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Messages - Shrimp

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General Discussion / Re: help with hunting and trapping
« on: November 27, 2021, 12:25:02 AM »
I am by no means and expert, so anything I say can probably be improved upon, but I have had my fair share of successes as a hunter in this game, so here is a summary of what I do for hunting:

- You need to think about you want to hunt and be equipped accordingly. It's nice to be an opportunist and hunt whatever you find on the spot, but some animals are near impossible to get with certain tactics. For example, most small animals are impossible to get with persistent hunting, so you need to keep traps with you. Berries bait for birds, raw meat for foxes and turnips for hares. Be sure to keep stuff with your for the ocassion you think you might find.

- When you spot an animal you think you could trap, set the trap with bait as close as possible and continue your way. More traps if you think there are multiple animals (happens a lot with birds). Some people opt for trap spamming but I honestly never see the benefit of that vs the effort it is to set up all the traps.

- If the animal is something you think you could persistent hunt, like a reindeer or an Elk, be sure to be as unencumbered as you possibly can. Use a combination of wilderness view and track following to find your prey and think outside the box when it comes about corraling it. If it escaped the moment you tried to bring it down it doesn't mean you failed, just track it down and try again. What I do is set up a camp as close to the prey as possible and dump all my unnecessaries and food there so I can focus on the hunt and go back to camp to sleep. If you are particularly commited and the prey is particularly elusive, this process can very well take days, so be sure to have food with you.

- Do not be afraid to travel long distances from your main camp in search of prey. And with this I mean literallly weeks away from what you consider your homelands. Hoping animals will happen to be near your bases is wishful thinking. Just bring an axe for the shelters and keep a look on the skies. With weatherlore you can check if it will rain, in which case you can pass the night with only a bunch of spruce branches(I forgot the name, the ones you make shelters with) beneath you.

- The world is quite empty but not as empty as it seems. Travel in local map as much as you can stomach it instead of in wilderness map. it can be very deceiving because animals often don't appear in the distance in wilderness map, you will even fail to see big animals like bears or elks so it's better to be on the lookout. Besides, that way you can find tracks as you travel or learn more things you didn't know about the world, like me who only realized you could actually find bird nests with eggs in them by playing more often in local map. It can get very boring though, it's often about dodging trees endlessly.

- Diversify your food sources. If you travel in local map, you will start noticing the patterns of the plants around you, what grows where and when and even find eggs sometimes. If you can get into routines, try to fish at least once or twice a day in case you fish something, and even better try to keep trap fences in chokepoints or nets fishing for you.

- Unless you are hunting in the winter, it's an inevitability that some of the stuff you get from the big animal will be wasted. If you are hurting for food consider only taking what you can eat before it can rot(it's often around 20 to 30 cuts) and refuse to skin. That way you can keep flexible and on the move right away. Trying to make fur can leave you having to make camp for a couple of days while it gets processed.

- Killing blows is not a matter of just bashing it's skull. It is an opportunity to make an unmissable blow to the target (unless you are really bad at handling the weapon in question) so considering blunt attacks until the prey is down and then for the killing blow do something like a stab to the skull or something similar so it dies quickly.

That's all I can think at the moment, not sure what else I could say about it.

Mod Releases / Re: [3.71][3.63][3.62] URWCharacterMenu v1.0.4b
« on: November 25, 2021, 03:32:57 PM »
Thanks, much appreciated.

Mod Releases / Re: [3.70][3.63][3.62] URWCharacterMenu v1.0.4b
« on: November 22, 2021, 08:44:25 PM »
3.71 is a small patch but it seems to be not compatible anymore. It refuses to open now stating mismatched versions, unless I am doing something wrong?

Yeah, it was hard to get used to it too. Instead of a persistent activity that you do until you catch something, active fishing became something you should do once a day just to try your luck or something. Do it once when you wake up, maybe two if the activity takes less than 2 hours, and then stop. If you caught something then good, if not then tough luck and try the next day. If you keep persisting you will just waste the day and get hungry needlessly.

Berries and herbs seem to be the way to go. Don't worry about losing nutrition, they reach a point where eating them will just barely fend off starvation. They also are plentiful and easy to get so it compensates for getting hungry faster too. Just don't start on winter or spring, they are a death sentence at this point.

I like the changes too, it makes winter feel more dreadful. It's actually scary to think how much more preparation you need to do now that clothes need coords to make, bows and fishing rods need maintenance to the bowstring/hook and villagers don't accept many boards or stale cooked meat now. I actually found myself making arrows for the first time ever. it's exciting.

Gameplay questions / Re: In the forest cover Quest
« on: June 11, 2019, 11:53:18 PM »
For me, the way i do these "Find x place near y place" is to check the actual circle the quest leaves on your map and then narrow it down to tiles in the wilderness map through walking and checking the map often. Once i have the "circle" identified i then proceed to find out what places inside the circle match the description that was given to me. This way makes me find the place i was told about basically 2/3 of the time.

On the other hand, i agree that finding the lost animals is annoying, but mostly because of how the tracks work. One time i had this same quest where i had to find a sheep, i did find the tracks but they were nonsensical. For example, one line of tracks i found was going N, then empty tiles until i find another line going SE, then repeat empty tiles until i found a couple of tracks going in circles. A little walk S reveals some more going W and so on and so forth until i end up around the original first tracks i found. Makes you wonder where the heck was this sheep going. In the end i tried the ritual on the tracks i found and it didn't work.

It kind of happens the same when you are actively hunting, some tracks will just give you outright mixed signals and you will end up losing the animal because of it. I wonder if they plan on expandind the tracking system, maybe add auditive clues of animals escaping or something? I'm no hunter so no idea how it actually works, but as i see it the tracks as they are really fall short for the "stalking" they intend you to do on animals when you hunt for them.

Gameplay questions / Re: Rye and Barley are not good crop?
« on: June 05, 2019, 02:42:59 PM »
I brought the animals into discussion because i just had that happen to me in the game. Received a bunch of seeds from the tutorial mission so i planted them. Came back to my settlement to find everything except rye eaten and hare footprints all over the place. Also, there is no "noticing". By the time you see a animal around, your field is probably picked clean already.

I also thought of traps at first too, but i feel they are too much effort. The fence was quite a trouble in itself to set up, it's kind of a shame to see it doesn't actually do its job. I don't have any more seeds anyways so i will just stick to hunting/fishing for the time being.

Gameplay questions / Re: Rye and Barley are not good crop?
« on: June 04, 2019, 11:01:57 PM »
Also, i just had something ingame that reminded me of this thread. There is also the fact that animals will come around and eat your crops like locusts. It's annoying but there is nothing you can really do about it unless you decide to trap the heck out of your farmland, which is possibly not doable depending on how big it is. There will always be a random annoying hare/bird that will appear out of nowhere after a while and eat clean your crops.

For some reason though, they often leave rye and barley alone in my games, maybe they don't eat those? In any case it can be a good option to plant these knowing animals will leave them alone.

Gameplay questions / Re: Rye and Barley are not good crop?
« on: May 29, 2019, 04:19:09 PM »
Maybe it's just my opinion, but i think the game intends for any non-meat source of food to be secondary by nature. You should always seek meat, but other sources are there when it can't be found or to slow down your consumption of it. For example, i always have fistfuls of berries in my cellar and i eat them alternating between them and my cuts of meat, it may not be worth it but i feel it "recycles" me a couple of cuts every time i eat.

I also think it's a matter of food spoiling. Since flour lasts longer than meat, it would be good to have them stockpiled around, even if it costs more energy to do so, in case your trapping/hunting/fishing yields nothing.

I do agree that elaborated cooking is usually not worth it in vanilla though. Meat and raw vegetables usually do a better job at feeding you without the hassle of gathering ingredients, and you don't have to carry around a pot for it.

Gameplay questions / Re: How to protect against ninja wolves?
« on: October 14, 2018, 08:43:03 PM »
I know for a fact it was the same wolf. Not sure if it was one of my attacks or my animals managed to defend somewhat, but it had a bruise in its leg. That's how i identified it. Didn't make any difference when i tried to chase it anyways.

I also used to just leave them at pens. Then stopped when i started finding them dead with lynx tracks all over the place. Lost many a sheep that way.

It would be cool if you could scare them away with fire or something like that. A way to warn predators it's not worth it to approach your group.

Gameplay questions / Re: How to protect against ninja wolves?
« on: October 14, 2018, 04:02:48 AM »
Yeah, i know flanking can be pretty OP in this game. I once managed to knock-out a Njerpez in a single hit in the head while he wasn't looking, though that probably was a very lucky sneak if anything.

I'm more worried about the animals though. it seems pointless to buy them if they are just going to become a liability for you when a predator decides it just wants to kill them. Pens are useless and it seems you are not a deterrent when you have them leashed with you. There was this other thread where they propose this elaborated design with pens and traps to catch the predators but that one doesn't look viable if you travel a lot and have many non-permanent camps.

I will start a game again soon so i will keep in mind these lessons. I probably won't buy animals except for dogs from now on.

Gameplay questions / How to protect against ninja wolves?
« on: October 13, 2018, 04:34:23 PM »
This happened to me once i accepted a quest to find a sheep in the woods. I had some animals on me(like 2 bulls and 3 reindeers and a dog all leashed) because i was carrying some stuff to sell at the Driik. Then one night when i was at my camp sleeping a lone wolf ambushed me and my animals. In the single tile that took me to walk on to the tile one of my animals was to try and attack the wolf, it mangled my animal so bad that if it wasn't insta-dead it was dying already. i tried attacking it but in a single hit that missed it ran away. While i was recovering the items dropped it simply returned and the whole process repeated until i scared it away with a miss hit. In the end it repeated again until every animal i had except the dog were dead. I tried hunting it but i couldn't ever reach it, not even my dog could run it down. It felt like nature was bullshitting me so much that i honestly ragequit.

I thought that the only way to keep animals safe was to keep them with you at all times since keeping them in pens will result in them dying at the hands of a pen-skipping animal, but that doesn't seem the case anymore. Are animals fated to just die helplessly even if they are with you? Wolves are kinda OP.

General Discussion / Re: A safe place for cows
« on: October 05, 2018, 05:59:56 PM »
Does this still works if you add more dimensions to the fence? Say, instead of a 1x3 i make a 3x3 or something like that? I'm getting so many reindeer/bulls to carry my stuff it's getting annoying to keep critters from killing them.

Gameplay questions / Populated cave?
« on: September 09, 2018, 01:59:17 AM »

In my current character i managed to find a cave not far from the coast a bit south from seal-tribe lands, basically no man's lands. I would like to use this cave as a base to hunt in the north and have a better access to driik trade. Thing is, this cave is weird: has some floors already built near the entrance and i found a pair of boots, an arrow and a "indifferent root" in the deepest part of it.

My question is, what does this mean game-wise? Are there people living there or it's just a flavor thing to find loot? Am i in danger of being gutted in my sleep if i sleep there?

Gameplay questions / Re: Is this normal? - Culture lost
« on: September 03, 2018, 09:46:12 PM »
I am a peaceful being so no mass murdering on my side. None of the Kaumolais villages nearby seem affected or turned vagabond. And the newly no man's land is just wilderness and lakes like I said, I looked really carefully for something resembling ruins but there isn't anything at all. It actually makes me fear that my save will get corrupted or something because it's a really good roll.

I guess I will just keep playing and look for other abnormal stuff going on in my game. Just for reference though, I will leave an image of the Kaumo with and without cultural influence. I know it's probably hard, but you can probably see the "dents" in the influence going inland. My house was in a comfortable corner of the Kaumo before, but now it's barely hanging in by a small circle. Basically, all those lakes in the middle were supposed to be Kaumo before.

General Discussion / Re: What's Going On In Your Unreal World?
« on: September 03, 2018, 03:01:49 PM »
There are some things interesting happening in my game right now.

Started as Kaumo, I was blessed with a lucky roll so I have nearly perfect stats. Started in the no man's land in the middle of Kaumo and Remi with hurt, helpless and afraid start in spring. I wouldn't have survived if the tutorial didn't gave me a fishing rod.

Anyways, after getting back on my feet and getting stuff I went to Remi land to trade for tools, dogs and a bull. The bull died after a wolf raided my camp, luckily I killed the wolf. The dogs are still around but they have received a lot of abuse while hunting, one even started bleeding but luckily it didn't die. With the tools, I started building a cabin in southern Kaumo, and while I was at it one day I found day old human tracks steps away from my building site. After tracking it down turns out there was a Njerpez literally in the square diagonal of my cabin, i'm very lucky he didn't attack me while I was working or sleeping and strangely enough my dogs didn't bark at all. I swiftly got rid of him.

After some time after that I noticed a sudden disappearance in Kaumo cultural territory, so I decided to investigate. While I was at it I was ambushed by vagabond robbers. thankfully, it was in the middle of the woods and the visibility was poor so I did the most sensible thing in the moment: Once the map loaded I turned around and ran until i got 100% exhaustion and I could exit to the overworld. I was not sure i could take them so I just went safe. My dogs were left behind but after some flanking in the overworld I recovered them.

My playthrough has been very lucky. Lady luck certainly gave me her blessing.

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