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Topics - Ara D.

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1
 Has any one ever figured out the rough distance a player can hear sounds on the overland map. When I'm trekking along and I hear a wolf howl is that ambience or are there wolves near by, and how near do you think?

2
Off-topic / Can it be done?
« on: June 21, 2021, 01:49:28 PM »
My laptop is near dead. However I was recently given Chromebook. Is there anything like an emulator that would allow me to download UrW?

I'm just loathe to buy a new laptop as Im not a student or need a laptop for work I basically just use it for UrW

3
Gameplay questions / Turnip for what?
« on: May 03, 2021, 02:30:00 AM »
I'm mostly an active hunter with some active traping, I'll set a trap after I've spotted an animal on the map. I have used turnip for elk and deer, but I'm wondering if any one has ever had success with other plants after they've been harvested. Also other than berry bushes I've never seen birds eat a harvested bait ie berries or seeds from my inventory.

4
Suggestions / Village crafsmen
« on: April 28, 2021, 02:22:49 PM »
More interaction with craftsmen. Like having them craft a lucky punt after a certain quest is completed. Or providing them raw materials and they provide you with a processed items ie nettles or wool > fiber and yarn. Bonus if better and or higher quality depends on culture. All for a price. Also maybe instead on craftsmen we could see weavers butchers tinkers ect. Also on a wish list for busy hunters here is 200 cuts of meat I'll be back in 16 days and receive a portion of smoked meat back.

5
General Discussion / Pack removal
« on: October 22, 2020, 06:14:04 PM »
I so I spotted a wolf pack in small stand of spruce mires surrounded by pine mire. I gather enough material for 4 big deadfall traps and go about 5 squares away from where I last saw them and start to assemble traps. I get one built and working on a second trap when the pack appears. My intention was to trap multiple wolves. However I bait my trap and run away. The wolves acted hungry and interested in my bulls. My questions are if you spotted the wolves how would you go about targeting the pack. And how would you handle the  the wolves showing up before your ready

6
Suggestions / Additional spell.
« on: October 09, 2020, 07:54:46 PM »
I would like to see more buried in a bog style spell. In particular some little message when I burry animal bones in a bog

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Suggestions / Ground blind
« on: October 01, 2020, 05:24:22 PM »
A ground blind would be neat. Maybe a shelter like structure to build but it adds a a massive bonus to stealth if your (H)ideing in it.

8
General Discussion / Icebox
« on: July 30, 2020, 09:57:32 PM »
I tried an experiment. I took down a herd of reindeer late fall, about ten minutes worth of fresh ice but no snow on the map. I piled the slain deer 5 of them in an ice hole. And then went to skin butcher and start tanning the hides in that order. I was able to start the process on 3 of them bjyefore the last to went rotten. At no time did the ice melt. I feel that the deer did not exceed a temperature of greater than 0°C and as such should have kept longer than 3 to 4 days. What are your thoughts on this? It's a cold temperature or gutting and draining the blood more important to keeping a carcass from rotting in real lifr. Do you think it's worthy of a suggestion since Sami has been working on more realistic temperatures

9
Suggestions / Rendered fat
« on: July 22, 2020, 04:19:39 PM »
Been messing about with seals. All that fat made me wish for a way to preserve it for a longer time in a usable form. Wondering about the historical accuracy of rendered fat or a similar process to have a
tanning agent on hand

10
Suggestions / Alternative quest reward.
« on: March 27, 2020, 04:54:09 AM »
So my character received a find herbs, burdock, for old man quest. My herb lores not great and I don't recognize it. This got me thinking. If I was actually there I would ask what burdock looked like where it likes to grow? So I suggest the following. On gather herb quest the old men should also say something like it grows in fields or it likes river banks. I don't want a quest area circle just terrain preference. Second I think they " show" you what it looks like so you at least have a 1 out of 2 or 3 chance of recognizing out it in the field. And third if you succeed in the quest the old man teaches one or more properties of the plant. I would rather receive that knowledge than the traditional reward. Maybe a dialogue choice of do you know about this herb? Ok then let me tell you about it or oh you already are familiar this the uses of this herb then take this reward.

11
Suggestions / Well
« on: February 21, 2020, 03:15:22 PM »
Ask for location of village well

12
General Discussion / That island life.
« on: December 16, 2019, 08:36:45 PM »
Most recently I've been playing on large islands. I don't know if it's the fact that I or my prey have limited range so I I have more opportunities to spot wild life, but I seem to have more success with this "locked in" together by geography. At least it makes me notice how rich in wildlife UrW is. Last island between kills and subsequent sightings, 4 elk, a reindeer herd, 2 lynx 2 badger 2 weasels an erimine, a fox, couple of badgers, pair of grey seals, half a dozen squirrels, and I heard wolves but who knows how far that sound can carry.

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Suggestions / Field dress/quarter big game
« on: November 09, 2019, 12:37:26 PM »
Option to field dress or quarter game. It might make the difference in weight reduction to be able to pick or pack carcasses and transport back to a preferred processing location.

14
Bug reports / Eternal flame 3.52
« on: September 20, 2019, 01:54:33 AM »
I often start small branch and twig fires to roast meat without fear of burning the meat. We'll some times if I start them just outside a village they will burn like I threw a tree trunk on them.

15
Villagers will not except poor quality roasted meat. However once it went stale and thus bland they would except it.

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