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Messages - JP_Finn

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General Discussion / Re: How far do you travel at start?
« on: October 11, 2021, 05:28:55 PM »
Sometimes not at all. I start my toons in Spring and need to get some firewood, shelter et cetera for the possibly lethally frigid nights.
I like to set a camp by lake or river, get basic survival things done; shelter, LLTs nearby, waterhole, firewood. Fish, and/or hunt for food and hides. Often fish, hide work or make crafts end of the day. Things that don’t need daylight.

With few days/week food supply, start looking for villages, and homestead locations. At this point, the traveling might take the character across the map. Can’t wait too long for this trekking though, lakes and rivers will thaw and that gets annoying, fast.

General Discussion / Re: What's Going On In Your Unreal World?
« on: September 27, 2021, 09:53:03 PM »
Skerry, or rock in water, in rapids or sea tile is safe for storing almost anything. Ravens can still nibble foodstuffs.
Regular rivers and lakes do freeze.. then anyone/thing could walk right to your stash.

But having duplicates (tools, weapons, armor&clothes) at various alternative locations is good option.

General Discussion / Re: What's Going On In Your Unreal World?
« on: September 26, 2021, 08:19:04 PM »
Just finished my cabin, and while proudly admiring it I noticed for the first time the address:

Appopera, or "Gapingrear".


Hopefully that’ll scare robbers from approaching...

Fire starting was previously under SURVIVAL skill (as was building shelter and cutting hole in ice IIRC)
I recall them being reallocated under COMMON (hole in ice might be under FISHING) mostly.
If memory serves, it was done to simplify the early game. After few seasons, the skill was high enough.

As for guaranteed fire or nearly so, using any era correct method is prone to fail due fatigue, rain (dev plans also list wet clothes, firewood; which can stump ones fire starting)

Flint is NOT common in the area, other chert, and various suitable stones exist. I’m not certain the game needs to add different minerals either (that’s Tarn Adams’ game territory)

So in essence the fire starting kit would be “2 branches” or improved fire starting kit “rock and any metal item” and then one would need to collect dry lower spruce twigs, bitch bark, hanging lichen, or dried bast pulp from alder/willow/rowan/etc

(Firestarting is easy with dry kindling, regardless of the heat source. And nigh impossible with wet kindling)

Gameplay questions / Re: Tips, Tricks, FAQs
« on: September 25, 2021, 11:58:13 PM »
I’ve experienced robbers pulling items from adjacent tiles. But I’ve not witnessed random woodsmen, traders pulling items.

General Discussion / Re: How to avoid boredom
« on: September 22, 2021, 11:52:34 PM »
That’s what auto spellchecker renamed you as.... now it’s fishing rods and hooks?  ;)

General Discussion / Re: How to avoid boredom
« on: September 22, 2021, 04:35:40 PM »
Visit every village and settlement.

Collect every type of masterwork knife and axe.

Run organized raids to Njerpez land.

Grandmaster (non-physical; climbing, swimming, stealth, skiing) skill. (No spoofing, no throwing swords, et cetera)

Play as Koivulainen or islander, in anywhere a random start places you.

I need rods(ineedcords) cabin network is a good project. I often do few winter locations and few summer locations. With stocked shelters on the way.

Mod Releases / Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
« on: September 19, 2021, 06:29:13 PM »
Not that much back actually, the previous versions are/were on the old Invision forum. I recall Erkka posted another repository too few months back (maybe around April-May?)

Mod Releases / Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
« on: September 19, 2021, 04:24:48 AM »
As (if, for other subscribers) you’ve bought the Steam version of the game, you can contact Sami/Erkka for “Lifetime supporter” status on this forum. Then simply download the standalone version you need. And keep your Steam setup as is.

Suggestions / Re: Putting Out Fires
« on: September 17, 2021, 09:48:07 PM »
The post was on old version, back in February. Kicking fences doesn’t work anymore.

Might want to compress and send Sami the savegame for analysis.

Write a start up Apple script by adding the Fn key toggle:
Code: [Select]
--Check if GUI Scripting is Enabled
tell application "System Events"
    if not UI elements enabled then
        set UI elements enabled to true
    end if
end tell
--Enable/Disable "Use all F1, F2, etc. keys as standard function keys" option in Keyboard & Mouse Preference pane and close System Preferences
tell application "System Events"
    tell application "System Preferences"
        reveal anchor "keyboardTab" of pane ""
    end tell
    click checkbox 1 of tab group 1 of window 1 of application process "System Preferences"
end tell
if application "System Preferences" is running then
    tell application "System Preferences" to quit
end if

And then start the game:
Code: [Select]

open application “UrW”

And then after the application exits, run the top part of script again, this time toggling the Fn off, which is exactly the same.

DISCLAIMER: I’m not on my Mac to actually test or post the whole script “turnkey” style.
IF I remember, I’ll see if can make it so...
DISCLAIMER 2: switching between apps while the game is running, the Fn controls will be inverse, e.g. volume up / down would require holding down Fn, then pressing F11/F12 (or what ever the keys are for volume control)

I’ve not met FTs with high value goods, that I’d want or had furs with me. (Should have put a save a side really)

When you ask the trader, what he reckons would be fair deal, does he list X of the furs, or does he state “I don’t think you have enough valuable goods”(sic)

General Discussion / Re: RIP, Bul
« on: September 09, 2021, 03:52:26 PM »
My method is still different from that;
1) mark location on map
2) head to the cabin
3) pick up a punt, paddle and woodsman’s axe
4) head over to the drown carcass
5) slowly & steady, cut your way to the carcass traveling in the punt.
6) drag the carcass to the shore
7) process the carcass

Gameplay questions / Re: Have you bought a hunting horn?
« on: August 17, 2021, 12:00:35 AM »
I’ve not looked for hunting horn to buy.
Usually, as in nearly every character, get them from Njerpez. @Tom H: Solo guys in 3.62 did drop them, and did still in 3.63. Raiding their villages wasn’t/isn’t necessary.

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