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Messages - primuspaul

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Gameplay questions / Re: Robbers ruin my early game
« on: March 30, 2018, 09:42:30 PM »
Only extreme characters can take on robbers single handedly without resorting to extreme tactics.

A basically unarmored suicidal character has to be extremely lucky to wipe out a Njerp village without getting hit by bow wielding ones, or run down and get pinned by civilians until the warriors show up. Of course, it's not particularly hard if you're using extreme save scumming, but that's playing UrW in a way it isn't designed to be played, and thus isn't balanced for. A very fast character can use speed to whittle opponents down to wheezing bags of exhaustion, but still can't outpace an arrow (although bow wielders can be kept at a safe distance, you need to go in for the kill at some time).
In that particular case I actually managed to take out the village on a first try. As soon as a Njerp sees you, you just start backtracking and counterattacking. I almost always land a good hit to an enemy the first counterattack, provided I'm not badly injured or weighed down. The thing about Njerps is they always seem to rush you when they see you. As long as you only retreat by walking and only attack by counterattacking (with the exception of a few javelin throws), it seems you never accumulate any fatigue. That means all the Njerps will be tired when they reach you.

Of course I will repeat that you absolutely need great Spear skill, which isn't hard with a Kaumo. I think I had 80%.

I don't remember what I did with the bowman that time. Maybe that particular village didn't have one. I do remember their attack was a bit disorganized with some Njerps fleeing and others attacking. They never did surround me because every single move I made was backwards (and anyone who caught up with me ate a javelin counterstrike). They really only gain on you while they're fresh. Once they tire, their running speed slows below your walking speed.

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Gameplay questions / Re: Robbers ruin my early game
« on: March 30, 2018, 03:52:44 AM »
@Kaleva

    I recall once i had a streak where my characters always were getting robbed.
Some young ones and others with more in-game time as well.

   Once i got robbed 3 times while travelling straight south. The third time they said to me something like "You've got nothing worthy, so go away quickly".

   Most died over starvation and the rest seriously wounded trying to fight.

   The point is that i stopped playing the game for a while and then played it back.
   Got more than ten characters since then in many areas and different "professions" as well. No sight of robbers.

Edit:
 
Spoiler: show
Also facing death is something that changes over time. The first times i played i got really upset when my character died. It seemed a lot of effort for nothing, just a simple page in the ancestors that didn't reflect all the energy i've had spent on the character.
  Then, after a while, you realize that death is part of life, part of the game. It's great that the game doesn't have Save & Load stuff. You could have lost a great cabbin, masterpiece objects, a lot of skills upgrade, etc, etc, but you take it differently. Mostly learn from them, that fight back 5 robbers it's quite suicidal or that going after an sleeping bear could end with a lucky hit in the head and a brand great bear fur or it's the recklessly thing you can do. After a while each character's death it's part of their story. There will be great characters to remember, and others not so.

  Finally, you could do as previously advice, get a back-up folder each time you quit the game.

You should be able to handle robbers if you take spear skill. Then just make some javelin as soon as the game starts. I did this and was actually able to clear out a Njerp village with barely any armor while starving no less.

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Gameplay questions / Re: Robbers ruin my early game
« on: March 29, 2018, 05:37:38 AM »
How do you get "robbed?" Is that a special mission event? I encounter, Finns, Njerps, and foreign traders on the overland map. Only the Njerps are immediately hostile, and even then not always.

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Gameplay questions / <taken> tags on food taken from Njerp village
« on: March 29, 2018, 05:35:11 AM »
I was raiding a Njerp village, but this time I guess I missed a Njerp and only killed it after I had already taken some of their food. Now it's marked <taken>.

What effect does this have? Does this hurt my unity or relations with non-njerps (Finns)?

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Compatible with previous beta version saves?

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General Discussion / Re: My challenge
« on: March 27, 2018, 02:40:20 AM »
I think the biggest hurdle I've encountered in self inflicted challenge is to never use or view the overland map.
Do you mean the fast travel map or the F6 map?

Yes no world view (f6) and no travel map (enter)
Sounds tedious more than anything.   ???

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General Discussion / Re: My challenge
« on: March 26, 2018, 07:14:57 AM »
I think the biggest hurdle I've encountered in self inflicted challenge is to never use or view the overland map.
Do you mean the fast travel map or the F6 map?

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General Discussion / My challenge
« on: March 26, 2018, 06:44:37 AM »
I always thought trading with the Finns was a bit "gamey" and tedious, so I started a new challenge.

1. Winter start
2. Custom character
3. Scenario: Hurt, Helpless and Afraid
4. Starting location: Njerpez territory or as close to it as possible
5. Misc rules: NEVER allowed to interact with Finns. Can interact with traders and Njerpz, but only violently (no trading).

Anyone ever try something like this? It's a lot more "survival"-like than starting in Finnish territory and trading with Finns.

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Gameplay questions / Witnesses/aggression?
« on: September 26, 2017, 08:32:49 AM »
What are the implications of attacking lone targets, like Driik adventurers or traders? Am I safe as long as I don't leave any witnesses/wipe out the entire group?

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