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Topics - Lin

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When any quest is available, villagers readily point us towards the quest giver. Would it be possible for the same system to be utilized when having to find a villager during a quest, like in the message delivery quest? The busy villagers don't seem to ever stand still, even at night, and the confusion becomes worse when two villages are close together - the system seems to be easily confused by that.

Case in point: My map showed a pointer for one village, after several rounds of searching I found someone with that name but a different profession, I went to the nearby village on a hunch, my map then promptly created a second pointer there, and there he was (that is, there he was after I searched the whole village 5-6 times, gave up, ate, fed my dog, made some torches, and searched again a few times). And then I had to go back to the first village and start the searching all over again. It wasn't my favourite type of busywork, but I guess ymmv.

I understand why the system would get confused between two close-by villages. But if there was a way to include a question for said person when I was in the right village, it would be a bit easier. Or if at least the villages had names, and I knew I was in the right one, that would at least be something.

After all these years, I still don't know why places have names but villages don't...  ;D

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Suggestions / New look of rain a bit hard on the eyes
« on: April 10, 2018, 12:31:49 AM »
I find rain looks great in 3.50 but makes it really hard for me to see enough details to be able to play comfortably. To the point of eye strain actually.

At first I was pleased to be forced to stay indoors crafting, from a roleplay perspective. But then I realised that autumn kept progressing and there were weeks were it was raining more than it wasn't. I found myself waiting for the rain to break to do anything, just because it wasn't comfortable moving and looking around, let alone trying to hunt. The thing is, I'm definitely not advocating against the feel of realism it adds to the game. Same as it makes perfect sense not being able to see at night, an occasional heavy rain shower that completely blocks visibility would also make sense. But sometimes rain is just a little bit of water. It seems to me that the kind of rain that impedes visibility as much isn't all that common most of the time.

Of course it could just be me, I don't see anyone else complaining. In which case, I'll be doing some heavier roleplaying. :) But if not, maybe there is a way to soften the visual a bit?

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Bug reports / My cellar is magically generating bags of grain
« on: April 09, 2018, 10:55:06 PM »
Version 3.50. A month or two ingame I noticed a bag of grain in my cellar I didn't know I had. Figured I must've bought it at some point while scatterbrained, ignored. A few weeks later I built a cabin and wanted to move the cellar, so I deconstructed it with the items inside, rebuilt one tile further away and pushed the items back in. Immediately after doing that, a bag of peas and 2 boxes of seeds of some variety or another have also materialized in my cellar. All 3 magic items, including the first bag of grains are now tagged Taken. (The tag wasn't there when the first bag appeared). I have a hunch it's related to the pushing more than the deconstructing, because the first bag may have also materialized after some sort of a push & sort day. Kept a save file if you need it.

Admittedly I didn't look past the first 2 pages of bugs to see if this has been reported, was distracted by all the newness, so apologies if this is an old one. You stop checking in for a mere year and everything changes, tsk tsk tsk. ::)

So very pleased to see things never seem to stop moving forward around here.  ;D

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