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Topics - phoenixshenanigans

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1
Gameplay questions / Is the Ango still powerful?
« on: January 01, 2018, 07:04:29 PM »
Hi.

According to the Wiki, the Ango still have 8 point dmg, and "Remarkable" attack bonus. Is this still the case, or has that been changed? I found a masterwork Ango in a treasure, hence the question :)

2
Suggestions / Horn from bulls
« on: December 16, 2017, 12:49:24 PM »
With the new (and great, I might add) bones and antlers system from animals, would it be possible to add horns from bulls, since we got antlers on for example reindeers? As a Norse enthusiast I might have a modding idea if they could be added  ;D


3
Bug reports / Duplicating items by pushing them into water
« on: November 28, 2017, 08:32:32 PM »
Hi. I just discovered a bug. I wanted to push my raft out into the water before I got in it, and apparently it duplicated it, so there was one where I stood on the soil, and another appeared in front of me in the water.

*EDIT* I tested it with a bow as well. That was duplicated as well.

4
Bug reports / No visible floor on a mountain
« on: October 28, 2017, 06:57:33 PM »
Hey guys.

I discovered a pretty sad bug. I spent alot of time building a fortress up on a mountain, and was now filling in ceiling and floor in this small house, but even though I says I create it, it does not visually show up. Is this a bug?

5
Gameplay questions / Can you poison people?
« on: October 26, 2017, 08:09:07 PM »
I can't get myself to actually try it, so I wanted to hear if anyone had any experience with it.

If using the Njerpez cookbook mod, and I make a stew with for example black ear poison, can you give it to an NPC? And would that NPC eat it and get sick?  :D

6
Modding / {* cut} for fish?
« on: October 11, 2017, 05:28:44 PM »
Hi, just a quick modding question.

The modding possibility for using random cuts instead of a raw and weighted option, is {* cut} when creating the recipe. Is there a similar command for fish instead of meat?

7
Modding / Ramsons (Buckrams or wild garlic)
« on: September 09, 2017, 11:34:08 PM »
I sort of wondered about adding this plant in the game. I don't know for sure about whether this plant has been native to Finland in the period. I'm from Denmark, and ramsons have been around for thousands of years, either for a spice or as fodder for animals, and from what I could research, it has been around in most of Europe.

However, if anyone knows about the plant, I would like to get a review on this coding for the plant, and whether it seems realistic or not. *EDIT* And of course I would probably need to figure out to get some sort of unique graphic for it. The pea one is just for now, as it would be recognizeable in nature.

.Ramsons.            (3)       [grass]
[NAME:Ramsons]
[TILEGFX:flo-pea]
[SPROUT:5]
[MATURE:65]
[WITHER:11]
[SEED_VOLUME:fistful]
[SEED_SIZE:S]
[LEAF_VOLUME:bunch]
[LEAF_SIZE:M]
[REGION:eastern western]
[TERRAIN:spruce_mire pine_mire]
[CARB:4]
[FAT:0]
[PROTEIN:3]
[POPULATION:8]
[FREQUENCY:20]
[COMMONNESS:40]



8
General Discussion / Lazy bull
« on: September 09, 2017, 06:38:32 PM »
Just wanted to share a funny moment. I'm dragging my bull around packed with trading goods, from town to town, looking for useful masterwork items. I start the day early, and apparently, my bull was not ready for adventure in the early morning. I literally am dragging a sleeping bull in a leather rope   ;D


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