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Messages - wolfman00

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Suggestions / Use spruce twig to cover/erase tracks in snow.
« on: September 21, 2018, 06:11:50 PM »
Like the title says.... i would like to 'apply' a spruce twig to cover/erase tracks in the snow. Seams like a logical thing to to. Not terribly helpful unless enemies are following you via tracks (not sure if this happens in-game though). Mostly useful to clean up an area of old tracks.

Bug reports / Re: Empty container and loose contents
« on: August 30, 2017, 05:43:39 PM »
@Privateer Can you post up a link to that Quiver mod? I would like to have a look at it.

Suggestions / Containers update request
« on: August 22, 2017, 01:21:05 AM »
This is an official request to be able to retrieve the contents of containers without losing it to the spirits.

See here:

Bug reports / Re: Empty container and loose contents
« on: August 22, 2017, 01:17:31 AM »
@PALU Thanks for clarifying that it wasn't a mod issue, i wasn't sure.

Shouldn't this be something we request Sami update for one of the future versions? Would it be too much to ask that when i put 10 meat cuts into a container and then empty it, 10 meat cuts come back out? Seems like a valid request to me. Liquids of course would be lost (poured on the ground). Quality of various items in the container could be handled by maybe taking the average or something and storing it in a variable. I am just brainstorming on how to handle this problem. However it is handled (if it is handled) i think it would be a nice addition to the game.

Bug reports / Empty container and loose contents
« on: August 21, 2017, 06:46:09 AM »
I am using Buoidda's mod (, i have built a birch bark basket, filled it with dried meat, empty it and loose all the meat. Shouldn't the meat be on the ground or in my inventory when the basket is emptied?

Modding / Re: Current version mods?
« on: August 20, 2017, 05:55:29 AM »
If you are looking for some added realism i would recommend this one:
Buoidda's Crafts

I just found out about it and have been trying it out with version 3.40. So far it works as expected (bug free) and i must say it is my favorite mod so far!

Suggestions / Re: Birch bark for crafting
« on: August 20, 2017, 05:50:01 AM »
@caethan Thank you! Nothing like a good ol' birch bark bandage to stop the flow of blood... :P

Suggestions / Re: More images of people
« on: August 18, 2017, 06:51:22 PM »
This is awesome! With so many good looking females, i may have to make one as my next character!! Thank you!

Development News / Re: Midsummer greetings and pictures
« on: August 18, 2017, 07:34:35 AM »
I always enjoy seeing pictures of beautiful Finland!

Suggestions / Re: Birch bark for crafting
« on: August 18, 2017, 06:47:43 AM »
I think this thread hits on a very important point. Some people think something should be in the vanilla version of the game while others would disagree. That is EXACTLY what modding is for! Modding allows everyone to have, more or less, the game that they want.

Also, modding with URW is as easy as copying some text files into your game folder. You don't need to know how to create the mods, you just need to download the text files or create a txt file and copy/paste. Then with very little effort your/my game has the features of choice.

I personally love iron working, and so EVERY game i play has "rain's iron mod".

@caethan: Thanks for posting the Birch-bark mod items. That is something that i have been lacking in my current game but was too lazy to look around for a mod, and way too lazy to write my own..... haha, then what i need just appears... like magic. Thank you!

Birch bark bandages are really what i want though, i guess i will have to write them in....I really don't have a lot of clothes or hides for bandages at the moment....

Suggestions / Re: Injuries and maiming
« on: August 17, 2017, 06:08:03 PM »
That is a great article! Saving that. :)

What maybe cool is to have a setting to adjust the realism of in game damage. If a player wanted to play with severed and maimed limbs they could turn the setting to the max.

Suggestions / Re: Animal Husbandry
« on: August 17, 2017, 09:08:46 AM »
Yes, a lot of good and interesting points. I, for one, vote against the bloodstains.... I rather enjoy butchering animals on my bed.. thank you!

Turning milk into butter and cheese i believe is possible now with the modding system. Although, someone with more knowledge of the intricacies of modding would have to verify that. Pretty sure it's possible though....

I think animal husbandry in general would be a great addition. But, for me, most interesting is the thought of catching wild birds and taming them. Currently, you can find bird nests with eggs, so maybe it would be possible to have a steady supply of eggs from tamed birds (and feathers for arrows?).

Then once eggs are a steady part of ones diet we need scrambled eggs with сала / bacon!! Yum!

Suggestions / Re: Animals eat garden
« on: August 13, 2017, 08:23:11 PM »
Ah, that is good to know. It sounds as if animals play a more realistic role in the latest version of the game than older versions. I haven't gotten around to growing a garden in this version so i couldn't say for sure. I was just concerned.

I am glad to know that fences will keep the elk out, as for the badgers, birds and other pests.. i wonder if tying a dog to the fence would keep them out?

Suggestions / Re: Unrealistic AI
« on: August 11, 2017, 11:02:10 PM »
Yes, i agree, updating the AI simulation would be amazing and would really add alot to the game play fun. But.... doing an overhaul of the AI system like this would be a CONSIDERABLE amount of work. I think these updates will make it into the game eventually, but you have to understand that Sami is primarily the only developer and he does this with donations. If you really really really want this to happen i would suggest you throw Sami some squirrel hides....I am not suggesting that you can pay Sami to add in whatever updates to the game you like, or code for pay. What i am suggesting is that a happy and well fed game developer is more likely to... well... develop (updates, changes, and expansions).

In general, i agree completely. I want these things too, and i think they will happen, but patience is a virtue.

Suggestions / Animals eat garden
« on: August 11, 2017, 10:43:04 PM »
Hi guys!
So, i haven't posted anything on the forums for.... hmm... a few years. I guess my account got deleted from lack of use.... haha... i guess that will teach me to write more and read less... or something.
Anyway.... i don't know currently in the game how much animals are attracted to or eat player or NPC made gardens. But, i know from experience that animals in the real world are quite a pest when it comes to growing a garden. Maybe not everyone who grows a garden has as much trouble with animals as i do, but the basic principle is the same. I do believe that in the game you can use turnips to bait a pit trap for elk... it seems as if also elk would be QUITE attracted to eating a persons turnips out of the garden. This also would apply to vegetables and plants that are not ready for harvest. Animals are quite attracted to the young and tasty leaves. Rabbits, elk, squirrels and some birds in addition to other animals could be more of a pest in the game. In order to protect your harvests from such beasts, i think the first step would be to build a fence around the garden. For more drastic measures, positioning some dogs around the perimeter or some other means maybe necessary.

Anyway, just my thoughts and i love Unreal world!

Oh, btw... the new quests are awesome! I got one where i have to strip naked and stand on a rock in a lake to speak with the water spirits! COOL! I should have told the old sage who gave me the quest that, "Hey dude, i already strip naked and bark at the moon in the middle of a lake." .... but, now as an added bonus i can talk to water spirits!... haha

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