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Messages - garettzriwin

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Gameplay questions / Re: Fur protection/warmth values
« on: August 23, 2017, 05:37:09 PM »
I don't think there is any, so far I can only tell you that all you need for torso and leg armor are 2 bear furs made into all possible clothing to get maximum protection, rest probably easy to fill with bear leather and some iron cowls/helmets.

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Gameplay questions / Re: Short Questions/Quick Answers
« on: August 17, 2017, 11:18:37 PM »
How training cap works right now? Is it some invisible xp bar with set max xp cap like few years ago, or its restricted to 1% per day or something like that?

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Gameplay questions / Re: Short Questions/Quick Answers
« on: August 14, 2017, 09:48:49 AM »
I've had at least one case of hypothermia where my character started to get confused from the cold.
Its warning you will die very soon if you don't get warm. I don't think it does debuff us somehow if sweating does not though.

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Gameplay questions / Re: Short Questions/Quick Answers
« on: August 14, 2017, 07:20:21 AM »
Where debuffs from sweating start and how big are they? Are there any debuffs for cold temperature except being woken up during sleep and frostbites in more extreme cases?

5
From what I remember, not seeing opponent that is attacking you, gives them 100% chance to hit in meele, high stance with shield removes ~half of our eyesight for protection against projectiles. My questions are - how ranged combat vs eyes work in this case, only possible hits to eyes are blocked where our sight is blocked or protection is bigger? And how meele will work? Will enemies hit me 100% of the time there?

Also I remember celling counts as outdoors, and I vaguely recall one of updates changing how temperature work a lot, does my cabin need to be 100% hole free which excludes having cellar inside? I remember that wild animals will steal food, so I could make at least one additional room for cellings so only robbers would be birds.

6
Gameplay questions / Transparece, building village?
« on: August 07, 2017, 05:58:53 PM »
So I played UW when game still had older sprites and there was only one kind of pattern for tracks. I remember later, with new temperature system and new sprites, more patterns were added which made hunting by lone chase pretty annoying for me, when I had to chase in forest, because tree tiles would hide some tracks on tile above from me or made them hard to spot.
I might play UW again in some time and I would like to know, if it is possible to somehow decrease visibiliy of multi-tile sprites? Going pixel hunting after every tree to look for tracks seems pretty bad solution for me.

I also wonder, is it possible now to build small village yourself and convice or somehow trick villagers that joined you o stay in your locations?

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