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Messages - Bakkat

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1
Suggestions / Re: Regarding Villagers/Village AI
« on: July 08, 2022, 06:58:26 PM »
I apologize to both of you.
It's so eagerly needy my will to speak up, and to only do talk that I tend to depreciate hearing (in this case reading) to you folks.

Regarding I need cords, I think coding or raw programming is so far away from my player-like knowledge, that I just got lost over the proposals you've made. Pretty extended, and thats not bad but virtuous.
Regarding JP Finn, more important than sheeps or domestic animals in pens IS a fellow villager dying!!
And even more important, dying IN THE Village's main eater source!!!!!!
Imagine it beyond the Video Game.
The pens become way less important.
If I recall correctly Funerals are in the developers list.
But, JP Finn, I think your point is way more important than these Lynxes/wolves/sheep thing.

well, Regards, folks

2
Suggestions / Re: Regarding Villagers/Village AI
« on: July 03, 2022, 09:56:53 PM »
@JP_Finn
Sometimes Ancient Elder Aboriginals pick up their own unknown time/place to leave this material-fleshy world.

I don't know what living beeing around do or think about, to deal with that.

Maybe Intelligence, and furthermore, Artificial Inteligence, cannot hold and get all the deepth.

But as Samii said once. It is not necesary to roleplay a cow dissapearing in the spot, when it is actually a bad GLITCH.
The chara. was just travelling with the animal around. No need to roleplay actual coding's flaws.

Anyhow. I hope both Samii and Erkk keep going on. The proyect is not a silly thing. Hoping myself to deliver my little tiny grain of sand to this enourmouos Sand Castle that last forever.

I've only got thankful words for them. 

3
Suggestions / Re: Regarding Villagers/Village AI
« on: June 25, 2022, 05:18:25 AM »
edditted

4
Bug reports / Re: untouchable mushrooms
« on: June 12, 2022, 04:28:05 AM »
Silly question, Perhaps.
The respanws you've noticed, after aplying Herbo/skill, What do you get about.info?
Just curiouos

5
General Discussion / Re: Regarding squirrel's hides
« on: June 06, 2022, 04:49:21 AM »
Much appreciated!

6
General Discussion / Re: Activity list
« on: June 05, 2022, 12:03:58 AM »

Creating your own ritual site. Top of a mountain or middle of a forest or marsh. with a few stone piles, bones and a place for a fire, that "general" sacrifice can be a little more special.


I don't know how rituals were managed back there, or even in-game to be honest. But this looks so appealing.
Thanks for the idea!

7
General Discussion / Regarding squirrel's hides
« on: June 05, 2022, 12:01:26 AM »
Could someone(Staff, players, anyone qualified) send me a link/info of every road aveable to pay-in some hides. May be an Elk's one, or IDKnow, May be some good fresh pikes instead...

I'm in South America, consider that please.

I'm thankful.

DM o post, works as well.

Regards!

8
Suggestions / Re: Regarding Villagers/Village AI
« on: April 25, 2022, 03:40:36 AM »
Yes, I haven't made any suggestion, you're right. And thanks for the reply.

I know "AI always can get better"... And It isn't a easy task to recreate certain things in-game.

I guess my suggestion goes simple:

Villagers taking care of the loss... As you point out: meat, fur, bones, etc.

The rest I guess have different levels of complexity. Like messages from NPC, or other actions as well.

So, summarizing , Villagers cleaning up the pen.

(Maybe it is already how it is now in-game, haven't check the village again)

Well, that's it. Good-bye¡

9
Suggestions / Regarding Villagers/Village AI
« on: April 23, 2022, 03:55:21 AM »
Hi, there.

The character were going to pay a visit to my closest fellows' village.
It was the break of dawn and I approached by the sheep's side.

Long story short, a Lynx was in.

It seemed the rams and sheeps fought back really nicely, because the lynx was seriously wounded.
One of them was dead, the other one unconciouss. The rest could still walk, and they were in "scaping mode", frightened.

The lynx got unconcious by the character. And then the first dog came near by, barking.

People were still sleeping. So, so far, nice mechanism and coding. As soon as the lynx saw the character, it tried to flee, managing to dodge the fence as well. And checking the dead sheep, it was partially eaten.

(I feel pitty at first. Wondering first, how bad something like this represent for a village, winter coming.
And then, bad, about not beeing able to help that mess)

The suggestion comes this way:

People were "welcoming me" in a happy mood, as they kinda know the character.
And nobody would come near the fences, near the animals there with their diverse affections and wounds.
Dogs were around, but just that.
And people acted as if there was nothing going on there, like plain normal.

The character left the village by noon, and now it is down south.
He will come back again. And I don't really know what the character will found in the return, after a week or so.

There's a little picture of the pen.
(PIC nº1)

EDIT:
After around a week the character went back.
This is what he's found: (PIC nº2)

That same day, around midnight, when the character was resting inside the biulding next to the animals, "a bleet of pain" and "running away" sounds rang the bell-alert.
Wolves attacked the same pen. Only one sheep left now.
I could see, in the very moment, how the villagers acted, as well as the dogs.
It was pretty dark, but it was really interesting how the AI worked then.

Furthermore, the character wielded a bow with a single arrow, going outside with caution. Saw one crippled in the spot, almost took it down, while trying to protect the southern side. The wolf receive it over the shoulder, and managed to disappear in the shadows. Hand Axe then, and could along with a dog, get near the pen. Again there was a mess of blood there. Finally, some of the villagers and the character could clean some terrain, and backed up to the biuldings. Now we all are in the main biulding sleeping, outside began to rain.

Was interesting to get the oportunity to see what I was calling the "AI".
I guess even players could run their own test, modifying and so on. And I kinda know devs could run tons even in a day...
But I just get into the game and play, roleplay and that stuff. Haven't made experiments out-side the playing scenarios.

Was nice to see be able to watch how those villagers moved and acted.
And the last "suggestion" was already working in-game.

Well, it is getting long.
I'll add that last night image...(PIC nº3) those last images would be better... (PIC nº4 I have woken everyone up by screenshooting lol, I'll save that sleeping image for myself instead <3)

10
General Discussion / Re: RAID
« on: April 20, 2022, 01:59:58 AM »
"What or Who..."
There's a key point... What is your motus to do so...

Once I've done a village raid (Wasn't a Njerp- one).
My motus was to get some pretty fine furs, great spear, some axes, pots... Valuables in general...
The character was a good warrior, and its armour was hard to penetrate.

After seeing the slaughter. Little children, the screams, the blood... limbs and heads around.
Not only was it unworthy, it was shocking.

What do you want to archieve?
I think once you answer that question, you may have a clearer wiev about.


Good-bye¡

11
Gameplay questions / Re: Unworthy trade items
« on: April 01, 2022, 03:19:54 AM »
Quote
What are you trying to buy?
I think that's a key element, yes.

12
General Discussion / Do I want to take that risk?
« on: March 28, 2022, 01:32:51 AM »
This happent the first time I've ever played UnReal World.

I was getting thirsty and approaching a water source I received the classic question:

Do you want to drink from the natural source?

That question lead me to a dilema, and my toughts process were like these.

Do I take the risk to drink polluted, contaminated water?
Or do I keep going to find "clean water"?

---

I live by a river, I've drunk its waters here and there. But honestly, it is a really polluted river.
Was funny to find out that back then in Iron Age things were quite different.

I just felt like sharing this little episode.
Have a nice day you all.
Like to being active around this forum again.
Regards¡

13
Gameplay questions / Re: Need a hand with Wooden biulding
« on: March 28, 2022, 12:58:43 AM »
Thanks Privateer¡

14
Gameplay questions / Need a hand with Wooden biulding
« on: March 27, 2022, 01:27:28 AM »
The wall with a shutter didn't get "straight" once I biulded both sides.
(I've seen something like this once in the forum, but I failed to find it)



Questions are:
-Is this a bug?
-Will it get straight once I biuld floor and ceiling?
-Did I do something wrong? (The construction order was from left to right)

I'd appreciate any advice or info here. Thanks in advance¡

15
General Discussion / You've learnt something new about Naodi's Mushroom
« on: February 28, 2022, 01:22:38 AM »
This was so rewarding. Indeed I have...

I can't get how deep this goes...

Regards, fellows. Just wanted to share that happy moment o'mine.

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