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Topics - ModernNorseman

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Bug reports / [3.82] Possible timeloop from drying nettles
« on: November 12, 2023, 06:10:54 PM »
Okay, this is a weird one.

I play as an Islander. Before I go to Driik to I soak some nettles. I travel to Driik and spend perhaps 4-5 days there, traveling from village to village, checking out what they have for trade. I trade for some items, and on the last day I trade a harsh lynx fur for a masterwork broad knife. I travel back to the Islands area, and I believe i eat and sleep as it is late night. The day after, I go to my hidden stash and drop off some items. This is for example my fur shirt and fur leggings, as I have previously traded for new wool clothing items. I place the fur clothes and my old longbow without string on it in the stash. I thereafter go to my nettles to get them to drying. I cannot be completely sure, but after drying around 3800 nettles, it seemed like my entire inventory timelooped back to before I bought the masterwork broad knife. The earlier days where I bought wool clothes are still in my inventory at that point, so this is still in my inventory, but the masterwork broad knife is gone, along with alot of meat I picked up the same day, and the harsh lynx fur I used for the trade is back in my inventory.

I completely understand that this is doozy of a bug to debug, and I had to double check several times that I hadn't just imagined things, but I'm very sure something odd happened here. Let me know if you want me to send you the save game file (seems like it's too big to upload to this post).



2
I have noticed that when press "v" to enter the log, since 3.72 my character portrait shows up the same place on the screen as the portrait is always placed. I do however use custom made character portraits, and this might very well be the cause of the issue. Is anyone experiencing this with vanilla portraits?

3
I'm glad to be able to release version 2.0 of my portrait mod. The old version contained 327 unique portraits, this new version contains 1000 unique portraits.

As previously mentioned, unpack the file with for example winrar, and copy all the imagefiles to the "truegfx" folder in your UnrealWorld folder. It's about 150 mb, as it's actually 2000 images because portraits of men is used in three categories - east, north and west, and the images of the categories, old men and sages, are the same. Due to the size, I have used mediafire to distribute this time.

Version 2.0
https://www.mediafire.com/file/5ylr9aa6zwcrn3z/ModernNorsemans_Portrait_Mod_2.0.rar/file

All portraits have been made by using artflow.ai.

Thank you for all the positive responses for the old version, I hope you will like this one as well.



Original post below
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I always saw Unreal World as one of the most immersive games I have ever played, and thanks to a tip from forum user MilitanttiTalitintti (Many thanks!) I started to create AI generated portraits that I deemed immersive to the game, through the website artflow.ai. With Sami upgrading the amount of available portraits ingame, it is my goal to keep this project going until all slots have been fully filled, so there will be alot of variety when meeting characters in the unreal world.

Adding these portraits is very easy - download the .rar file, unpack and copy all the images to the folder "truegfx" in your Unreal World folder, and overwrite existing files.

As for the version 1.0 there is currently 327 unique portraits. The pack of images of males are the same for all three categories (west, north, east) but renaming then can easily divide them up if you want. The amount of portraits per category are as follows:

Male: 130 portraits
Female: 60 portraits
Girl: 41 portraits
Boy: 44 portraits
Old male: 34
Sage: 18

I hope the portraits can be of joy for fellow Unreal World gamers, and I will continue the update the mod in the future to add many more portraits.

Due to the size of the folder (Approx. 50 mb), the following link will lead to downloading the folder from dropbox.com.

https://www.dropbox.com/s/h89vm85d7aqu8ov/ModernNorseman%27s%20Portrait%20Mod%20V1.0.rar?dl=0

@ruskerdax have created a version of these portraits created on artflow.ai with the watermark removed, which can be downloaded from the following link:
https://drive.google.com/file/d/1vnW4q-ib4IMRHXnwIGoXLxOZlMFPj85i/view?usp=drivesdk



4
Modding / Flora Spoilage
« on: February 03, 2019, 08:41:26 PM »
Hey everyone,

Sorry if this topic have been discussed before, I just can't seem to find an answer.
Do we have any text parameter in flora modding, that makes for example, a mushroom never spoil? I've tried adding [SPOILAGE_DAYS], but it does not seem to have any effect, and things will keep spoiling. Anyone know of such a thing?


5
Modding / Tuntematon stew?
« on: June 15, 2018, 08:20:40 PM »
I've been fiddling around with some cooking recipes I've been making myself, including new ways of preparing and dealing with raw fish, and I managed to (And this is not a word I added in the cook-mod-file) create a "tuntematon" stew, which if google is correct, is Finnish for "unknown". Can anyone with knowledge of Finnish words confirm that? Found it quite funny, and obviously something in my recipe needs to be tweaked :D 

6
Gameplay questions / Rewards from broad beans
« on: June 13, 2018, 11:41:06 PM »
Hello.

I'm curious as to whether it's a sort of bug that's happening to me, or whether there is some other factors that affects how many fistfuls of broad beans I get, whenever I thresh my plants. Sometimes I get the same amount of fistfuls as I have plants when dealing with broad beans. In other words, 10 lbs of plants wields 10 lbs of fistfuls of broad beans. Other times it gives 3 times the amount of the plants, so 10 lbs of plants wields 30 lbs of broad beans. How come this happens?

Thanks in advance :) 

7
Modding / Food quality?
« on: June 13, 2018, 07:28:39 PM »
Hi guys

I'm currently doing some modding with food. Is there a modding parameter that makes the output of a cooking to be the same quality always? In other words - how can I get rid of something being "tasty", "bland", and whatnot?

Thanks in advance :)

8
Off-topic / Unreal World-like music
« on: May 03, 2018, 07:05:38 PM »
Hi guys.

I'm gonna try to stream some Unreal World on Twitch, and I figured one of the things people appreciate on a stream, is some quiet music to go along with it. Do anyone have any knowledge about some scandinavian folk music, that is royalty free and not copyrighted, so it would be amoral to use in the stream?

Any advice or inputs would be greatly appreciated!


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