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Topics - Felius

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Gameplay questions / Do Foreign Traders still steal from you?
« on: December 30, 2020, 05:56:58 PM »
As title says, do Foreign Traders when they happen to stumble on your player home, still try to steal your shit from the ground? Am I going to have to murder this entire caravan for having entered my place?

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General Discussion / Loop Snares, better than Fences? A possible bug
« on: December 28, 2020, 02:39:54 AM »
I've observed a rather unexpected behavior in my games: NPCs, including animals, seem to absolutely refuse, at all costs, to step on a trap that can't hold them. That is, while a bear or wolf might step on a pit trap, and therefore get stuck there, they simply will not step on a loop snare or other bird/hare trap.

With that in mind it comes to mind that a line of loop snares (at 3ft of cord each, pretty cheap with the changes to how tying equipment works) is arguably a highly efficient way of creating a fence around your home or field: Anything small gets trapped (mostly birds. You'll be drowning in feathers real quick), and unless something small creates a whole in your traps, nothing big will cross so as not to disturb your bird traps (very polite bears, even when they want to kill you they wouldn't want to ruin a trap you put there  :P )

Now, I've yet to set up a test if that's only valid if there's at least one possible untrapped path, or if it also works for when there's no possible path that doesn't hit a trap. If it's the latter, this is very concerning, as it would allow pretty casual killing of anything that doesn't have ranged capabilities (which is to say, npcs with bows or javelins) so long you have enough ammo, but even the latter would be a concern, as it'd make it much easier to fence, trap or prevent enemies from flanking oneself.

Have you observed the same behavior in your games? What do you think on the matter?

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General Discussion / Hills too much flora?
« on: November 23, 2020, 11:40:23 PM »
Is it just me, or hills seem to have become far too rich in terms of plants, including crop plants. My current playthrough, as owl tribe, I have foraged over 1500 barleys (not handful of grains, but the unthreshed plant) from random hills in a single autumn, and not even the only thing I focused upon.

Only reason why haven't gotten nearly as much Rye too is because most of those located in hills withered before ripening. And I did got about as many Nettles, as well as hundreds of nettles, peas, broad beams, turnips and other assorted plants.

So, really, in everyone's else's experiences are hills also that rich in useful flora? Does in autumn hills all but obsolete farming it for yourself, saving a lot of effort preparing the soil and planting? Sure, a single hill might not have it, but they are both highly common and highly visible, plus it takes a very short time to zoom in, check for plants and zoom back out to go to the next hill over (and they frequently spawn in a bit of a cluster).

For reference, this character is living a bit to the south of Driik territory, around the south-western corner of the map, and I've gathered from hills around me, as well as ones near a river that connects too the ocean about a day's walk/rowing to the east (raft there, spend a week or two collecting everything and dropping it in the raft when fully loaded, eventually go back home with a raft-full of goodies).

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So, I'm now going through the incredibly annoying bird thief quest trying to find the relevant snares. Which leads to my question: Do they spawn armed? Or just the item on the ground? Because if they are armed, they at least are a bit more visible and I don't have to strain my eye as much to actually search for them.

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Suggestions / More Signs of Robber's Camps in Overland Maps
« on: October 09, 2017, 02:58:51 AM »
After the second "Homeland Robbers" quest frustrating me with me impossible to find robbers, it comes to mind that it shouldn't be quite that hard, at least for a highly skilled tracker.

Specifically, a few things that come to mind as possibilities:
  • More trails than just on the specific tile the robbers are: Unless all of the robbers are ridiculously good outdoorsmen themselves, they'll probably be leaving track, specially if they move around a given area to find prey to rob.
  • Watching for smoke and light: Even the dude who stumbled upon them in the first place says that he stumbled upon then because he followed some smoke. Being able, at least if you have some advantage point over the area, for smoke (during the day) or light (during the night) should be feasible. Maybe only for a few hours every day or couple days, but there should be the possibility
  • The dude who got robbed mentions that rumor has that they have moved to the area where the quest points. You should be able to ask people in villages near (or even in the area in some cases), if they know where the robbers area to further narrow the search area.

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