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Messages - White Hair

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Have NPC stack caps always been a thing? I don't recall it from the last time I played, but I might just not have loaded them with much stuff.

I just obtained a big bull named Moostache. I tried loading him up with my gear but it seems he reaches capacity at only 55-ish pounds. Pictures and save file upload for reference:

Modding / [Mod Idea] Selling captured Njerpez
« on: August 03, 2020, 11:12:32 PM »
Just thought this might make for a higher risk and higher reward alternative to outright killing Njerpez, especially since slavery exists in Unreal World (although not mechanically). The player would have to knock them out and restrain them. As for restraining, the player could use rope and it would take an allotted amount of time to do so. During this period, the Njerpez might wake up and attempt to flee or attack you. Even if you restrain them, they may succumb to their wounds if not patched up quickly enough. Upon successfully capturing the Njerpez, it would become an entity like an animal companion. This would allow them to be leashed, require food, have their own carry capacity, and have a value to be sold for at villages (or possibly foreign traders). Their value could be static or could vary depending on their stats, like with animals.

I would like to train combat skills in a consistent manner. I also tend to have spare weapons lying around my camp. I figured a decent way to solve both issues would be to "sacrifice" weapon condition in order to train a skill. The amount of experience you get from each session and the number of sessions a weapon would provide depends on the type of weapon and its quality. For instance, a crude stone axe would train the axe skill very slowly, whereas a masterwork battleaxe would be far more effective. What do you guys think?

Gameplay questions / Re: 3.63 New fire mechanics
« on: August 03, 2020, 02:56:29 AM »
What if you smoke meat in a village sauna building? They light the fireplace pretty much every day. Would that be tracked and allow the smoked meat process to succeed?

General Discussion / What's the warmest fur?
« on: May 14, 2020, 06:47:06 AM »
I've heard that bear fur is the strongest and warmest fur. However, others of have said that it's changed and now elk/reindeer are warmer. Does anyone have evidence of what's the warmest fur in the most recent patch?

I walk into a village and collect some items I want to trade for. I was in the process of cooking when they demanded that I pay for the goods. I know there's a hidden relations mechanic and that I probably pissed off the village. So I close the client and try to fix this. When I appear in the village, however, the villagers still demand that I pay for the items even though I no longer have them on my person. If I pick the items up and try to trade, they seem to think I have two of each item, so I have to pay double.

It doesn't seem to work with BAC. If you click on the Kalma menu, it shows crafting recipes from BAC's barkware section instead. Know of any way to fix it?

Gameplay questions / Re: Rope used up
« on: February 03, 2020, 10:00:18 PM »
Be nice if it would just automatically cut the rope according to the task at hand. Or at least have it as an additional menu in that task, rather than make the player exit out of that menu, go into tying equipment, and then shorten/tie each cord for what they're doing. I believe it's better than the previous system, but it adds a lot of unnecessary key presses for a rather trivial process.

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