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Messages - Mati256

Pages: [1] 2 3 ... 5
1
Off-topic / Medieval food
« on: January 22, 2019, 01:55:43 AM »
Maybe not exactly the period the game covers but I have found this videos regarding medieval food and are quite interesting.

https://www.youtube.com/watch?v=WeVcey0Ng-w
https://www.youtube.com/watch?v=nPpWughBPc4
https://www.youtube.com/watch?v=i9RDaf8j2Yg
https://www.youtube.com/watch?v=Ertx8fZiuxA

Something interesting mentioned in the first video is that salted and dried food had to be boiled at least twice before being edible, that's something that could be implemented in the game. Right now we are mostly chewing that hard leather at least in the vanilla game.

Something else to keep in mind is butchering an animal at the start of winter. The cold stops it from rotting and you have fresh food the whole winter. I had never thought about that.

2
Off-topic / Trading Steam Cards
« on: January 19, 2019, 05:10:58 PM »
I'm looking for the card "King of the Forest" in Steam, I made a post in Unreal World's Steam Discussion Boards, so if anyone has this card hit me up there.
I have to trade: Shaman, Settler or Encounter.

Thanks.

3
Suggestions / Re: Allow dogs to fetch prey floating on water
« on: December 29, 2018, 04:25:24 PM »
Don't know how historical it is, but it's a great idea. Maybe you could buy trained and untrained dogs for this. And trained dogs would be more expensive. Maybe add a training system for the players in the future and when the option to sell animals becomes available, you have another way to earn a living.

4
General Discussion / Re: The story behind some human bones
« on: December 22, 2018, 05:41:59 PM »
I don't think there are random shelters in the wild, did it had an icon?
As for the bones, Humans and animals get killed all the time out of your line of sight and they rot and leave bones.

5
Development News / Re: Life hurts
« on: December 02, 2018, 02:23:14 PM »
Try to rest Sami, I hope you get well soon.

6
General Discussion / Re: Some way to play on-the-go?
« on: November 15, 2018, 02:26:18 AM »
Not sure about Android, but someone got it installed on a Windows tablet, not sure how it played.

7
Gameplay questions / Re: Seasoning
« on: November 14, 2018, 01:47:37 AM »
Yes, they all transfer, and mushroom effects too, so be careful.

8
Bug reports / Re: Woodsman won't cut it!
« on: November 04, 2018, 04:08:01 AM »
It might be that the patch doesn't apply tho those animals generated in the previous version.

9
Gameplay questions / Re: How to protect against ninja wolves?
« on: October 14, 2018, 05:07:09 PM »
I have had 6 or 7 Reindeer in a pen for a couple of ingame years now and never once was attacked. Now, what might have happened to you is that there was more than one wolf, they usually travel in packs, that's why they are so dangerous.

10
Off-topic / Happy People on Netflix
« on: July 29, 2018, 01:22:11 AM »
This documentary is on Netflix now, although it's the short version, I think the uncut version runs for 3 or more hours.
Anyway, it's an easy way to watch it if you haven't seen it already.

https://www.imdb.com/title/tt1683876/

11
General Discussion / Re: Testing ending in poisoning
« on: April 25, 2018, 03:02:16 AM »
My first time I used a Noadi in a stew and was tripping for days because I kept eating the stew. I then finally realized what that effect was. I never do Noadis because the effect is annoying.

12
Off-topic / Re: is there any Latin America people around?
« on: April 14, 2018, 07:04:59 PM »
I'm from Uruguay.

13
Suggestions / Re: New look of rain a bit hard on the eyes
« on: April 10, 2018, 04:22:04 AM »
It makes sense and it would tie in nicely with the improved climate effects we got some versions ago courtesy of Erka.

14
Gameplay questions / Re: Short Questions/Quick Answers
« on: April 09, 2018, 03:09:04 AM »
Has anyone figured out how bones are referenced in the game? I tried to create a carved bone using a "bone" and a "Stag bone" as reference but neither was valid. Ended up using a Brooche and setting the material as bone.

Just tested this: 

Code: [Select]
{Bone}
Seems to work fine: uses up a single bone (of any size).

I was asking for the base material, but thinking again I don't think it's possible to use a bone as a base material, like its not possible to use a piece of meat, but thanks.

15
Gameplay questions / Re: Short Questions/Quick Answers
« on: April 06, 2018, 05:28:29 AM »
what does work as seasoning? Tried salt but it does not seem to work

Bog Bean
Dogpipe
Sorrel
Clayweed
Lake Reed
Nettle

And might be more.

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