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Topics - user1805

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What I saw was that the sacrifice in the Spirit of the Forest- Quest appears as broken:

After using one of two silver rings for that quest at the ant nest, the two silver rings stack again in the inventory afterwards. That looks to me that the used ring didnt loose value and  the adventurer effectively did not sacrifice anything. That cant really be intended?

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Solved'n'fixed bug reports / [3.63] Ghost-Spruces in the forest
« on: September 06, 2020, 09:07:11 PM »
as seen in the pic: willow grouse cut hits a spruce where is a dog.

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Bug reports / [3.63] Smoking
« on: August 14, 2020, 10:48:59 PM »
Same room and closed. Reson for different result?

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Bug reports / [3.63] Wall with shutter
« on: August 13, 2020, 06:11:23 PM »
Wall with a shutter does not arrange accurately anymore (?) As required there are two full build wall tiles besides, and YES they are both northern walls.

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Off-topic / Who were "Njerpez" ?
« on: August 08, 2020, 09:27:39 PM »
Several times I thought, let me look that up, but I coudnt find any reference in the internet. Any trial with the word leads me to some game referring sites only. Trying from direction of sites about Finnish history there also was no hint of invaders from the east at later iron age.

Did someone find any reference here?

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Not bugs / [Discontinued report - 3.63] Fire does not warm
« on: August 02, 2020, 03:38:45 PM »
Standing directly beside the fireplace working (a bowl)  the adventurer gets 'cold' instead of warmer.

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Bug reports / [3.63] Arrows drown in water?
« on: July 20, 2020, 11:13:41 PM »
I'm not sure if it is a bug or intended.

But if intended im not sure if an 80 cm stick of wood drowns in water because of a small stone tip. What i can think of is that the arrows could disappear in a river or even more in rapids but not so much in a lake?

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Gameplay questions / 361 Three gamaply questions.
« on: June 26, 2020, 04:53:27 PM »
Harvesting Bark.

If in nature a tree is not too much hurt, it reproduces bark. Must confess i dont know how slow that works, but mabye it takes years. I recognized that in the next spring the trees around the shack show up as still already harvested (from last year). How is it in the game, will they offer bark again?

Spirit of the water.

When i see that the Spirit of the forest always is always happy, the Spirit of the water always hates me like nothing. I cant really find out the reason for that. Most of the meat in both cases would be sold to villages anyway; there is no real difference. Is fishing counted worse than hunting or does it depend on something else?

Smoking.

Whats the smallest building for smoking? Can it be done in a tent (with only one tile space inside and a fire in front/entrance)?

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Saw it at:  Fox-, Arctic Fox-, Hare-, Lynx- Bones.

The dog tries to eat i.e. the harebone but it does not get eaten and remains untouched. The dog proceeds to try to eat the bone for several days and get starved.

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General Discussion / Starving dogs refuse fresh Njerp? (6.1)
« on: June 12, 2020, 08:12:53 PM »
Is that standard now or a mistake from me?

As i bring my starving dogs a really tasty fresh Njerpes Warrior they shake their heads. Such waste of food should anger the spirits. Would be a shame :)

Didnt see it in the change log, overlooked?

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Off-topic / Traditional Lyrics for tradinonal topic game
« on: January 04, 2019, 11:43:36 PM »
As the game based on history and tradition there need to be some lyric support for it. Let me begin with the people from the east who are in the game the enemy and bring some acknowledgement to their cultures. As you see the hero in the video is wearing red and a lamellar cuirass.

https://www.youtube.com/watch?v=6O_h42rZj0U

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Suggestions / My little suggestion
« on: January 02, 2019, 09:05:09 PM »
The Adventurer is about a thousand URW days old, has 10 lamellar/mail cuirasses/hauberks 200 superior arrows and broadhead arrows, several masterwork longbows and northern bows. All other weapons and tools are masterwork in any amount, and so on. And he could have 10 times of this if he really wanted. The one before also was about like this, he did not die, i removed it for some role play reasons.

In that situation survial is not a question. Its done.

What now?

There was another post which i saw with the same question some month ago, cant find it anymore.

→ explore regions. I did.
→ dont use the large maps. Yes, it can be a feature for one time, but this is not the intended game, since those maps exist. And i claim(!) that every player will reach his borders with this after some kilometers :))
→ Try to accumulate 100 sheep. No sry.

There is a challenge needed and more quests will not solve it. A lot of cool things are intended in the developement list, but even they are good, they are all not an answer to this question.

What is a definate challenge that keeps the adventurer under pressure?

Njerpez have to be more agressive and stronger. The way they are acting now makes the adventurer rich fast with about no effort. Get some companions, kill 10 Njerps in a week, again and again. They have no chance to stand any ground walking single. The adventurer does not know where to with the loot after some weeks.

Up to now i saw one time(!) a Njerp entering a village. The citizens smashed him immediately, even almost unequipped. The Adventurer did not need to help. Another time they build a camp. I thought 'what wil happen now??' Sry nothing at all happened.

My proposal is this → Let the Njerps build big groups once i a while, like robbers do, or even a bit more and threaten villages and everyting. Then the Adventurer has a permanent challenge to provide villages with equipment if he does not like to loose all of his trading possibilities or even see his whole culture going down. Or try to face them with a group of companions.

This would be my top point of the to do list.

Second is: give a possibility to start with far lower crafting/weapon abilities. Easy → Challenging → Hard.

Third point is trade. I see  that it is understood that citizens would not buy any amount of boards. Thats good. At my first Adventurer they bought any kind of crap in any amount, such like 30 inferior paddles :) No one would do. Possibly not even one inferior paddle. That needs to be restricted completely.

Forth thing is, give the citizens an age. Let them grow, take professions according their region, settle somewhere, die. But i think the villages in iron age would have ahd mor kids and young people. At midwinter point age → age+1. Its alredy been considered, with marriage and so on as i saw so i keep quiet on this.

Some little things:
Harvesting from villages fields is not punished? Not possible. Citizens (and Spirits) need to be more strict.
Let it be possible to dig something under.
Price of a staff is to high since its produced so fast and easy.
Price of Lavaret is not sound.
Price of cord is not sound.
Give up on winter fur until other trading things are solved.
Why is the price of a bear fur clothes lower than a normal fur clothes when it is better in abilities?
Walking in waist deep snow is too easy.
Let it be harder, however to find good stuff to tade for.
Give up on the difference between rope and leather rope since there is no real practical difference.
Bear trap only with leather rope, Arrows and bow only with cord.
Cool thing would be a footbrigde in shallow water.

There is a lot of other stuff but let it be for today :)

KR
user

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Gameplay questions / Defense of Cattle?
« on: November 10, 2018, 09:43:10 PM »
Someone has some exp about what we have to expect about the defense abilities of a (big) Bull f.e. ?

One time i went to catch an enemy and left a bull and a cow at tree. When i came back with some loot i found the cow dead.

As i saw the cow was killed by a lonesome wolf. Somehow i dont think a single wolf could go for such a big prey, but anyway, what do we have to wexpect ion the game?

Someone know?

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Bug reports / Withering flowers in Fallow?
« on: May 01, 2018, 10:46:55 AM »
As i migrated my char to 3.5 stable i found there possibly was a bug:

I saw some withering flowers in Fallow month (Milkweed and Bear Pipe). It only was in some regions, in others they were just growing. Is this intended or some bug?



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