Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Tom H

Pages: [1] 2 3 ... 6
1
General Discussion / Hardest things to find...
« on: February 23, 2021, 07:25:06 PM »
With four characters that have traveled very widely, the hardest things to find have been an ango and a big bull. I find a lot of bulls but, so far, only a single big bull. The spear I've seen a few times but it was never up for trade. This scarcity seems to be across the board because none of my characters has found the spear and only one has ever seen a big bull.

2
Gameplay questions / Peeling bark
« on: February 12, 2021, 07:25:59 PM »
Has anyone else noticed that, as the season advances from early summer, the bark peeled from trees comes off in smaller sections? I was getting 100's and larger regularly. Now I'm taking down 50's or smaller. I'm using the same small knife. I'm wondering if the result is conditional.

3
Bug reports / Trade bug
« on: January 31, 2021, 12:17:19 PM »
A former Companion has been hanging around my settlement for weeks, felling trees. I recently found him outside my fence again and I offered to trade him 150 raw elk cuts for his broad knife, which he accepted. He dropped the meat on the ground. When I picked it up, it did not get the notation 'Taken'. He should not trade for something he cannot carry, just as the foreign traders won't.

4
Gameplay questions / BogBean plants
« on: January 08, 2021, 01:35:46 AM »
Seems odd that BogBean plants do not yield any beans when threshed. Anyone familiar with that plant?

5
Suggestions / Directions from the women
« on: November 27, 2020, 08:29:44 AM »
I'd like the locations that we receive from village women to show on the F6 map when they give us the directions, instead of still having to scout the area to locate them. Call me lazy...heh

6
General Discussion / Viable bait for deer/elk
« on: November 25, 2020, 03:41:45 AM »
There was a good thread a while back on what baits were useful for various animals. I had a new character then and tried baiting with a few 'mystery' roots, those his Herbal skills could not identify, and found one called a 'bizarre root' that deer and elk seemed to love.

Now, finally, after two game-years, his Herbalist skills have identified it as BOGBEAN root. Good trapping! :D

7
Suggestions / Location, Location, Location
« on: September 27, 2020, 08:28:08 AM »
I've seen videos of new players who have lost track of their traps and have personally experienced the same annoying problem, that of being unable to locate a trap.

When we move around much in an area where we've laid a trap and lose track of its location our only solution is to explore the entire area and, hopefully, find it again. It would be very helpful if we could choose to enter the area near the trap, as opposed to always/only entering at the last place we exited.

8
Suggestions / ~Can't find my way hoome~ (Clapton)
« on: August 29, 2020, 04:16:27 AM »
A Companion that finished his service to me has been hanging around my settlement area for many weeks now. That's not a concern, although pathing may be a problem for him.

The problem is, his only weapon now is the broad knife I gave him. He had other weapons and a handaxe but now he's carrying only the broad knife and stones and rocks. He's killing birds and killed one deer, at least he finished off the wounded deer he'd chased for a couple of days when it ran into my deadfall trap!

So, has he thrown away his weapons during hunting? I just gave him a bow and a bunch of arrows. If he keeps hanging around I guess I'll be finding arrows soon.

9
Gameplay questions / Game remembering meat drying?
« on: July 25, 2020, 04:34:57 PM »
I have meat drying in an outdoor cellar, in winter. When I use the : to get something from a cellar it usually tells me if there is meat drying and for how many more days. In fact, I have several batches of meat drying (from before the last patch) and it reports their status.

However, I just put in 300 elk cuts to dry and, when I check the cellar, it only tells me about the older meat that's drying. No mention of the new 300 cuts. Is this a new feature, or a bug?

10
Bug reports / Stolen fur
« on: July 18, 2020, 01:05:41 PM »
I accidentally picked up a forest reindeer fur and tried to leave the village. I didn't want it and returned it TO A VILLAGER, so I thought. I used the option of 'I can't pay for it. Take it back'.

Anyway, I traded in another village for a fox fur and, upon returning to my shelter, dropped the FOX fur. When I looked for something in the shelter, later, I also found the forest reindeer fur in my inventory. Previously, I did NOT have any reindeer fur.

11
Suggestions / Born in a barn, were ya?
« on: July 09, 2020, 07:04:20 AM »
Please, teach my Companions to CLOSE THE DOOR behind them.  :P

12
Gameplay questions / Stop me, before I kill again!
« on: June 09, 2020, 02:47:06 AM »
While doing daily Herbology checks on my unknown herbs, I use the 'S' key, then the 'E' key, and then select the herb in my inventory that I want to examine. I have on occasion somehow missed the 'S' key, then hit the 'E' key and inadvertently eaten the herb, instead. It's troubling when it's a poisonous herb, I can testify. I normally am alert to the notice saying that I need to look at something in my inventory, but, checking it twice daily, I occasionally mess up the proper sequence. I've learned to keep meadsweet available just for the occasion. 

So, is there an alternate method for examining my herb inventory?

13
General Discussion / Fear the Walking Dead?
« on: May 27, 2020, 08:29:55 AM »
I've been carrying dead Njerp bodies to a mountaintop for 'burial'. I had reached 7 stacks of bones but when I placed two more bodies up there, they were gone when I next visited, leaving no bones. I put two more bodies since and THEY, too, have disappeared, leaving no bones.

Is there some arcane rule about too many dead bodies in one place? Or, perhaps there's some graphics anomaly about the particular place I put those bodies?

14
General Discussion / Is this new?
« on: May 10, 2020, 07:58:15 AM »
I got a treasure location from a villager that wanted some Fine arrows. The directions sent me to find an island in Kuikka lands. There were 3 large rocks arranged in a triangle. The treasure was buried between them. So, I took a punt, paddle, and shovel and went searching. Sure enough, I needed the punt just to get around out there and the shovel was required to uncover a treasure. I've not had one hidden this way before. It's usually on a cliff somewhere.

The other thing that I ran across was a herb called ROSEROOT. Never seen it before. So, cool adventure! Has anyone else run across either of these?

15
Gameplay questions / Aggressive hunter?
« on: April 30, 2020, 04:59:45 AM »
While traveling to a trap/fence recently on the strategic map I spotted someone and decided to take a chance on whether or not it was a robber. It turned out to be a hunter and his dog. What was surprising is that he was immediately described as an "aggressive hunter" and had the usual red markers on his avatar. I wasn't sure what that meant, wondering if he was just involved in fighting some animal I had not yet seen.

So, I backed off 4 or 5 moves. He came directly after me. I backed off another 4 or 5 moves and, still, he came directly at me. I decided then that I wasn't going to risk him getting close enough for melee and started firing arrows. Eventually, he died but his dog ran off, wounded.

So, has anyone else run across anything like this, not counting Njerp, of course?

There's another odd thing I've run across twice. After encountering hunters, I've found that they've piled up 3 tree trunks and a 15' cord. A raft seemed implausible because it was far from water. I'm just curious what they intend to make.

Pages: [1] 2 3 ... 6
anything