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Topics - MilitanttiTalitintti

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Modding / AI generated portraits with
« on: December 16, 2021, 07:59:32 PM »
I came across this interesting website called a few months ago. It generates human portraits, the looks of which are based on your text input.
I had the idea yesterday to try and make some that would in my opinion fit in URW, and put them in. It works! Though it took me a lot of attempts to get portraits I was pleased with.
Replacing the existing portraits isn't necessary; name the image file like the other portrait images in truegfx are just with the following number, like east8. The image may need to be resized to 200x200.
The downside is that there is a small watermark at the image's bottom right corner, however if you wish you could crop it out. It doesn't bother me though.

In case anyone feels like creating a pack of portraits and uploading it here, Artflow fortunately has no issue with it. They state the following on their website:
Can I use the images from Artflow in my project?
Yes, as long as you attribute Artflow. All images are licensed under CC BY.
All content created on the Platform is licensed under the most accommodating Creative Commons license **CC BY** that allows both commercial and non-commercial use, including derivative work, as long as you attribute Artflow. This does not however cover the right to use someone's likeness for other than editorial use (see below).

Suggestions / Cats! (and mice/rats?)
« on: August 28, 2021, 01:23:26 PM »
Humans' beloved feline companions had made their ways to modern day Finland during the game's period, in fact (according to some googling)!
Cats would act as natural vermin fenders of your settlement. Thus if cats were added, it would be a good opportunity to also add small vermins the likes of mice and rats.
The main way to acquire a cat would be by trading with a village (maybe the Driiki should be guaranteed to have some, the others possibly, while the northern tribes very rarely if at all).
Alternatively one might come across feral cats, which the player could attempt to tame as one would in real life - with slow prolonged exposure to you and offerings of food and warm shelter. It shouldn't be a guaranteed success though, and feral cats should be a rare sight overall as they were still a newcomer species during the period.

Gameplay questions / What exactly do the attributes affect?
« on: May 12, 2021, 12:42:31 AM »
Intelligence, will, etc etc.

Suggestions / Deleting ancestors
« on: May 08, 2021, 09:04:32 PM »
As a still relatively new player I've gone through quite a few throwaway characters just to see what the start is like and such. I'd like to remove the dozen or so dead 16 year old 'ancestors' from my list of ancestors.  :P

I remember reading a tip here about cooking your food on the same tile as the cellar. But do I have to pick it up and place it back down for it to not burn?

Suggestions / Dynamic character sprites
« on: January 06, 2021, 02:18:13 AM »
This probably has been talked about before but I'm new! And I understand that it might not be a priority to implement.
It would be really neat to be able to see whatever anyone is wearing (or lack thereof, in the saunas/whenever your inner exhibitionist gets ahold of you, genitalia need not be represented though it could be a toggle option) directly on their sprite. Adds immersion and gameplay value (you don't need to F3 people to see what they're wearing).

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