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Messages - d2shr6o8av

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Guides and tutorials / "Safe to walk on ice" trap.
« on: February 16, 2023, 08:22:39 AM »
I visited one of my trap locations and I found this peculiar catch.
Note how there's a land tile to the left of the reindeer but it still didn't manage to climb out.
IIRC I've seen elk that managed to break the ice on an iced tile, climb on a solid ice tile, and repeat for about 5-10 tiles before drowning.

The trap pits below were baited with a raw meat cut and a turnip and/or a fistful of broad beans, which I'm pretty sure is what attracted the reindeer and the elk that I found in one of the trap pits.
In the future I'll drop a raw meat cut and a turnip on a similar ice tile with tree trunks on it and see if this trap will attract animals. I'll make sure that there isn't any other bait nearby.

Unless you are unable to make trap pits, I think making this kind of trap is not worth the effort. On the other hand if you have made your settlement adjacent to a water tile that is not rapids, making this trap to catch any invading Njerpez might be worth it.

Suggestions / Re: Hire a villager to smoke meat or fish for you.
« on: June 02, 2022, 12:28:19 PM »
Cutting firewood is another activity I don't do. I just wear a full set of bear fur clothing and wool socks and gloves as needed. I do collect branches when I'm waiting on something that will need my attention in less than a few hours.
The only time I would consider smoking food is if I was so seriously injured that traveling and any complex/arduous task is not worth doing.

Suggestions / Hire a villager to smoke meat or fish for you.
« on: May 06, 2022, 05:21:58 AM »
Since the new smoking mechanics were introduced, I haven't bothered with smoking meat and I just roast and sell them. I find it more enjoyable to spend my time hunting instead of restricting and spending my time within a day's travel to where I would have smoked my meat.

I would like to see the option of hiring villagers to smoke meat/fish.
The player provides the raw meat/fish and sufficient cordage. For every ## of meat/fish smoked, the villager keeps 1 piece of smoked meat/fish.

Suggestions / Re: Friendly Fire
« on: April 27, 2022, 03:08:53 AM »

Assuming that the target is a: adult person, stag/elk, reindeer, bear (maybe)

Shooting at a target far away:
The only friendly beings standing in front of you that have any chance of getting hit are an adult person or reindeer.

Shooting past a friendly animal that is adjacent to both you and your target:
Likely to friendly fire: adult person/reindeer/cattle.
Moderate chance to friendly fire: dogs (imagine a dog jumping/climbing to reach for the target’s neck).
Unlikely to friendly fire: Sheep, pigs, small reindeer, and small cattle.

Make sure to sell off any clothing that you don't absolutely need, especially Fine/Masterwork quality ones since AFAIK their only benefit is a higher bartering value.

Edit: sorry, clicked on edit, not quote /JP

Suggestions / Village items spawn in a single building/location.
« on: September 18, 2021, 02:40:58 AM »
I wish items would spawn on a single tile inside a village building.
In every village, I gather all items and drop them in the biggest building. I don't find this habit fun, but it makes trading and keeping track of what a village has a lot easier for me.
I took a quick look at the wiki's modding page, and it doesn't seem like something that can be modded in the game.
I got the sense that Sami would be against this, but it doesn't hurt to ask.

Suggestions / Re: Stack yarn of the same length 3.70 beta.
« on: September 17, 2021, 05:29:51 PM »
All the yarns I have were purchased from villages.

I've never manually cut a yarn and have always relied on the automatic cutting to required length whenever I dry food or make blunt arrows.

When I do dry food that requires less than 25 feet of yarn and I don't have the exact length of yarn required, I'll try to use available yarns that total the length of cordage required.
For example: I need to dry 48 pieces of meat. I'll use the available 20 foot yarn of any material, plus a 4 foot yarn of any material.

Suggestions / Stack yarn of the same length 3.70 beta.
« on: September 16, 2021, 02:07:41 AM »

I figured that the same length of yarn would stack just like the 150 foot ones your purchase from villages. Unfortunately it seems that the 25 foot yarn do not stack because they have different weights.
Please make the same length and material yarn stack together.

Gameplay questions / Re: Use of a dead vagabond as bait
« on: September 14, 2021, 04:26:52 PM »
Your hungry dogs will happily eat the whole body until there's nothing left, as long as you don't touch the body.

Suggestions / Re: Trading same item but different quality.
« on: September 14, 2021, 03:51:34 PM »
Would you take a worn bicycle and a used lawn mower in exchange for the brand new bicycle you received as a gift (or won in a lottery)

If a lawnmower or whatever additional item/s I received in the trade were more useful to me than the brand new bicycle collecting dust in storage, I sure would make the trade.

when you have a bike you're comfortable with and have customized to your liking (and thus don't have a use for the new one) and live in an apartment?
As I said earlier, "If a person had a use for the knife it wouldn't even show up on the trading window." This means that the individual you are trading in the wilderness or all the people in a village or lone dwelling already have enough knives of whatever quality they are happy with.
The additional items, along with the lesser quality item, are something that the person with the higher quality item has a use for. The person could keep the higher quality item collecting dust, or they could have a lower quality item collecting dust with the addition of other useful items that were included in the trade.
Also, the lower quality item is more likely to sell since more people can afford it.

I'll bookmark this so I don't report it again.

Suggestions / Re: Trading same item but different quality.
« on: September 13, 2021, 06:14:19 PM »
Of course you would have to add other items to make the difference in value if you are upgrading to a higher quality item. If a person had a use for the knife it wouldn't even show up on the trading window.

Suggestions / Trading same item but different quality.
« on: September 13, 2021, 05:24:26 PM »
Currently if you attempt to trade items with different qualities you'll be denied and told, "It's you who wants ItemName, not me."
Making it possible to trade items with different qualities will remove the need to sell my item for other items and then trading those recently bought items for a higher/lower quality item.

Not bugs / Re: 3.70 beta versions not available on Steam (Linux) NOT A BUG
« on: September 13, 2021, 12:59:49 AM »
Ah! There's a password. OK, I got access.

I edited point #7 to make it clearer.

7. When I talked to Akseli again or any other villager about paying for the remaining (unpaid) items in my inventory, none of them ask me to pay for the (unpaid) items.

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