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Messages - PALU

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1
I've been caught in that trap as well, although I used a bowl, so it wasn't a significant loss.

2
General Discussion / Re: Valuables?
« on: May 15, 2022, 09:33:25 AM »
The quest will be given to you by someone in a village (one where they'll talk to you, of course) at some point. I don't believe there is any way to speed this process up apart from checking for quests regularly.

However, I wouldn't be surprised if you'd also have to be on friendly terms with the village, rather than just being tolerated or just a random stranger, but that's mostly speculation.

A further hint is that it's one of the longer term quests that have a long expiration period that can be active concurrently with "normal" quests.

3
General Discussion / Re: Can you improve Dodge Skill?
« on: May 03, 2022, 08:35:53 AM »
I think I've managed to reach 100 with a character, but I'm not sure. Definitely 90+, though.

- Gear up in lots of protection (everywhere).
- Chase an elk or reindeer to exhaustion.
- Stand in the way of it. If you manage to guess which direction it intends to move in it can attack, and you can elect to try to dodge (or use a shield to train that instead).
- Repeat for hours (both in game and in reality) until you've accumulated the maximum 3 points of increase per day (or until your character is too hungry/tired to continue: it's extremely slow above 90%. I've had sessions where I've had to break off after a single point.
- The ideal is if you manage to drive the "sparring partner" into a place where there's only one direction in which to move, namely through your character. You can find such places (rarely) along rivers and formed by trees. I assume you can also construct them with fences, but driving the animal to them is a challenge.

4
General Discussion / Re: How to complete "Adventurer's (Item)" Quest?
« on: April 25, 2022, 09:56:35 AM »
These search quests are rather tedious.

That said, the item quest is probably the easiest of these...

Find the area and walk through all the tiles that match the criteria, following the border, and move between these areas on the overmap. This quest is marked by bloods capes that I think are hard to miss if you move through the whole tile. You can also look for tracks from the animal mentioned, as such tracks, followed backwards, may lead you to the shelter.
The shelter itself can be missed if you're unlucky, as it can be placed anywhere within the tile, not necessarily near the border of the other biome, but once you've found the blood scapes it's just a matter of waling through the tile in a somewhat organized fashion.

In order to do the above successfully, you need to have a decent view of the overmap area covered, i.e. not all blank space, so you ought to seek out high vantage points to look around. Also, the search sessions ought to be done during daylight, which can be limited in winter. Also bring food for a fair number of days, as the search can take a while (and for worse ones, like the robber or animal in the forest cover quest you need to bring more than a week's worth of supplies unless you're prepared to leave and get more). Since you're probably going to spend several days looking, you need shelter if the weather is bad, so the new post spruce one is probably useful (or you can build a traditional shelter, or sleep in a nearby village if there is one (assuming it's one where the inhabitants don't hate your guts)).

The great risk is to encounter the animal and get attacked: I've lost several characters that way.

5
The reason for them to refuse when no negative factors are involved is unknown. It happens, and it might be that they may soften up after getting to know you better (i.e. you have a better standing with the village), although that's speculation. It may also be that they're less likely to accept jobs during sowing and harvest seasons, although that's speculation as well.

There was a bug that caused former hirelings to never get out of "not now, maybe later", but I believe that bug has been fixed.

However, if they say they're not interested I think you're out of luck for quite some time at the least (and they're in luck for not getting murdered by a greedy serial killer).

6
General Discussion / Re: Hideworking
« on: April 22, 2022, 07:36:16 AM »
I generally search for a tree trunk and bring a rock (which I carry anyway, for throwing at birds). The last step doesn't need water, so bringing the tree trunk/log to the water is worth the trouble only if you're going to do it a lot (and I don't bother, but rather remember where the tree trunk is, until I've constructed the sauna (and the table in it).

7
People not returning from missions results in no villagers from that village being willing to accompany you. That is even if they were hired for a robber hunt and were shot in the back by other companions...

8
General Discussion / Re: RAID
« on: April 20, 2022, 09:02:47 AM »
Not worth slaughtering a village over. If you just want the item, then be a less despicable asshole by just stealing it (still an asshole, but a lesser one).

9
Suggestions / Re: Warmth Damage and Penalties
« on: April 19, 2022, 08:16:34 AM »
Over heating leads to heat stroke, but never burns, if we're talking outdoors in Finland.

Indoors is a different issue if we take that to mean in an overly hot sauna. There was a stupid competition a few years ago where the two last competitors in a "stay the longest in an overly hot sauna" competition resulted in one dying and the survivor having to be treated for burns.

I've tried having my overheating character get into freezing cold water, but it didn't work. The character immediately went to the numbing cold state.

I wouldn't mind heat stroke being introduced, though.

10
General Discussion / Re: How to make Leather?
« on: April 19, 2022, 08:06:03 AM »
There are two ways:
1. The "normal" way is to tan fur less hides, such as those from birds (lots of them!) and wild boar.
2. The "large amounts 'quickly'" way is to dehair hides. It takes some time and timing may be fiddly, especially when it's hot, as waiting too long may result in rot.

11
General Discussion / Re: EMERGENCY
« on: April 19, 2022, 08:02:47 AM »
It would probably be OK in a village. However, I'd chose a place in the wilderness, preferably where I wanted to set up a more or less permanent camp/homestead and mark the location on the overland map to be able to find it when checking in on the dog.

If you don't have any enclosure, yes, leash the dog to make sure it can't wander off.

12
I'm with JP_Finn. Get a dog. Then save up for a dedicated cargo hauler (which, ideally, should be a big bull for maximum cargo capacity, or big cow for the addition of milk, at the cost of some cargo capacity.

13
General Discussion / Re: How to improve Sword Skill?
« on: April 17, 2022, 08:10:13 AM »
By trying to hit enemies, much and repeatedly.
The way I would go about it is to kill everything cornered (exhausted, trapped, etc.) by attacking them with the blunt of a sword, aimed at the head (the aiming is both for hide preservation and for additional training). Using the blunt is, again, both to preserve the hide and to get as much training out of it as possible. Note, though, that it's VERY slow.

I believe it's also possible to train a weapon skill by throwing the weapon (again, MANY times).

14
General Discussion / Re: Wounds, Injuries and Diseases
« on: April 17, 2022, 08:04:57 AM »
I think it's bleeding, i.e. it's currently happening, so you ought to try to stem the bleeding. There's also a bar showing the current blood level.

Wild boars are dangerous in real life, so yes, they're far more aggressive and dangerous than elks and reindeer, especially sows with piglets. I have never encountered any humans apart from robbers and Njerps who are aggressive, though, but they too presumably get aggressive if you attack them, but only a murderous criminal would attack them.

15
General Discussion / Re: Njerpez are getting close to my house!
« on: April 15, 2022, 09:35:13 AM »
If you're massacring villagers you shouldn't have any qualms against killing Njerps. It is possible to destroy Njerp villages/war camps. It's somewhat risky, but it can be done.

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