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Messages - Adamsor

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Bug reports / Re: UrW crash when firing arrows
« on: November 05, 2020, 11:18:17 PM »
Thanks! I've sent mail along with video as I was able to reproduce the bug.

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Bug reports / UrW crash when firing arrows
« on: November 05, 2020, 07:57:31 PM »
I have encountered the same problem multiple times so I though it's good idea to post it here. During "bow training" (repeatedly firing arrows to train bow skill) it's possible to crash the game (probably due to fast key pressing). I will supply here application related information but I can send whole log (like system version, more memory info etc.), just not publicly. I enclose it in file as it exceeds maximum number of characters allowed.

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General Discussion / Re: What's Going On In Your Unreal World?
« on: November 02, 2020, 05:06:16 PM »
That's fine, settlements reference can be a minor bug. But that pesky thief was still wandering around my traps. Once I caught him red-handed there was no mercy. He killed fox inside my trap and fortunately for me that made him very tired. After piercing his neck and smashing his arms he became perfect short-term trainer.

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General Discussion / Re: What's Going On In Your Unreal World?
« on: November 01, 2020, 11:09:08 PM »
Today I encountered robber and liar...

When I was checking my traps I immediately noticed one of them is triggered without prey inside. Human tracks were leading from it. After following those tracks I discovered "adventurer" as he introduced himself. Shocked I started conversation and he told me about Driik village. I checked my map and I was shocked that Driiks went all down to the Islanders territory but that had to be checked out. Instead of killing him I took my punt eager for new discovery. I knew two villages in that region so it wasn't hard to locate. Though after scouting rest new lands I found no Driiik village and now I'm standing bamboozled in my punt.

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Today I had very similar thing with reindeer. It started approaching me while I was standing still (I was not hiding) and I was able to strike it with my javelin in the skull at point blank range.

What I was doing before is that I managed to split reindeers on a road. I noticed before that reindeers that run away eventually try to meet up with others. While in the forest it would be impossible for me to keep up this state, on the road it was quite easy to scare them off. My guess is that maybe after some time their behavior changed and one of them tried to push its luck.

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Gameplay questions / Forest maid clothing
« on: October 27, 2020, 11:02:47 PM »
Spoiler: show
After doing forest maid quest there is following note:
Quote
"There are rumors of their most dearest being rewarded with clothes that never wore out, but I wouldn't know about that".
So it happens that during doing this quest I've managed to receive such clothes - fine embroidered nettle shirt. But after falling from tree it got damaged a little. So rumor about receiving clothes is true. Is the other part not or is this a bug? I'm a little bit confused so I'm writing it here, hopefully it's right forum section.

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Thanks for adding me as contributor :) .

I just noticed strange thing. Staff-bow can be used as staff for purpose of crafting bone javelins. This is not the case with standard northern spear. Thus it's possible to make higher quality javelins at expense of time and resources. But more importantly it can lead to losing good item during crafting. My guess is that the name is the problem.

I have one more issue with digging clay from sea shore. Even when I'm in sea I cannot dig clay due to fact that tile I'm in is named "Sea" instead of "Water". Changing tile requirement in file fixes this issue. I'm just wondering that maybe on sea shore both tiles are possible? For purpose of photo I'm not standing in water as it's cold but it shows tile name.

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Update


Started as going through to add the + item into the code where descriptions where given. While most were okay there were instances like those in posts above where people new might not know what base items are. So I added the + to all 'something' lines in the DIY

While doing so I also spotted some typo style mistakes including issues in the clinkered punt for the medieval drill having { } instead of ' '

A user above just asked about antler strips and it seems that is a call to a removed item so I have changed it to a general weight of antler bone.

MAC Users:
If you fixed your graphics be sure to keep the fixed graphics as these are still the original truetiles.

The request for fixed tiles for MAC to be posted is still present as I dont have a MAC to test them with myself.

caethan tip worked really well (ImageMagick installed via homebrew). Only thing worth noticing is that alpha layer should be changed only on BAC files excluding rest of the game files, otherwise snow appears to be green and there're possibly more side effects. I attach changed files as requested.

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