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Messages - Ara D.

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Development News / Re: Messing with measures
« on: July 12, 2019, 01:34:53 PM »
Will there be any loss off length due to the knot or is it so small as to be negligible, is there reduction in quality due to multiple knots, can we choose cord length when crafting or will it be a set length that we will then add to or shorten?

Off-topic / Finnish bear fight
« on: July 03, 2019, 06:31:58 PM » sorry if this does not hyperlink I'm not very good with computers. Saw this video and it made me wonder. I have witnessed predator prey interactions, but what about territory disputes or fighting over mates? I would enjoy seeing two bull elk duking it out during mating season

Very true PALU, in my head I see craftsmen working like modified companions. Tell me about your skill? Oh I am an expert Cobbler or a skilled boat builder. I would like you to make me some boots or can you repair my boots

It has been mentioned other ways and places but I would like to see village craftsmen actually craft. Similar to the punt quest. For example Tom H. Brings his superior leathers that he's been keeping in his cellar plus some squirrel furs to the village cobbler and a week later gets new master work boots or his old pair repaired.

I could see a mechanism similar to hire a companion, I would like to make you boots but I need more leather and my fee.

Development News / Re: NPC hunters gone wild
« on: May 22, 2019, 08:15:27 PM »
Which brings up the question of stealing prey? How will a non party hunter react to me butchering his prey? Until Sami teaches them manners are they all going to be bird thiefs? On a side note that would be cool if one did steal and I could cast a spell some old man me to make them reveal themselves.

Ah but on the other side of Rocky floors if it's an earthen floor then we could dig cellars inside and have roofs over them

General Discussion / Re: "Edible"
« on: May 16, 2019, 01:18:21 PM »
Ah edible, makes me think of the time I took a tour of a private garden. I would ask if this plant or that plant was edible. Always the answer was yes. I meant is this commonly consumed, they heard will I die if I eat it. I ate so many things only fit for a hare. Just because some things are edible does not mean you should eat them. :)

General Discussion / Re: How to get burn damage?
« on: May 15, 2019, 12:19:58 PM »
Set a bunch of branch piles on the ground maybe a 3x3 or 4x4 grid patern stand in the pile and start lighting branches around you. The fire will spread, according to others you can zoom out to escape if needed.

General Discussion / Re: Exploit - overloaded traders
« on: May 10, 2019, 03:02:18 PM »
The inventory logic would be the larger problem, my role play answer to beast of burden would be to buy one on site and then resell or butcher it before returning home, thus removing the need for ships capable transporting animals

General Discussion / Re: Exploit - overloaded traders
« on: May 09, 2019, 01:19:02 PM »
 What if we give traders cows or bulls

Suggestions / Re: Rules of engagement for adventurers in the wild
« on: May 07, 2019, 08:37:05 PM »
More difficult on the coding side I'm sure but what if tribal NPCs go missing/murdered their villages become more suspicious of strangers, or items are given a taken tag, for example you try and sell an axe to the wrong village old man and he like why do have my son's axe? And is that blood stained coat his too? Hey this guy killed my son get him!

Development News / Re: Who let the dogs out...
« on: April 27, 2019, 02:48:45 PM »
No idea how to code this, but, in my experience dogs territorial limit is more geographic, stranger approaches the house dog goes to alert with low growls and barks. Where as when out for a walk with the alpha they rarely bark and challenge because we are invading another's territory or are in no dog's land. I think unreal dogs behavior is appropriate when away from the homestead, however I think their agro needs to be increased in tactical maps that includes a player built building or shelter, such as auto agroing and chasing npc and animals a set distance from the house. As to signaling that something is ok perhaps shouting the stay command settles the animal down. I know at home in the real world I correct and indicate to my dogs not bark or growl or any number if other behaviors with a sit/stay command. Also super great if we could command dogs after agroing such as no stop you dumb mutt don't go chasing half a wolf pack alone while the other half uses me for a chew toy.

Gameplay questions / Re: Can't finish the ritual-quest!
« on: April 23, 2019, 12:13:42 AM »
It definitely is general sacrifice. Also it won't allow you to sacrifice silver unless certain conditions are met. You can not sacrifice silver at will, I know this because I tried after finding my lost animals after a robbers attack.

Oh yes oh yes. Hunting is my favorite task, and a companion who can skin will be so helpful in processing reindeer herds

 :) :) :) I look forward to seeing how you model the pain of the venom. And whether it's effects are greater for dogs. Dreams of snake leather boots

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