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Messages - MilitanttiTalitintti

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I believe I discovered it when I was reading and browsing various sites about Finnish prehistory on the interwebs, sometime in 2020

Development News / Re: Sami, Erkka and master Lassi
« on: April 11, 2023, 11:37:43 PM »
Will smithing eventually be implemented as a player skill too?

Does this require the beta version to work?

Mod Releases / Re: ModernNorseman's Portrait Mod 1.0 (AI Portraits)
« on: December 16, 2022, 02:57:43 PM »
Nice work! I'll have to include this when I get back into URW. What you showcased look better than what I generated.

Mod Releases / Re: [3.71][3.63][3.62] URWCharacterMenu v1.0.4b
« on: August 31, 2022, 07:52:25 PM »
It eventually did clear itself, just took a long time!

Mod Releases / Re: [3.71][3.63][3.62] URWCharacterMenu v1.0.4b
« on: August 24, 2022, 04:59:06 PM »
When I used this program an injury of my character turned into a permanent "vague ailment" which I'm not able to heal in-game, nor remove with the program because it keeps giving error messages whenever I mouse over it.  :-[

Mod Releases / Re: [Tool] Character Designer v1.1.0b
« on: August 16, 2022, 12:11:42 PM »
Sprites for fur shirts and the various weapons would be a welcome addition! Perhaps also BAC's various apparel if anyone feels inclined to make them.

General Discussion / Re: The Exile Challenge
« on: August 14, 2022, 08:28:26 PM »
This is so hard! Getting clothing would help.

Off-topic / Re: UnReal World Mobile Controller app for Android Devices
« on: April 17, 2022, 02:33:41 AM »
EDIT by Erkka: I split this reply from the development news section, for this was posted to a 2 years old thread. Resurrecting old dev news is not encouraged for the sake of the new readability. For comments and deeper discussion about (old or new) development posts it is better to start a new topic. Also, since this is not strictly related to UnReal World, but an accessory Android controller, I decided to move this to the off-topic section. (I was also considering the general section, but since the actual information content of the below comment is rather low, I thought off-topic to be most fitting)


The original post:

I can't say that I really enjoyed using it rather than the keyboard.  :-\

Mod Releases / Re: [3.71] [3.63] URWSSSelector v1.0.3
« on: December 19, 2021, 11:41:24 AM »
It might've been because I didn't run it as administrator. I rolled for my start the traditional way. I'll give it another try later.

Mod Releases / Re: [3.71] [3.63] URWSSSelector v1.0.3
« on: December 16, 2021, 08:50:19 PM »
When I try to use it in the world location menu it just tells me "Unreal world not found running. Closing URWSSSelector."

Modding / AI generated portraits with
« on: December 16, 2021, 07:59:32 PM »
I came across this interesting website called a few months ago. It generates human portraits, the looks of which are based on your text input.
I had the idea yesterday to try and make some that would in my opinion fit in URW, and put them in. It works! Though it took me a lot of attempts to get portraits I was pleased with.
Replacing the existing portraits isn't necessary; name the image file like the other portrait images in truegfx are just with the following number, like east8. The image may need to be resized to 200x200.
The downside is that there is a small watermark at the image's bottom right corner, however if you wish you could crop it out. It doesn't bother me though.

In case anyone feels like creating a pack of portraits and uploading it here, Artflow fortunately has no issue with it. They state the following on their website:
Can I use the images from Artflow in my project?
Yes, as long as you attribute Artflow. All images are licensed under CC BY.
All content created on the Platform is licensed under the most accommodating Creative Commons license **CC BY** that allows both commercial and non-commercial use, including derivative work, as long as you attribute Artflow. This does not however cover the right to use someone's likeness for other than editorial use (see below).

Thanks! I'll have to try it out for myself.

Do you think it's stable enough to use for a new character campaign? :)

I like it! Hope to see you finish it.

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