't really know how to make it need something nearby) and just burn the bodies after getting the needed part.

2
Is there a way to change the need to actually hold the body of a Njerpez to just having it nearby? My character can't lift it (it's too heavy) and I rather not starve myself to be able to butcher him (I heard that butchering humans really upsets the spirits), also is there any other way to decrease the weight of a human? (I don't have dogs, so I can't have them starve and eat a bit of the body)

3
Mod Releases / Re: URW sufficiency mod
« on: May 18, 2018, 02:20:42 PM »
Could someone help me?, I'm trying to make a birch bark canoe, but even though I'm beside a river (or even in the river) it says I'm not near water, I did the code change koteko suggested but that did not do anything.

Spoiler: Here is how the canoe code looks like (I just downloaded the mod a day ago) • show
[SUBMENU_START:transport]
// We could make this more complicated by making you peel off a big piece instead of in small
// 1/2 lb increments, but I like the extra work this takes.
.Birch-bark canoe. "Punt" *CARPENTRY* [effort:3] [phys:arms,stance] /8h/ %-10% |2|
{Birch-bark} #20# [remove] [ground]
{Tying equipment} (16) [remove] [ground]
{Board} [remove] [ground]
{[NEARBY_TILE:Water]} 'Must be near water'
{Fire} [ground]
{Axe} <Carving axe>
{Knife} <Small knife>
[MATERIAL:birch-bark]

[SUBMENU_END:transport]


What is wrong with it?

4
Gameplay questions / Re: Foreign traders, finding them.
« on: August 03, 2017, 09:44:20 AM »
Heh... after reading this I remembered that I had a trap fence I didn't check in a while (was at home training sword skill with the training dummy mod) and on the way back I found them ;D, but it's good to know that they just show up randomly and don't favor a region over another.

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Gameplay questions / Foreign traders, finding them.
« on: August 03, 2017, 03:09:29 AM »
I'm doing the Advanced adventures and I'm currently in the trade with foreign traders task, and I was wondering is there any region where they are more likely to appear or is it completely random? (I always seem to find things when I'm not looking for them)

6
Gameplay questions / Re: Help with bird thief quest
« on: July 31, 2017, 12:10:02 AM »
Thanks for the help, I will use the faster method and see if that works, again thank you for the help, I was getting seriously frustrated (I don't think I will ever do bird thief again). This quest would be alot less annoying if you could just use any feather, and instead you just spoke some ritual words or something ike that.
actually how much of the red dot that represents the player has to be on the blue circle to be considered part of the search area? like if just the very corner of the dot is on the circle and there is a tile that matches the quest giver description should I look there? also if I abandon this quest will it still show on my quest journal?
edit: to answer my own question, no the quest is gone from the journal if you abandon it, so screw you old man I hope you and your bird rot in hell.

7
Gameplay questions / Re: Help with bird thief quest
« on: July 30, 2017, 12:56:17 PM »
Ah!, I see so its a general area then (I guess I got lucky with the wounded adventurer I did before this one), when you say to look on the terrain that matches the description, in my case it says "at border location of  heathland area right next to coniferous forest in the west", that means I have to look only on the heathlands that have coniferous forests adjacent on the west or that I have to look in the middle (at the "border") or in both terrain types?

8
Gameplay questions / Help with bird thief quest
« on: July 30, 2017, 06:39:58 AM »
So I got the bird thief quest, talked to the old man the quest giver told me to talk, the old man will only tell me if I bring him a whole dead bird, ok then I thought I will just set some baited loop snares and go check for the area the bird hunter told me about (the ones where his supposed loops are), I can't find them at all, I looked online and the general tip is that if you are in the center of the circle (the marker on the map) you will be very close to it, but no matter how much I look I can't find the loops with the feathers, I even modified the graphics for the loop snares so they look like squares with red centers, and made the trees invisible, (though they still block sight) and even still I can't find, please don't tell me that they only show up after you deliver the bird to the old man.

9
Not bugs / Re: Portraits won't show.
« on: July 30, 2017, 02:44:07 AM »
Huh..., so after installing on my brothers laptop, grasping at straws, I tried installing it on program files instead of my usual folder, and that worked, all is fine now (even with mods), so I think it maybe did not recognize the characters from the folder's name or something (the folder where I install is called Não apagar temporario, maybe the ~ had something to do with it.)

10
Not bugs / Re: Portraits won't show.
« on: July 29, 2017, 09:49:59 PM »
Yes, as I said even the default portraits on a new install won't show in conversations or the character profile.

Edit: I did not even know something was supposed to show here (This portrait I'm pretty sure never worked) Until I installed the game on my brother's laptop

11
Not bugs / Re: Portraits won't show.
« on: July 29, 2017, 08:40:38 PM »
-Windows 10, 3.40 (stable).
-It used to show the portraits on an older version (3.30?) its been a while, I thought it might have been mods but then I did a clean install and the problem persisted.
- as I said above, I did, but the problem persisted on a clean install.
- this is 
Spoiler: show
also same thing on dialog with NPCs, their portrait shows up fine (even modded)

- yes, it does, as I said on my previous post the portrait selection shows up fine (as well as the ancestor screen) but as soon as the game starts the portrait no longer shows.
- the first time I installed this version the player portrait showed (I remember it was fine on conversations) but I had a weird bug where the screen started flickering (portions of the screen would go black and alternate), I did not take a screenshot, but after saving and quitting the game and reloading it stoped, the portrait thing seems to have happened after that, but I'm not certain.


12
Not bugs / Portraits won't show.
« on: July 29, 2017, 06:47:21 AM »
The player's portrait does not show up in game only on character creation and the ancestor screen.

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