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Messages - Míriel

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Bug reports / Re: Tracks being modified by overlapping
« on: March 03, 2020, 06:43:28 PM »
  Hi, I attached an image to this post to exemplify the modification.
  At first, a small reindeer left the south to north tracks, later, a big wolf passed through some of them, in the intersection (directly northeast of the character) the wolf tracks were modified to small ones since the reindeer was a small one while the usual tracks (directly southeast of the character) remain the same. I don't know if that could be considered a feature since wolf and reindeer tracks are so different and the most recent track was the one modified not the older one. Also, I don't have an example of the renewed freshness yet but I'll try to find one soon.

  Just found an example of renewed freshness so I'm editing this post.
  The older tracks here are the elk's,  after being overlapped by the small wolf's tracks they returned to the very fresh state. I have the save file if needed.

  Hi Sami, since it's time for a tracking related update I thought I should report a minor nuisance.
  Sometimes when animal tracks overlap the size and freshness of the track is altered instead of displaying the mixed tracks message, it's a nuisance in the animal in the forest cover quest
Spoiler: show
that usually spawns a predator who can pass through the searched animal tracks and create a false freshest one
and when chasing an individual in a herd of reindeers of different sizes through a track filled terrain.
  I don't have a save right now but can find an example in one if needed.

Bug reports / Re: 3.61: Decaying food improved the quality
« on: February 07, 2020, 03:58:37 AM »
  I can add that this happens to skins too. I had a ragged wild boar skin that turned into a harsh one during a protracted tanning process.

Bug reports / [Fixed - persists in 3.61] Disappearing treasure
« on: February 02, 2020, 04:48:00 AM »
  Hi everyone, I think this bug hasn't been reported officially in the bug reports section (did a quick search for "treasure") but if it has I can remove or merge it with the original.
  I did a escort quest and received as reward a treasure location but there was none to be found in the two caves inside the region, only a random leather cuirass and a mother bear and her cub.
  I saw in some posts mentions of treasure disappearing after map maintenance and indeed it happened between the quest completion and me checking the caves so it may be the cause. I'll e-mail Sami the file after posting this.

Bug reports / [not a bug] Swimming fox
« on: January 22, 2020, 10:40:49 PM »
  I'm not sure if it is a bug or an unusual feature. Can foxes swim in the game? I saw a fox in deep water and later it came close to shore but got stuck before the edge, maybe because it couldn't pass the shallow water. I think it got to the middle of the lake when it was iced over and when the ice melted it didn't drown ???

  Thank you, PALU and Sami, for the fast replies. One of the things I like about Unreal World is that it emulates the impresivibility aspect of life very well, I've never seen a fox swim before. Also, I have the save of the fox stuck next to the shore if you would like to examine, Sami. 

  I read another similar report by Plotinus but I believe this bug is different because there was no message in the log about the skin being taken, only the usual starting message when you start the skinning process and the interruption message caused by full fatigue.
  At first, I didn't notice the absence of the skin in the inventory because I thought the carcass hadn't been completely skinned, later, returning with a trunk for a fire and trying to resume skinning I was warned that it was already skinned but the skin was nowhere to be seen.
  I'll send the save after posting this to help clarify the situation. 

  I thought I had kept the file but it seems I deleted it :-[. It's unlikely that I'll be able to reproduce it soon so I' ll just describe the situation as best as I can.
  When I accepted the quest the ice was still thick enough to walk on but right after the freshest tracks there was a former hole in the ice as if the animal had fallen and managed to climb, also, before the allotted time for the quest expired, the ice melted completely (I learned this because I thought the lack of standing with the spirits was the cause for the animal distrust then stayed in the area sacrificing everyday to fix it before I noticed that I could take the animal to the village in the zoomed in map).

Hi, I ran into something potentially buggy in the forest cover quest. The most recent tracks were in the already dangerous ice in the Seedtime month and once the animal appeared after the spell was performed it wouldn't follow me in the zoomed out map so I had to return to the village in the zoomed in map to complete it :'(. I have the save stored if Sami needs to examine it.

General Discussion / Njerpez in trouble
« on: October 23, 2019, 05:26:11 PM »
    I was hunting a Njerpez by moving carefully while hiding when I heard a cry for help: "I need a skinning tool!", after a few more steps I saw him circling a bird carcass and that indeed, he had no knife in his inventory. I wonder if I'd managed to talk with him without triggering an attack I might have traded him a knife like in that post I saw around the forum ???. He probably would have used it to poke me in the eye anyway :P.

    I agree they should try to recover some of the arrows especially in the case of the Njerpez, a couple of times when I got to them they had no more arrows and were easy prey to mine ;). Or perhaps they shouldn't try to hunt just any animal but one compatible to their abilities and weapons (in both cases they were hunting birds in flight with bow and arrow and only one made it after exhausting all their arrows).

Hi, I'm playing the 3.6 beta version on Steam and after the drying period there are more cords than there should be for the amount of prepared meat, based on the quantity I believe all the cords that were used to dry meat in that tile became available after the first batch was completed, to confirm this I will keep playing until the next batch is done and then update this post.

Indeed my guess was correct, after the next set of meat was done the amount of dried meat in the the tile increased but not the number of cords.

Hi, I'm playing the 3.6 beta version and the birch trees that had their bark removed appear as "(partially felled)" instead of "(barkless)". Is that a mistake or birches have thick bark and its removal makes them easier to cut down?

Suggestions / Re: Precautions against accidental fire setting
« on: July 17, 2019, 05:57:14 PM »
I'm baffled! Did you stack the bow with the arrows you used for a fire?

Yes, I dropped all my items in a pile before starting a heavy task and accidentally pressed F instead of G.

Suggestions / Precautions against accidental fire setting
« on: July 06, 2019, 12:15:59 AM »
  In my previous character I have accidentally set fire to my masterwork northern bow using my fine arrows as kindling :'( to prevent a similar situation I'd like to make a couple of suggestions: not being able to use arrows as kindling or to add a check similar to the one that prevents butchering before skinning, and to remove the possibility of setting fires out of sight.

Solved'n'fixed bug reports / Re: All forest reindeer are does, no stags
« on: November 24, 2018, 04:26:47 PM »
I've noticed the same, even the lone reindeer are does, never stags. I've also never seen young for the smaller animals but I'm not sure they were added.

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