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Topics - Homocommando

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1
Gameplay questions / Is it possible to swim off this island
« on: October 30, 2024, 04:31:53 PM »
Gaps between islands were small when the ice was there... But it wasn't possible to swim (unrealistic I could swim in ice cold water)... Now you can swim but the gaps are larger...

Apparently you can only swim 7 wilderness tiles with 100 swimming skill... But I am not sure how diagonal movement works? Technically I would only have to swim across 3 tiles diagonally NE, and then 2 tiles straight to the north...

Also to me it seems that the fatigue is random... Once I swim 1 tile, get 1% fatigue, once I have to swim many tiles to get 1 fatigue... Weird...

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General Discussion / That's very silly of this game
« on: October 27, 2024, 02:49:19 AM »
So apparently I spawned on an unpopulated island, with my father killed by a glutton, yet we brought no punts, paddles or axes to this island, we just magically appeared here, and now my character is completely unable to fashion any kind of tool to help him get out from that island

3
Suggestions / Bigger settlements and warfare?
« on: October 24, 2024, 02:33:35 AM »
Last time I checked each village had a few people, maybe like 20 in driik? And there wasn't really warfare. But come on, people fought each other and built cities thousands of years before the game's settings. I think it would be cool if there was a few bigger cities scattered over the world, and if there was an option of skirmishes happening without player's involvement, but allowing player to join as a mercenary, or perhaps as a hero?

4
General Discussion / Hunting mode?
« on: October 23, 2024, 10:26:19 AM »
I don't particularly like most things about this game, but I do like hunting. However finding animals is pretty rare, so it's not convenient to play just for hunting. Is there any way to change that? Are there maybe some mods for that?

5
Off-topic / Ancient skis.
« on: October 08, 2023, 12:47:42 AM »
As far as I know they were used in Finland, and surrounding regions, and also in Asia, Altai Mountains.

https://www.youtube.com/watch?v=FrWgSYRVEHM
This video features the Asian skis with fur, which enables them to slide forwards, but not backwards.
Also they seem to not be using ski sticks, but rather just poles.

This video seems to be strictly about the European skis:
https://www.youtube.com/watch?v=e-wF2U-W6xs
And it features the pole as well.
It seems like that pole was mainly for going down bigger hills (I think today it is not used due to better ski technology).
But was it actually used in Europe? Or did Europeans use ski sticks for pushing themselves instead? Or both, depending on terrain?

The skis in UrW seem to be a compromise between friction and sliding - one ski is good for pushing/walking (especially uphill) and the other one is excellent for sliding, giving them more flexibility. Is there proof that this is the kind of skis the Sami people used?



Does anyone know more about ancient skiing?

6
Suggestions / No reach?
« on: October 07, 2023, 10:04:35 PM »
It is kind of ridiculous that reach doesn't exist, and some tiny knife is a viable option against a long spear. That you can't use your spear to keep enemies/predators away. That you can't finish off wounded creatures without risking getting kicked by them, even though they are not able to stand, and you have a very long pointy stick.

7
Gameplay questions / Throwing weapons
« on: October 06, 2023, 06:31:59 PM »
Is there any mechanic making it less optimal to use javelins in melee, or throw melee weapons?? If not, grainflails seem like a very good thrown weapon. 6 damage, blunt for preserving hide quality, and weighs even less than a javelin!

8
Suggestions / Making sleeping more safe.
« on: April 09, 2021, 09:10:57 PM »
I have read a few stories about people getting attacked in their sleep, and I don't think it's very realistic.
Wild animals have very light sleep. Even my dog wakes up pretty much always when I just try to just get up from a chair while she is sleeping.
People back then were probably quite a bit more similar to animals, and they probably knew something could possibly kill them in their sleep if they didn't wake up, so I bet they would wake up if they heard something suspicious.
Even I myself wake up every time someone enters my room when I sleep, and I know why I woke up, so I think if something opens door to your cabin in the middle of forest, or gets really close to you it should be 100% chance you wake up (unless you have very poor hearing). Especially if you have seen e.g. a njerpez warrior, or a bear, the day before (or, a few days).
Also I think you should be also able to bar the door. It's not that hard to make something that allows you to prevent door from being opened from outside.
And for now the wake up messages are very general "You think you heard some rustle" or "You think you saw something move in the distance".
Considering, that I myself often know what I am woken up by, I think our character should also know it. Not always, but the closer the sound source is, and the more dangerous it feels to character, the highest chance there should be he knows.
So if you hear another human is close to you, and approaching you in your sleep, you should wake up and get message "You think you hear footsteps". If it's a bear, "You think you hear walking big animal". But if it's either far away, or just a squirrel/some bird, then it would make sense to not know what woke you up, because your mind doesn't put much attention to it.

9
Suggestions / Repairing sneak system.
« on: April 08, 2021, 01:05:46 AM »
It is just ridiculous to me, that you can't sneak up on a boar, because bird is sitting on a nearby tree. And I think it should be changed, so you are always able to sneak, and one creature can be not aware, that you are around, even if you are being seen by many others.
But herd/pack animals should also warn others about your presence, so it would be almost impossible to sneak up on any of them, if one notices you.

10
Gameplay questions / How do I ski
« on: April 07, 2021, 12:42:07 AM »
I just made skis, and tried to go on first hunt with them. Turns out it was actually easier to hunt when there was no snow, because even with skis i get fatigued just from "walking", and I can't even run, so it's hard to make game flee. I followed an elk for quite some time, but when it finally got slightly fatigued, I was almost exhausted. Soon after that I couldn't catch up to it anymore, because my skiing speed was 1km.
It will get easier, when I level up skiing a bit, right?

11
I have some hunting related questions.
1. Does someone know to what % of fatigue should I run, until I switch back to walking?
I didn't do any maths, but to me it seems, like you should run for as short as possible - the way to achieve highest average speed would be run one tile, walk until rested, repeat. Am I right?
2. Is there a good way, to prevent game from running into forest? Should I just run diagonally in the direction of forest? Maybe throwing rock to the left side of animal makes it run to the right?
3. To know in which direction should I "herd" my prey, to avoid forests better, I would have to look at the map. If I press enter during hunt, and then zoom back in to wilderness, will this have any negative effects? Like game getting extra turn, or a few?

12
Gameplay questions / How to quickly change weapons?
« on: April 03, 2021, 07:16:29 PM »
Sometimes I want to change bow to spear, but spear is two handed, so I have to unequip bow after (or before).
Is it possible to just somehow equip X, and unequip everything else at the same time, so I don't have to use 2 turns just to change weapon?

Edit: And the other way around it is even harder. You have to unequip spear, then equip bow, and then arrow. At least afaik.

13
Suggestions / More ancient weapons.
« on: March 01, 2021, 04:14:05 PM »
In that period of time people used also weapons like atlatl, rabbit sticks/throwing sticks, slings.
Not sure about Finland, but atlatl is great, especially for bigger animals or spear fishing, and quite easy to build, so I think they must have used it.
Rabbit stick is powerful weapon, useful for hunting small game, and it is even used to this day by aboriginal australians (boomerangs).
Slings are not very accurate, but they are powerful blunt weapons, and you can just find ammunition for it on the ground.
I think it would be cool to see these weapons in game.

14
Bug reports / Taken items on a raft.
« on: February 23, 2021, 08:02:21 PM »
If you put an item with (taken) on your raft, you can't move it anymore, because there is "too much load".

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Gameplay questions / Crafting leftovers.
« on: February 22, 2021, 03:34:02 PM »
I noticed when I used 2,5 pounds out of 4 pound fur it disappeared completely. Now I would like to use just 0,5 pound of it, so it would be nice if I still could somehow keep rest. Is there any way to do it, or is it just lost and nothing can be done about it?

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