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Messages - Ara D.

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Suggestions / Re: Finding my arrows
« on: October 12, 2020, 04:04:49 PM »
My only grumble about lost arrows is related to large open areas and the top down view. I wish there was some way to get a clue as to how far it flew which I feel is reasonable when in the more treeless maps.

Suggestions / Re: Torch Holder
« on: October 10, 2020, 10:26:52 PM »
When I say auto loading I mean that it is implied that the PC is manually switching the pare. Similar to how bait and or lure selection is implied when using a fishing rod

Suggestions / Re: Torch Holder
« on: October 09, 2020, 08:57:12 PM »
I would like to see a loading feature. You have the holder and you can add pare to it. The more pare the longer the burn time. I know nothing about code but maybe some variation on how ovens work with the ability to extinguish it at will. But the short answer no I don't want to have to micro manage lighting a new pare ever 15 min

Suggestions / Additional spell.
« on: October 09, 2020, 07:54:46 PM »
I would like to see more buried in a bog style spell. In particular some little message when I burry animal bones in a bog

Suggestions / Re: Torch Holder
« on: October 09, 2020, 07:51:57 PM »
The short burn time is offset by ease of use and ease of manufacture, to allow you to burn as many as needed in a row. Continental europe had rush lights to fill a similar function. I've mentioned it before and will continue to do so. What about a fat or tallow burning lamp.

Bug reports / Re: 25 stones quest
« on: October 06, 2020, 03:04:23 PM »
Must be and update change. I've definitely used village stones in the previous update.

Gameplay questions / Re: Spawning and Edge of Local Map Questions
« on: October 06, 2020, 03:01:29 PM »
I've often built shelters on the edge of local maps with no negative consequences other than losing auto zoom from the world map in wa months, the shelter was on a sea tile, I'm willing to bet the worst effect would be a cabin icon on both world map tiles

Gameplay questions / Re: Jinxing traps
« on: October 01, 2020, 08:15:49 PM »
Just last night I watched an elk walk into and out of a deadfall bear trap while I was processing an eagle owl and resetting it's trap.
Made me so grumpy cause I ignored the stop what your doing prompt because I figured it was not going any where to watch my 200 cuts of meat in the bush to fast forward away leaving me with 4 cuts of meat in the hand. Side note I was in a spruce mire so my trap was at the very edge of my vision, bam you see an elk and the trap springs, then the bugger just gets up and disappears as quickly.

Suggestions / Ground blind
« on: October 01, 2020, 05:24:22 PM »
A ground blind would be neat. Maybe a shelter like structure to build but it adds a a massive bonus to stealth if your (H)ideing in it.

Suggestions / Re: Nefarious NPC
« on: September 08, 2020, 04:26:31 AM »
A modified escort/robber quest to take a war band against a njerp camp?

That and it's always been a little bit of a pet peeves of mine the degree to which vigor and the need to sleep are linked. Hard work can help you sleep deep but never have been like oh I've baled so much hay today I simply can not stay awake and fallen asleep before my regular bed time, and on the other side there have been plenty of time where I've done no strenuous activity and I still can go to sleep at the same time as normal and sleep as long as normal

Reload speed maybe?

Oh great Sami hear our prayers, for Napping and circadian cycle. Sleep management it my least favorite micromanagement.

General Discussion / Icebox
« on: July 30, 2020, 09:57:32 PM »
I tried an experiment. I took down a herd of reindeer late fall, about ten minutes worth of fresh ice but no snow on the map. I piled the slain deer 5 of them in an ice hole. And then went to skin butcher and start tanning the hides in that order. I was able to start the process on 3 of them bjyefore the last to went rotten. At no time did the ice melt. I feel that the deer did not exceed a temperature of greater than 0°C and as such should have kept longer than 3 to 4 days. What are your thoughts on this? It's a cold temperature or gutting and draining the blood more important to keeping a carcass from rotting in real lifr. Do you think it's worthy of a suggestion since Sami has been working on more realistic temperatures

Suggestions / Re: Parry as skill
« on: July 24, 2020, 03:01:43 PM »
Ultima online use to give a damage bonus to players with lumberjacking skill when using an axe. Personally I like Samis system but it's a valid point that a skilled timber worker would have the muscle memory and body mechanics to deliver a powerful axe blow

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