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Messages - SpaghettiCat

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Gameplay questions / Re: Where the heck are the axes?
« on: September 27, 2018, 09:07:29 AM »
This is rare coincidence. Normal or not depends on point of view.

In my current game I discovered 30 villages before build settlement.
This is because I was very picky and want shore, hill with good view, and Driik village and wood supply near my settlement. I also collected tools seeds and animals during travel.

I understand this is not your choice how to start game. But there different options.

You can view typical map of regions before character creation to suggest direction to Driik willage or other culture.
It is also good to print screen world map before entering the world.

Hmm OK, thanks for the insight; if it's a rare coincidince I can understand. A bit annoying though that every game you have to move to Driik region, then it doesn't make sense to choose to start as another tribe.

A rare coincidence of the good kind happened to me yesterday!  ;D I was walking along the overhead map and suddenly was brought down into the detailed map because a Njerp was spotted! I looked at him and saw he has an axe! I was desperate for it. I'm pretty good with the bow so after 3 shots the fiend was dead, and I inheritted all his treasure, including a.... woodsman's axe! Now to find the other axe types so I can build a permanent home and start preparing for winter.

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Gameplay questions / Re: Where the heck are the axes?
« on: September 26, 2018, 09:41:16 PM »
I think it is completely normal. Game is random. If you want to have an axe start as lonely settler.

In your case you have another quest to do. Move to other land to find a axe.

If this is completely normal have you spent every game you started walking for hours through 20 villages across 2 regions to find an axe?

I don't want to murder innocent villagers for their axes, that's just despicable.

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Gameplay questions / Re: Where the heck are the axes?
« on: September 26, 2018, 07:45:35 PM »
It might depend upon whom you are asking. Look for the woodsmen in the villages, eh?

I have been asking every adult I found in the village. Don't remember seeing a woodsmen though, lots of sages, old men, etc.

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Gameplay questions / Re: Where the heck are the axes?
« on: September 26, 2018, 08:05:31 AM »
Thanks for the insight PALU. I visited 4 more Kiesse (this is an Eastern culture, not North) villages since I last wrote and the mythical axe still eludes me. I also have talked with every adult villager in every village so far.

I don't think I can enter Njerpe yet because I'm still in the early game (all I've been doing is travelling in search of an axe and a bit of hunting/fishing to sustain myself).

Maybe I should use this or this mod, that allows one to create these essential items instead of having to travel around the whole world in 80 days just to get the basics, which I think is unrealistic and annoying.

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Gameplay questions / Re: Where the heck are the axes?
« on: September 25, 2018, 06:55:56 PM »
I always delete character if he doesn't have an axe in the beginning.
You can cheat - read http://unrealworld.wikia.com/wiki/Playing_With_UrW_Files#Zoom-_Files. Read other cheating pages on unrealworld.wikia.com
The best shops are in Driiki villages, start new character in Driiki region.

Thanks for the suggestion tedomedo, but I don't like cheating. It's against the spirit of the game.

Even if I start with an axe, I still need to get the other 3 types of axes... so I would still be forced to migrate to a better region before I can set up a permanent home and start the game.

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Gameplay questions / Where the heck are the axes?
« on: September 25, 2018, 06:34:01 PM »
I started as the Owl-tribe and must have visited 12 villages all across the Owl region, went through every village building and talked with every adult to see if they have anything to trade, and found a grand total of 0 axes!

This means I cannot set up a permanent home and progress in my life.

I walked to the nearby Kiesse region in hopes that they might have an axe, but 4 villages later and still no axe.

If this is normal, and certain regions just don't have axes, it ruins selecting that culture as the starting tribe, because you end up having to migrate to another region anyway because you can't get out of the early game without an axe.

Where can I get an axe? Am I supposed to cross the map to the traders in Driik to get one?


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Suggestions / Re: [WITHDRAWN] Reduce vision at night
« on: September 25, 2018, 01:16:19 PM »
Isn't that just a UI setting, though? I crank the night brightness up to the max to be able to see nearby things without squinting too badly, but the setting I've changed doesn't have any effect on character sight range, only how hard it is for the player to see things within it.

This could be a good way to simulate bad vision though. I'll have to try it later today, thanks for the suggestion tedomedo.

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Suggestions / Re: Reduce vision at night
« on: September 25, 2018, 08:09:50 AM »
Oh I see, yes that's a good point at the game being set closer to the Pole so there's always light in the summer. I was basing my suggestion on what it's like to walk in the wildreness at night in south Germany.

Thanks a lot for the feedback. I take back my suggestion

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Suggestions / [WITHDRAWN] Reduce vision at night
« on: September 24, 2018, 09:37:25 PM »
EDIT: I withdraw this suggestion, based on the info in the replies I got below.

Has anyone tried to walk over rough terrain or the wilderness at midnight with only whatever light the moon gives off? It is incredibly hard.

In my opinion, for realism, the player should suffer a penalty for travelling at night. Currently, in the game he can see everything from a hilltop: every feature of the map like rivers, lakes, villages, etc. and travels through the forest easily. Go to a forest at midnight and try to walk through it, you can see almost nothing. Now try to walk through a forest *not on a path*, it's not only very dangerous but it will take you 10x longer.

So my suggestion is at night to make how far the player can see on the overview map to far less, e.g. 3 tiles, and if walking through a forest it should take 5x more time and fatigue.

What does everybody think?

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