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Messages - JEB Davis

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1
Gameplay questions / Re: Question about Combat and Accuracy!!
« on: June 09, 2020, 01:50:46 AM »
1. Counter attacking is dangerous because you're ignoring the enemy's attack. Try blocking/parrying.
2. Range >20 is long for a shortbow so I'm not surprised those missed. Shortbow is not an accurate bow either.

You have no way to know the skills of your enemies, so probably the 1st char's enemies were poor, while the woman's were highly skilled.

Keep plugging. Over time and many char's the combat seems okay for me.

2
General Discussion / Re: What are you doing while being fatigued?
« on: June 04, 2020, 02:10:47 PM »
I keep working until I drop.

3
Gameplay questions / Re: Help With Modding
« on: May 22, 2020, 01:10:48 PM »
Welcome back!

The latest update is 3.62 and the changes probably broke things in Lasse's mod.

You could try BAC because it has all that stuff and is up to date with 3.62

https://www.unrealworld.fi/forums/index.php?topic=4712.0

4
I really like these fire realism changes.

Hopefully you're not *guaranteed* to have villagers maintain the smoking fire. It would be neat if you had to ask first, and pay them an agreed price in goods for them to maintain the smoking fire for you.

5
Gameplay questions / Re: Aggressive hunter?
« on: April 30, 2020, 04:01:13 PM »
This aggressive hunter is cool, I hope it happens for me!
The game's revenge against all the homicidal players, lol.
(Not saying you play like that, Tom. Just a general thing.)

6
Gameplay questions / Re: Hearing range?
« on: April 30, 2020, 03:54:45 PM »
Could be a tree falling, a rock falling onto the soft ground, a large branch falling off a tree, or a Njerp lying down for a nap ;-)
Everything I suggested was just joking, hence the wink at the end  ;-)
I shouldn't have assumed most would get the jokes.
The times my character has heard “heard a thud from the (direction)” it was always a predator bird getting a kill.

7
Gameplay questions / Re: Hearing range?
« on: April 29, 2020, 10:36:54 PM »
Could be a tree falling, a rock falling onto the soft ground, a large branch falling off a tree, or a Njerp lying down for a nap ;-)

8
Gameplay questions / Re: Various questions from a new player
« on: April 22, 2020, 02:40:02 PM »
This is probably because the Advanced Adventures tutorial was created many game versions ago, back when Njerp camps were more common. It may have been adjusted to allow completion of the task.

9
Gameplay questions / Re: Problems with rituals
« on: April 15, 2020, 01:44:24 AM »
My point was that just because some people believe something to be it does not make it true. The egyptians had to perform a ritual every evening to get the sun to return the next morning. They believed the sun returned because of their ritual, we of course, know better, but they probably felt good about their influence with Ra and possibly this made their life feel better.

I have studied comparative religion and superstition for about 30 years, the main conclusion I have reached is that most people, throughout history and alive now, are to stupid to understand the realities of life and death and fill their minds spiritual nonsense so they can cope. Being over 70 now I am quite looking forward to the end although I am quite interested in the current mindless panic worldwide, hopefully 7 billion will die and thus save the planet, though the survivors will probably all have invented rituals that they swear saved then.

As I said I will play without rituals and see if I can get a character to outlast me.

I respect you for being my elder.

There is one inescapable fact for all of us... you and me.

We will all die.
It is only after we die that we individually learn the truth about what happens to us after we die.
Nothing... or something, for better or worse.
Until then, all any of us has is our beliefs on that subject.

10
Gameplay questions / Re: Problems with rituals
« on: April 13, 2020, 04:11:25 AM »
Probably due to its isolated location, in Finland the Iron Age happened much later. 
IIRC that was mentioned by Sami or Erkka at some dim time in the past, likely near the end of the Iron Age  ;)

11
Gameplay questions / Re: Problems with rituals
« on: April 12, 2020, 04:43:41 PM »
...snip...
Many of the rituals seem illogical, why would sheep running over a fishing net be good?I would suggest it would damage the net and make it worse. I have tried several times throwing my fishing rod into the sea, which seems the wrong thing to do, ... snip...
Just a thought... you never know, but this might be an opportunity to do some investigation on your own into other cultures and the beliefs they might have that don't seem logical. It's possible you might find something interesting that will add an appreciation of an illogical thing or two to your repetoir.  I look back and remember some of those times in my life (I'm on the older side of the hill now) and see that they were good for me and helped me become who I am now, which is better than I was before.  For me, it turns out that many illogical things can even be part of the spice of life, take women for instance!  (No insult intended to the female audience, as males likely seem that way for females as well, I'll readily admit.)

12
Suggestions / Re: Dog commands
« on: April 11, 2020, 10:25:41 PM »
I can't remember if Sami has stated the typical size of the UnReal dogs, but I imagine them larger and more robust than either terriers or dachshunds.  However, I do agree with you that badgers should likely wound most dogs that fight them!

As for the training that was done with dogs in IA Finland (or un-Finland), who is to know if they trained dogs for more complex tasks?

The game's conversation range is shorter than hearing range, I agree dogs could easily be called from further away.  If the game tracks their position in the next world tile then this could be reasonably done, it seems.  If not, then it could be simulated with RNG whether they are close enough to hear.

13
Gameplay questions / Re: Problems with rituals
« on: April 11, 2020, 10:19:38 PM »
I don't think ignoring the F4 rituals would cause many problems playing the game long-term.
For me, doing so would be against the flavor of the game, but... to each their own. Please enjoy it the way you prefer.

14
Gameplay questions / Re: Various questions from a new player
« on: March 30, 2020, 01:58:29 PM »
I have a question about whether you'd consider something an exploit or not. It's a tactic I used to complete a quest:

Spoiler: show
Do you consider it an exploit to kill humans (robbers, njerps, etc.) from a punt with a bow and arrow while they flail around in the water? If you want to see the specific example I'm referring to, it's in episode 120 of my YouTube series here: https://youtu.be/8qGHD7BKk0w?t=3264

For me, it would depend...
1. If I lured the man into the water by taking advantage of an AI shortcoming for example, then it's an exploit.
2. If I wandered into the area and found the man already flailing in the water, cruel yes, exploit no.

15
Suggestions / Re: Village Women Trading Too!
« on: March 26, 2020, 05:11:21 PM »
I can see talking with a woman to trade for the bread, mushrooms, etc. The goods could be on a table or in a kitchen. But for role playing I don't see the women walking around carrying those foodstuffs all day waiting for a tired traveler to stop by.

Villagers would probably be walking around carrying only their personal items or tools they are using. Anything else to trade would be found in a building, most likely.

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