Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Silenia

Pages: [1]
1
Off-topic / Generic chat thread
« on: October 25, 2017, 07:19:11 PM »
I noticed we don't really have a thread just to talk with each other about random stuff--just threads with specific subjects. Figured we could maybe use one of these.

Or maybe not, but in that case, the thread will either die on its own soon enough (if no one's interested) or Sami will lock it (if there's a reason I've overlooked for not having a thread like this; if so, Sami, my apologies)

So yeah, hi folks. *waves* How's everyone doing?

2
Suggestions / Compare stats of armour equipped on same "slot"
« on: October 03, 2017, 12:28:11 AM »
It would be nice/a fair bit less tedious if we had an in-game* way to directly compare the stats of different pieces of armour that can't be equipped together because they're on the same slot. (And memorizing the stats of, say, different kinds of fur only helps marginally when you also take the whole "damaged/worn" issue into account) Right now, it requires I for inventory->move down to relevant piece of armour->Enter (to check armor)->various arrows to check the various stats (and remembering them, or noting them down)->esc->repeat for however many other pieces of armour you want to examine for that slot. Then repeat for every other slot you want to check out.

*In-game because yes, there is the wiki (though it does nothing when it comes to partially-degraded armour) and I suspect there's ways to tell from the game-files as well. Doesn't mean I want to switch out of the game every time I'm trying to figure out whether normally-better-but-heavily-degraded armour A is still better than lousy-but-whole armour B.

3
Stories / Poems of the Fallen
« on: October 01, 2017, 08:11:37 AM »
Will post these whenever I get inspiration. Some refer to actual characters/character deaths I've had, some are more general.

Frozen

The spirits of autumn sang gently on the rain
Easing my worries and easing my pain
But ache and exhaustion had settled bone-deep
So to autumn's sweet lullaby fell I asleep

As I slept under open sky did sweet autumn me forsake
For it was harsh winter spirits that drove me awake;
Icy spirits whistling on a cold windy night
left a thin blanket of snow on open mire wide

Shivering and confused stumbled I 'round in a daze
Unsure where I had been going, where from I came
Confused and shivering in this unfamiliar place
Could I barely remember my people and name

Lost and forsaken in cold winter's lands
Bare were my feet and bare were my hands
So as I shivered and stumbled through open mire vast
In my heart I knew this morning would be my last

4
Bug reports / Couple of weight issues
« on: September 28, 2017, 12:09:30 AM »
Another "let's collect similar issues in one thread 'cause Sil ain't no board-spammer" thread, this time regarding weight issues.

Weight rounding on shown weight:
Displayed weight rounding* is a bit iffy and always rounds up, sometimes to the point of utter ridiculousness.

Example:
A pinch of heather flowers is, by my calculation, 0.025 lbs either exactly or so close to it that the difference is less than 0.0001--in other words, utterly negligible. (Did some testing with various amounts of heather pinches and the knowledge that even a minuscule amount over the full lbs causes the displayed weight to be rounded up to the next number.)

40 pinches of heather thus are exactly 1 lbs and the stack has a shown weight of 1lbs.

41 pinches of heather flowers, a weight of 1.025 lbs, is rounded to a displayed weight of 2 lbs.

*The game knows perfectly well the actual exact weight of an item or stack, as shown by various crafting and cooking options requiring set weights of items. The issue is, as far as I can tell, solely in the rounding displayed, not the actual behind-the-scenes weight calculation.

Small animal carcasses occasionally weigh less whole than in parts:
There's various factors in play that decide the exact weight of any particular animal, as well as the weight of however much you get off an animal. It does occasionally happen with small animals that the total parts gotten from a carcass (being fur+meat cuts+fat+feathers if any) weigh more together than the carcass did to start with. This is mostly a well-hidden thing due to the rounding issue described above.

Example:
Grisly willow carcass of "2"lbs//1.3lbs*

Rendered to:

No skin (mutilated beyond usage)
No feathers (due to no skinning possible)
2x  willow grouse cut
1x willow grouse fat
for a total weight of a fragment above 2 lbs. (In genuine, not fake-rounded, weight)

*Rounding issue. Going by "Carrying" field in upper right, 1.3 lbs. Rounding there too, but playing with heather flowers showed it has to be within 0.025 lbs of that amount, so let's go with a full 1.3 lbs.

Have witnessed the issue on above-mentioned 1.3 lbs willow grouse giving just over 2 lbs in parts and a small 0.6 lbs squirrel rendering to a little over 1.3 lbs in parts (which made me first look into this, as meat cuts are always 1 lbs exactly and I noticed the carcass weighed less than that), but suspect most of the smaller animals to occasionally have this issue.

Weight of skinned carcasses same as weight of "whole" carcasses:
Skinned carcasses don't have the weight of the skin removed from the carcass' total weight. If, as I suspect, the carcass' entire weight is used to calculate the number of cuts, skinned carcasses may systematically give slightly more cuts than they actually should.

Furthermore, it means that if someone for whatever reason opts to haul around both a skin and the skinned carcass it belonged to (as opposed to either skinning-and-butchering it in one go or moving it to wherever they aim to go before skinning and butchering--which are both probably significantly more common actions than skin-and-carry-the-carcass, but there *are* nonetheless various circumstances in which opting to skin-and-carry is a perfectly valid choice), they're hauling along more weight than ought to be the case. In some cases, it can well mean the difference between being over-encumbered or not.

Example:
Small stag carcass of "456"lbs (too heavy to carry, so it hardly mattered in this case, but the principle remains. As I can't carry, I can't determine the exact weight beyond "somewhere between 455-456.0 lbs")

Rendered to

Fine stag skin of "24"lbs//23.3lbs
Small stag carcass (skinned) of "456"lbs//455-456 lbs

Appears to occur with all non-fish animals.

5
Bug reports / [Edited] Collection of spelling/grammar/punctuation issues
« on: September 26, 2017, 10:35:01 PM »
Making a single thread to collect the following typos and the likes that I've found, so as to not spam the board with several threads for minor text issues. Mark-up in citations (emphasis, italics, underscores, etc.) mine.

EDIT: Post 1 is the bunch of in-game encyclopedia article spelling/grammar/punctuation issues the thread originally was about. Post 2 onwards are random spelling issues as I come across them. I really don't fancy making a new thread for every missing space or comma.

All of the following refer to in-game encylopedia articles/item descriptions:

*Most valuables are found in the 'pedia by [material][type]: bronze ball pendant, silver ring, silver chain bracelet, etc. Both small and normal bronze brooches are listed merely as 'brooch', which covers both sizes. As the article explicitly references such brooches are made of bronze, perhaps 'bronze brooch' would be better?

*Arrow: "[...]There are no special types of arrows for regular bows and crossbows, so any arrow can be shot with any bow. In addition to regular arrows there are also broadhead arrows and blunt arrows." This is meant to say 'crossbows and regular bows use the same arrows: plain, blunt and broadhead'. Instead, it technically says 'Neither regular bows nor crossbows have any special kinds of arrows. Blunt and broadhead arrows do however exist'. Perhaps a better order and wording would be "In addition to regular arrows, there are also broadhead arrows and blunt arrows. Regular bows and crossbows use the same types of arrows, so any arrow can be shot with any bow."?

*Battleaxe: "Despite of their size [...]" should be either 'In spite of their size' or 'despite their size'. Utterly senseless, of course, but that's English for ya. Could also use a comma between 'edge' and 'resulting' a sentence-and-a-half earlier in the description.

*Bronze bracelet: "[...] worn by w omen of western cultures." (Stray space)

*Fur: "its' wearer" should be 'its wearer'.

*Leggings: "[...]When worn with pair of trousers leggings give extra protection and warmth." should be '[...]with a pair of trousers, leggings [...]' (missing article, missing comma) "Some leggings can be worn also instead of trousers." -- 'can also be worn' would be the more common word-order.

*Mace: "Most have metal heads, oftern [...]" should be 'often'. "[...] affixed to wooden shafts between 24 and 38 inches in length" should be 'shafts that are between [...]' or 'shafts of between [...]'.

*Mittens: "A gloves without separate fingers". Gloves is plural. "A pair of gloves", instead. Next sentence could use a comma after winter-time. Last sentence: "to protect the hands in a battle." ('In a battle' is not strictly wrong but somewhat implies metal mittens can only be used for a single battle. I doubt anyone would misunderstand it, though, and I wouldn't have mentioned it if that was the sole flaw of the description)

*Paddle: "Paddle is used to shove punt or raft ahead." Lacks any and all articles. "A paddle is used to shove a punt or raft ahead." instead. (Though, afaik, except in very shallow waters, a paddle doesn't shove, not like a sesta/pole. It propels.)

*Spectacle helm: "From the outside, spectacle helm [...]" - a spectacle helm.

*Veil: Latter half or so of the description probably fits better in a more general article on woman's clothing. Of the topically-relevant information, "[...] of wool or linen, sometimes nettle is used" could use 'although' before sometimes.


6
Suggestions / In-game encyclopedia: Search function wildcard.
« on: September 26, 2017, 09:44:08 PM »
Right now, if I search in the in-game encyclopedia and whatever I search for is not an exact full match for an article title, all I get is "sorry, but there's no information available about this topic." This includes cases where the search query is an exact part of an article title. E.g. searches for 'bronze', 'silver' give no results although articles named 'bronze bracelet', 'bronze ball pendant', 'silver ring' and 'silver chain bracelet' exist. As far as I can tell, no option to wildcard a search exists.

It would be nice if a wildcard function was introduced, so that if one knows part of the name of the article one is looking for, it can still be found. Perhaps along the lines of "sorry, but there's no information available about this exact topic. The following information does exist: |list of matched articles|". It would make the in-game encyclopedia more useful for other purposes than broad general information and examining the stuff in one's inventory.

7
Suggestions / [NPC dialogue] Asking about other folks in town.
« on: September 18, 2017, 06:04:02 AM »
Sometimes when you head into the civilized world, it's because you're looking for a specific NPC or specific kind of NPC. (E.g. you need healing and now are looking for a sage; you got a quest in the middle of Driik lands and you're trying to figure out *which* of the dozen villages 'a couple kilometers to the north-east' this Mielitty the Driikiläis craftsman actually lives in; hell, perhaps you're looking to hire a companion and you want one with specific skills.)

In those cases, it would be nice to be able to actually ask that tribesman that keeps crossing your path if the town has a sage/they know of anyone in town good at the skill you want your companion to have/they know [name of the person you're meant to give a message/etc to].*

*Considering how common some names are, this'd probably occasionally result in a false positive. "Oh, you're here to visit Old Man Ruuri? He doesn't get many visitors these days..." and it turns out that while yes, there is a Ruuri the Old driikiläis man living in this town, it's not the one you're looking for. That might actually be a good thing, though--after all, how is Random Townie supposed to know that you really mean Ruuri-the-Old-man-from-two-towns-away?

This could work in the same way as asking about locations does, in that sometimes you get a 'well, I wouldn't really know' kind of response (especially when it comes to skills; the towns are small enough that probably everyone at least knows whether or not they've got a sage and/or someone by a specific name).

Relatedly, it'd be nice that, when you've finished a quest and now are back in town looking for the quest-giver, you could ask other townspeople about the whereabouts of said NPC, at least similarly to how they act when you're first *looking* for that person. (So basically, the quests where there's no secrecy going on. Old man's punt, gathering branches for kindling, stones for rebuilding the sauna, etc.--stuff where the player most likely heard about the quest through the 'how's it going' option from someone else than the questgiver)

8
So...I hear a trap triggering as I'm tanning a hide at my table, a lot of squeaking and then a door opening. Turns out a fleeing trapped squirrel on an adjacent tile was 'fleeing' in the direction of the door and opened it. Which...probably shouldn't happen.

I mean, I really can't see how a 20cm squirrel stuck on a trap over a meter away (a tile's 2m, it was diagonally-adjacent, with the door part of a western wall and the trap to the northwest of it...even assuming that, somehow, the trap was in the utter south-eastern corner of its tile, it'd still be half a tile diagonally to the door) can even reach that door, nevermind the impossibility of a ~20cm, ~1lbs squirrel opening a door of that size and weight. :P (Even assuming only half the lumber used in creating it actually becomes part of the door, that door would still be 80lbs...)

9
"You hear a trap being triggered the south-east."
Should be "You hear a trap being triggered in the south-east."

Probably the same for all other directions.

I'd post this in the typo/grammar-fix thread but it doesn't seem the new forums have one of those (yet?).

Pages: [1]