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Messages - JEB Davis

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1
Gameplay questions / Re: Which skill affects trap creation quality?
« on: September 17, 2018, 03:01:34 AM »
Fox quality quality creation is affected by trap skill.
But loop snare by crafting.

I have high trapping skill and low carpentry. So I make fine Fox traps and decent Loop snares.

using perfect boards works better then using poor boards, hence, it take smore then just trapping skill
Of course, better input -> better output.  My reply was aimed at helping the questioner be able to answer other questions for him/herself by pointing out that game-files contain answers. As your reply was also helpful.

2
Bug reports / Re: Game crashes extremely frequently
« on: September 17, 2018, 02:51:58 AM »
I've never had the game crash in many years. It could be anti-virus or other software running in background, or possibly a graphics card issue?

Is the game the only software that crashes on your computer?

Have you tried changing game settings in-game?

How about editing urw_ini.txt and changing more of the options?

3
Mod Releases / Re: URW sufficiency mod
« on: September 15, 2018, 12:07:22 PM »
Hey man im a bit lost, charcoal isn't popping up on any of the skills. help please
I'm not using this mod, but I use other mods so my suggestion may not be good.
Are you looking in the stock game skills, or looking in the Make menu "shift-+" (or "shift-M") ?

4
Gameplay questions / Re: Which skill affects trap creation quality?
« on: September 15, 2018, 11:55:55 AM »
The answer is in the diy_glossary file, it lists the fox trap & loop snare recipes.
These recipes show which skill is used to create those traps.

5
Stories / Re: Paikku and the Robber's Cave (comic style adventure)
« on: September 02, 2018, 09:46:23 PM »
Nicely done!

6
Suggestions / Re: Rare random dead bodies
« on: September 02, 2018, 09:32:12 PM »
There could be a quest... "My husband has not returned from hunting for 7 days, last I heard he was heading in the direction of Wolf Falls in the north-east..."  When you find the hunter, he is already dead.  Not dissimilar to the "Wounded Adventurer" quest.

I've thought for a while that it would be cool to occasionally find abandoned camps/settlements.  Some of the starting scenarios allow you to do this but it would also be neat for it to originate organically during play.
And you would get a reward for bringing back the body for her. This would be a good quest to introduce along with a new item, either a travois drawn by an animal or a smaller one or sled (in snow) pulled by the character.

7
Gameplay questions / Re: Sown plants disappearing after save
« on: August 25, 2018, 03:04:50 PM »
Do you think we might see something in the story section from you, Jakob?

8
Mod Releases / Re: Finally We have Fish cuts !!
« on: August 19, 2018, 08:13:23 PM »
Nice!

9
Gameplay questions / Re: this game in unplayable and i'm triggered
« on: August 01, 2018, 03:03:39 AM »
Has anyone mentioned there is in-game help?
While playing...

Hit "ESC" for several options that are helpful.

Especially...

Hit "?" for a comprehensive list of how to do stuff. Page down & up for 3 screens of info.

Then...

"F1" for the encyclopedia.

10
Modding / Re: How to spawn an animal?
« on: July 08, 2018, 05:56:15 PM »
I'm no modding expert, but after following the old & new forums for years I've never heard of anyone successfully spawning one.

11
General Discussion / Re: A safe place for cows
« on: July 07, 2018, 02:06:54 AM »
I echo your appreciation of the Silmarillion, and for me his best works are the tragic stories of Hurin, Turin, and Tuor, and all of the 1st Age history. Although LoTR is very excellent, from creation to the 1st Age is epic.

12
General Discussion / Re: A safe place for cows
« on: July 06, 2018, 01:03:51 AM »
Very creative!

By the way, your handle is awesome... Melkor's fortress.

13
Bug reports / Re: Animal in the forest cover quest
« on: July 06, 2018, 12:16:40 AM »
I love that description of possible animal behaviors in this situation, Sami. You have created such an excellent game with complex interactions like this for each animal. Always the potential for something new and surprising when we play UnReal World  :)

14
Modding / Re: Where's the Sling?
« on: July 01, 2018, 03:59:32 PM »
I have no idea if iron age Finns used slings or not, but it would seem a reasonable addition, I look forward to your mod.

15
Mod Releases / Re: Lurcolm's Craft Collection
« on: June 30, 2018, 05:08:20 AM »
Is it possible to attach the file here on this forum?

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