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Messages - Flintknapper

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Suggestions / Re: Territorial wolves
« on: March 07, 2019, 02:26:28 AM »
I just noticed that the dev plans already lists "Animals droppings to be found in the wild". However, my suggestion about the wolves having territory still stands. I would also like to add that their territories shouldn't be permanent, and wolf packs would move around from time to time. So setting up a house outside wolves' territory does not guarantee that you will not encounter them.

Observing and tracking the distribution of wolf territories and pack sizes could be a strategic method to plan out a travel route, e.g. when transporting goods and livestock animals.

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Suggestions / Territorial wolves
« on: March 06, 2019, 11:50:06 PM »
In real life, wolf packs have territory and mark it using urine/feces. What if you could tell that you were entering wolf territory? The game could display a message that says something like: "You smell the distinct odor of urine." Then you could avoid that area if you wish not to encounter wolves. On the other hand, it could also help trappers find good locations to set up traps.

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General Discussion / Re: Using fire against predators
« on: March 04, 2019, 04:36:01 AM »
DISCLAIMER: I am by no means an expert in this topic, so take this information with a grain of salt. I just decided to throw what little I know into here, seeing as nobody else has.

Generally, in any area that is naturally prone to wildfires, the animals would have developed the ability to recognize and flee from fire. It's possible that younger animals who have not experienced a fire may not be as afraid as a result of their naivete. I don't know anything about the climate in Finland where the game is based, but I'm assuming they experience wildfires from time to time due to lightning strikes, etc.

Maybe if you had a fire large enough, the predators would mistake it for a wildfire and flee?

As for a flaming branch, it might keep them from pouncing on you (?) and probably confuse them. I don't think it would be enough to make a predator flee on sight, but maybe if you held them back for long enough they would give up.

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Suggestions / Spiky Fences and Fence Gates
« on: December 05, 2018, 06:45:53 AM »
Spiky fences would be perfect for home defence. They could serve as traps as well (unwitting animals impale themselves on the fence while trying to climb over)?

The crafting could just be the usual 6 stakes + a cutting tool + typing equipment (for balancing). It would also take longer to build.

In order to access the other side of a spiky fence, you need to build a fence gate onto an existing fence. This gate can be opened and closed like a door.

Bears can still break through, so it isn't impenetrable.

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General Discussion / Re: Some way to play on-the-go?
« on: November 16, 2018, 01:29:16 AM »
I was thinking of running it on a virtual machine, but then I realized my device probably isn't powerful enough for that. Then there's also the issue of keyboard input... Well RIP that dream!

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General Discussion / Some way to play on-the-go?
« on: November 14, 2018, 04:59:51 AM »
I'm looking for a way to play on my Android phone. I don't have much free time to sit and play UrW (and when I do, I end up playing for hours). Any suggestions?

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anything