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Topics - phoenixshenanigans

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1
Modding / {* cut} for fish?
« on: October 11, 2017, 05:28:44 PM »
Hi, just a quick modding question.

The modding possibility for using random cuts instead of a raw and weighted option, is {* cut} when creating the recipe. Is there a similar command for fish instead of meat?

2
Modding / Ramsons (Buckrams or wild garlic)
« on: September 09, 2017, 11:34:08 PM »
I sort of wondered about adding this plant in the game. I don't know for sure about whether this plant has been native to Finland in the period. I'm from Denmark, and ramsons have been around for thousands of years, either for a spice or as fodder for animals, and from what I could research, it has been around in most of Europe.

However, if anyone knows about the plant, I would like to get a review on this coding for the plant, and whether it seems realistic or not. *EDIT* And of course I would probably need to figure out to get some sort of unique graphic for it. The pea one is just for now, as it would be recognizeable in nature.

.Ramsons.            (3)       [grass]
[NAME:Ramsons]
[TILEGFX:flo-pea]
[SPROUT:5]
[MATURE:65]
[WITHER:11]
[SEED_VOLUME:fistful]
[SEED_SIZE:S]
[LEAF_VOLUME:bunch]
[LEAF_SIZE:M]
[REGION:eastern western]
[TERRAIN:spruce_mire pine_mire]
[CARB:4]
[FAT:0]
[PROTEIN:3]
[POPULATION:8]
[FREQUENCY:20]
[COMMONNESS:40]



3
General Discussion / Lazy bull
« on: September 09, 2017, 06:38:32 PM »
Just wanted to share a funny moment. I'm dragging my bull around packed with trading goods, from town to town, looking for useful masterwork items. I start the day early, and apparently, my bull was not ready for adventure in the early morning. I literally am dragging a sleeping bull in a leather rope   ;D


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