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Messages - shorun

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1
General Discussion / Re: How do you play
« on: November 26, 2018, 06:59:03 PM »
In my current playtrough I have a homestead,
it has the main building in the center, wich is mostly storage now, to the east a farmfield with 2 extra cabins, one is a smokehouse in summer, sauna in winter and the second is a small cabin with bed and fireplace.
to the south exit of the main building is the sheep pen, 3 female sheep and one ram called "bo".

to the north exit there is the cow pen, with 2 female cows and one very large bull called "barry"

to hunt/guard, I have two dogs, a male and a female.

my activety depends mostly on the seasons.
in spring it is mostly planting crops, trapping small game.

when planting is done, it usually turns to summer, this is when I do most of my hunting, its the weather for it.

when harvest season comes, that is what I do. usually berries are also abundant so I collect those to and dry most for winter.

during the whole warm period, I milk those 3 sheep and 2 cows, every day. all of em. I store the milk in 4 large barrels I made and those are plenty to last till next year.

if my meat stores are high and I find myself bored, i'll go for a walk and collect whatever usefull stuff I find. usually mushrooms, stones, rocks, wood. big bull barry has no problem dragging a full tree trunk.

so I get meat in summer, plants in fall, stones and wood and milk the entire time. by winter i'll be sitting on a pile of raw materials, vegtables, healing herbs, hemp leaves, wood, etc etc.

so in winter. I process it all. I make linen from my hemp, I make clothes from my furs and trade them, I make new arrows from the bones I hunted, etc etc. allwhile sitting in front of the fireplace, eating goulash and berries, drinking milk. making arrows butt naked in the middle of winter.


2
Gameplay questions / Re: Kaumolais Weapons shortage?
« on: November 02, 2018, 09:26:59 AM »
so i went to my neighbours to check out if it really is such a big problem.

first village, the one i live next to less then 3 km distance, a bloody masterwork kaumo spear!

i guess it all comes down to luck.

i do recall getting both my northern spear and my previous kaumo spear from robbers, in cultural lands they often have the culture of that region, and with that come the weapons of that region.


as always, i find you should not worry to much about wich particular weapon you use, you'll come across a suitable spear sooner or later. and a decent kaumo spear is still decent enough, it's mostly skill anyway.

3
Gameplay questions / Re: Change the wilderness map?
« on: October 22, 2018, 02:35:51 PM »
In most cases, no.

However, I actually have gone out of my way to cut down every single tree in a map tile, and managed to turn a spruce forest into an open plains tile.

how did the spirits react?

4
Mod Releases / Re: URW sufficiency mod
« on: September 16, 2018, 11:49:02 PM »
@Maenethal - Can you provide more information, please?  I haven't had problems with it.  The current code for retting plants is like this:

Code: [Select]
.Soak Nettles. "Hunting Horn" [noquality] *AGRICULTURE* /1/ \14d\ [patch:20] |-2| [effort:0] [phys:arms,stance,one-armed]
{Nettle} #0.5# [remove] [patchwise]
{[TILE:Water]} 'Soak thoroughly in water'
[NAME:Retted Nettles]
[TILEGFX:it-retted]
[TYPE:tool]
[MATERIAL:cloth]
[PRICE:0]
[WEIGHT:2]

So you should need to stand in water while you craft the item.  I can confirm that this works on my machine.  If it doesn't work, can you provide some more info on where the failure is?


if the water is to cold, use a punt/raft. it works.

5
Suggestions / Re: Add pickaxe
« on: September 16, 2018, 11:45:23 PM »
My suggestion: add tool pickaxe to use it for breaking walls in caves and get stones. Pickaxe would be used for fighting too with axe skill.
And related wish: stones could be used to make stone bricks which could be used for building houses.

stone houses get cold, really cold.

not the best idea, using cold stones in -30C. better use wood.

6
Gameplay questions / Re: Which skill affects trap creation quality?
« on: September 16, 2018, 11:44:16 PM »
Fox quality quality creation is affected by trap skill.
But loop snare by crafting.

I have high trapping skill and low carpentry. So I make fine Fox traps and decent Loop snares.

using perfect boards works better then using poor boards, hence, it take smore then just trapping skill

7
Suggestions / Re: How about Scurvy?
« on: September 13, 2018, 07:59:28 PM »
then i'm not intrested

8
Mod Releases / Re: The Massive menu Module
« on: September 13, 2018, 02:43:02 AM »
this has to be part of the main game!

9
Suggestions / Re: How about Scurvy?
« on: September 13, 2018, 02:37:17 AM »
yes, but only if dogs can get it to.

"y'arr, the scurvy dog"

10
Gameplay questions / Re: Which skill affects trap creation quality?
« on: September 13, 2018, 02:34:33 AM »
i think carpentry for better boards for fox traps

11
Animals should be replaced or refilled. I buy dogs and want to get a adventurer for hunting. I don't want to go far away to find next village with dogs and adventurer. That's why i use cheat - i delete zoom files and marker.dat. This is enough to reset villages.

really? so if i delete a village where i bought all the sheep, it will restock the sheep?

what about reputation in the village?

and wich files do i have to remove for that?

12
Suggestions / Re: befriend wild animals
« on: September 05, 2018, 03:40:20 PM »
i had this with squirrels, they's camp out in the birch and alder tree i left standing in my field.

it stuck around for a month, then it ran off. tracks leading north. i didnt care to follow it.


i guess thats what happens if you only kill when needed. still it would be nice if you could pet or interact with it. or get a lynx to take care of those bean stealing hares!

13
Suggestions / Re: Why Do I Need an Axe to Make a Javelin?
« on: September 05, 2018, 03:36:33 PM »
you could do it with a knife irl.

but a handaxe or carving axe are soooo much better for it. they are tougher and dont go blunt that fast. the weight of the axe is what does the work, the edge is just for getting a first cut to then push trough. what takes you 5 minutes and great effort with a knife will take 1 or 2 hits with a proper axe.

14
General Discussion / Re: building roads
« on: September 05, 2018, 03:04:33 AM »
after great effort, i've found the following..

when building roads, the zoomed out map does not show this. you'll only ever see them on the zoomed in map.

tracks still appear on roads, dispite them being stone.

you do not travel faster, nor do you gain/lose fatigue faster.

npc's do not reconize them, nor do they follow or are in any way affected by them.

sleeping on self-made roads is ok, you only get nightmares on game-generated roads.

roads can burn down, dispite being made entirely out of stone.

in summer you can do 2 tiles/day easy, in winter one tile/day is all you can really hope for.


they serve only 2 functions. the first is a visual que so you know where to go, the second is decoration.

15
Modding / Re: Buoidda's Crafts reworked (balancing?)
« on: September 05, 2018, 02:54:06 AM »
i've added roads in the building menu, that's all.

love the mod so far, even tough i've only tried out a fraction of it. even tough it was a day late it's one of the best birthday presents i've ever had :D


you'll find the adjusted file in the attachment on this comment, simply replace the file to add roads to the mod.

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