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Messages - StefanPravda

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1
This one, too, was a spam-bot for the post is a copy-paste from a reddit post some years old.

I've seriously tightened the forum anti-spam measures, but still it seems that some bots manage to sneak through. Sigh. Well, I need to think if something more can be done. And in the meantime I'll be manually weeding off the spammer accounts. Fellow forumers, please use the "report to moderator" function when you spot a message which appears to be a copypaste from old forum posts or from reddit or some other urw-related discussion forums.

ps. I'll still leave the copypasted post here, for the content is okay. I just blocked the spam account so that it can't return to edit the post to insert their spam links.
Add a recaptcha? I only see questions on the Register form.

2
 
Sorry y'all, you got got by another bot
;D
We just got pawned :D

4
Development News / Re: Off to holidays!
« on: August 01, 2020, 11:21:06 PM »
Have fun and enjoy the summer. Hunt some beer,  play a dear  :-* Redaction footnote: not bears or a deer.

5
Gameplay questions / Re: 3.63 New fire mechanics
« on: July 09, 2020, 01:50:24 PM »
Thank you.

6
Gameplay questions / 3.63 New fire mechanics
« on: July 09, 2020, 10:58:31 AM »
Quick question about this:
"In the previous versions smoking succeeded if the room was heated once, and the process required no further maintenance. Now the heating must be maintained through the whole process."

If you leave your base for far away lands, do you still need to maintain heat? Or because the tile isn't processed properly since you are not around, you don't.

Thanks

7
Development News / Re: Summer and sales, and a new patch in horizon
« on: June 29, 2020, 06:25:23 AM »
Look! A squirrel!! A gigantic one!

8
General Discussion / Re: Finally I bought URW via steam !!
« on: June 28, 2020, 11:54:05 AM »
Welcome to the club  ;D

9
Gameplay questions / Re: Question about Combat and Accuracy!!
« on: June 09, 2020, 08:15:03 PM »
This topic is spam too. Check the signature.

10
Suggestions / Re: Dog's Priority List for Food
« on: June 04, 2020, 09:25:54 PM »
That sounds annoying. Root cause is dogs were hungry though. If you regularly feed dogs, that won't happen.
I regularly feed my dogs, and that never happened to me.
He says there is enough food between the traps. I think the issue is the proximity. But it shouldn't be a problem because between old meat and a fresh fox, the dogs would definitely pick the fox at least to toy with.

Solution is as said above, cellar, tie dogs, etc.

11
Off-topic / Re: What are you eating today?
« on: June 04, 2020, 06:37:06 PM »
Mate, we did something similar, the thing is that I have to look in the dictionary for all the ingredients :D So it's eggs, vegetables, cheese, things like pepper, salt, chilly, etc.

Bon apetit.

12
Suggestions / Re: Dog's Priority List for Food
« on: June 04, 2020, 06:35:35 PM »
I keep my dogs very far away from anything that has valuable fur. Either tied, or behind a fence, or on another screen :P It's the best solution, I don't think you can keep them away from a fox if you leave them be, you have to both order them to stay away and keep them away, because if you turn your back they'll just maul the fox. That'd be IRL.

13
Suggestions / Re: Too many Njerps?
« on: May 23, 2020, 07:22:29 PM »
Njerpez at your settlement isn’t super common, never has been. But in the surrounding 20 wilderness map tiles range, you can get a lot.
Sadly, I can’t use Night’s tool as it’s for Windows.
If Cheat Engine works for Mac or Linux, don't know what you use, I can send you a table with what you need, it should probably work. Let me know.

14
Suggestions / Re: Too many Njerps?
« on: May 23, 2020, 04:02:43 PM »
I think the point is that the Njerpez are there, on the map. Now crossing their path is a RNG, because if there are X Njerpez on the map, you need to cross their paths. So even if we have the same numbers of Njerpez on the map, some of us can encounter none, while others may encounter plenty.

Bottom line, your actions and your chosen path IS the RNG, not the Njerpez.

15
Suggestions / Re: Too many Njerps?
« on: May 23, 2020, 12:12:49 PM »
If you use @Night tool, you can see all the Njerpez generated in your area. Just edit your stats and activate ninja mode, and you will see all creatures around you. As far as I noticed, their numbers grow if you linger more in an area, maybe I am wrong tho. Wouldn't be the first time  :-*

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