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Messages - Dynggyldai

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1
Development News / Re: Blacksmith NPCs and ordering their products
« on: March 06, 2023, 04:19:32 PM »

Eg. "Make me a finest sword you can!" or "I'm okay with an any ordinary axe."
We're likely giving blacksmiths a level of expertise, so that all of them can produce at least decent quality items, some can produce fine, and some can produce masterwork. And the player character can then define what quality item they are after with their order - and will pay accordingly.


In Real World I once asked a blacksmith dealing with advanced stuff like damascus spears, chainmail, ram's head pommels on knives to make me an ordinary carving knife and he refused.

2
Development News / Re: Blacksmith NPCs and ordering their products
« on: March 05, 2023, 04:54:04 PM »
Great! Could villages loaded from old saves eventually get these blacksmiths? I mean, I have an old save from version 3.62 and the villages loaded from there still have gender-neutral kids and sauna scoops.

3
Gameplay questions / Is there a quest to clear Njerpez invasion?
« on: February 22, 2023, 04:41:19 PM »
There is a recently spawned Njerp camp inside the Kaumo. I'm planning to clear it anyway, can nearby Kaumolais villages give me rewards for it as a quest?

4
Off-topic / Re: 'Asentokuusi' - simple shelter under a leaning spruce tree
« on: February 20, 2023, 11:36:27 AM »
Apologies, your handle put me in mind of a Welsh person!

Dynggyldai is actually in Tuvan, it means something like "good-for-nothing". I can pronounce Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch though, so close enough. Still easier than Hungarian :D

5
Off-topic / Re: 'Asentokuusi' - simple shelter under a leaning spruce tree
« on: February 19, 2023, 09:47:40 PM »

As a contemporary urban person, I either take a rainproof shell with me, or I think twice about which doorway to use as shelter.
Even if it's not occupied by someone else, when the door within an arm's reach to me (since I'm in the doorway) opens, I have not enough time to react to whomever or whatever (dogs WILL "protect" "their" doorway from me) comes out. Even people will most likely inquire me about what business I have in their doorway, and a polite inquiry in these parts often starts with a death threat, or at least a juicy insult, regardless of weather.
So an "urban asentokuusi" like that involves knowledge of the area, knowledge of the doorway/building (I might be able to even enter the staircase of a large tenement, no one will ask me wtf I'm doing there - but these places house a lot of people, so some of them are going to be troublesome, also these staircases tend to be really tight, so no reaction time against an attack), knowing how to talk oneself out of these "polite inquiries" and self-defense when things get hot. Usually getting a little wet is preferable to all this stuff, so knowing how to guess whether I'm going to get soaked out in the open or just a little wet is important too.

I take it you're from Cardiff?   ;D

Can see why you prefer the peace and quiet of a Finnish forest.

Budapest bruv...

6
Gameplay questions / IRL combat tricks implemented?
« on: February 18, 2023, 11:17:18 AM »
So my character was fighting a very tired Njerpeziläinen. Njerp kept consistently blocking my spear attacks to the body with his roundshield, so I thought I would kick him in the leg to make him lower his shield and then get a thrust to the head. I think I got a critical hit because I nailed him in the eye, knocking him unconscious and bleeding.

So is the classic high-low trick implemented in the game? Or was my Njerp just holding his shield CENTER, being unable to raise the shield to cover his head?

7
Off-topic / Re: 'Asentokuusi' - simple shelter under a leaning spruce tree
« on: February 17, 2023, 01:51:59 PM »
And I did not take it as underrating either =)

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Off-topic / Re: 'Asentokuusi' - simple shelter under a leaning spruce tree
« on: February 17, 2023, 01:28:32 PM »
The question was posted as a comment to old development news. We encourage everyone to reserve dev.news for Sami to post announcements and news about the game development, for there are other forum sections for other discussions. So I moved this to off-topic.

And then  the actual reply; I did a quick search in YouTube but couldn't find an exact match. Maybe I could try to make one myself once the snow is gone.

I'm not sure if it will work so well with a pine trees, if you need it to protect from rain. A spruce / fir tree thick with branches would do.

EDIT:

Here is an article in Finnish, with some pictures. Using the ancient concept with modern equipment.

And a winter version video.

Neither of those demonstrate a protection from rain, yet the idea is the same. And both of the links show the most simple way of doing it: just finding a spruce tree with low-reaching branches, so that you can shelter under them. As a person who grew up in the Finnish countryside all of this appears so commonplace and self-evident for me that I didn't even realize this could be seen as "a skill", hehe. Well, but the improved version of asentokuusi is just to fell another spruce tree so that is doesn't collapse to the ground but leans to another tree. For a countryside kid this feels about as intuitive as sheltering for rain in a random doorway probably is for contemporary urban people. Anyway, I try to remember this, so that I can test and try to shoot a video once we have summer conditions.

Thanks, it's not so self-evident to me since conifers are rare here (basically no spruce in the woods, only in gardens and parks, pine can be seen sometimes in groups) and I'm not familiar with how exactly this concept is better (or how to *make* it better) than just squatting under a tree as protection from rain, wind, cold, or animals. The links show just sitting under a tree which is self-evident to me.
Just felling a tree safely (especially with just an axe) is a skill in itself, felling it so it makes a shelter even more so. In fact, I would say it's multiple skills involved: knowledge of trees, knowledge of shelters, and knowledge of felling a tree (also knowledge of the felling tool).

As a contemporary urban person, I either take a rainproof shell with me, or I think twice about which doorway to use as shelter.
Even if it's not occupied by someone else, when the door within an arm's reach to me (since I'm in the doorway) opens, I have not enough time to react to whomever or whatever (dogs WILL "protect" "their" doorway from me) comes out. Even people will most likely inquire me about what business I have in their doorway, and a polite inquiry in these parts often starts with a death threat, or at least a juicy insult, regardless of weather.
So an "urban asentokuusi" like that involves knowledge of the area, knowledge of the doorway/building (I might be able to even enter the staircase of a large tenement, no one will ask me wtf I'm doing there - but these places house a lot of people, so some of them are going to be troublesome, also these staircases tend to be really tight, so no reaction time against an attack), knowing how to talk oneself out of these "polite inquiries" and self-defense when things get hot. Usually getting a little wet is preferable to all this stuff, so knowing how to guess whether I'm going to get soaked out in the open or just a little wet is important too.

9
Off-topic / Re: 'Asentokuusi' - simple shelter under a leaning spruce tree
« on: February 17, 2023, 09:42:01 AM »
Is there any how-to video of someone making it in real life? I can't find it anywhere. Does this work in real life with pine trees? Anyways, I have never seen anyone even mention this before but seems like a very important survival skill, as it's the simplest shelter I've ever heard of.

10
Off-topic / Roe skull rite in Real World?
« on: February 16, 2023, 09:07:59 PM »
My first thought was "ah, that's why there are so many roes running around" then I realized it's not a bear skull and it's not UnReal World.
Looks like someone from the nearby squat village felt a little dark kvlty. Or just wanted to keep the pedestrians away. Though I think the huge amount of litter around that path is better for that purpose...

11
Gameplay questions / Re: Hemp cord experiment
« on: January 09, 2023, 10:37:22 AM »
Yeah, withes are very useful, I think I used them to make a raft (in game). Too bad there is no hemp cord, I have made wild cords from yucca and elder bark while hemp seems so much superior (in real life). Next up I'll try nettle (in real life), it's probably trickier due to its stinging spikes. I think I tried making a recipe for hemp cord back in 3.50 (in game) and got stuck because I think when harvesting hemp it doesn't yield fibers. Considering your username, if you know a working recipe for hemp cord that's also somewhat realistic (like you harvest the plant, the plant should be processed into fiber (throughout the year), leaves (only in summer) and seeds (only in late summer when they are ripe) while fiber could be used to braid cord which should be somewhat time-consuming), please don't hold back ;) .

12
Gameplay questions / Hemp cord experiment
« on: January 08, 2023, 11:22:32 PM »
Are hemp cords implemented in UrW yet?
Today I found some dry hemp at the side of the woods so I decided to test how it works in Real World. I made this in like 10-15 minutes and it's surprisingly strong, stronger than some store-bought cords of the same thickness. Definitely enough to hang a kilogram of meat for smoking or drying, I will test with bigger weights later.
While I have done this before with other plants, I'm not an expert and hadn't made wild cords for like 7 years. So a starting character from UnReal World could probably make it too as long as they have enough herblore to identify hemp.

13
Stories / My dude's fellow tribesmen stole ALL THE SMOKED FOOD
« on: January 12, 2021, 11:03:22 AM »
Is this normal, or some borderline bug? I came to pick my smoked meat (about 40-50 cuts of elk) less than 2 days after it was supposed to be done.
Anyway, looks like I will have to warm up on them before I go for the Njerpezit, will killing them worsen the reputation of a nearby village? Or will it make the spiritworld angry?

Oh, it seems like stories here go deeper, not just two lines of roleplaying some game event.
Anyway, my character was born to an abusive, drunkard "gold digger", wandering around the Kaumo to get laid for ale, mead, psychedelic mushrooms, a place to stay in, and scraps of meat. He would be used to do menial tasks, and would always get into fights because all the others knew his mom would not stand up for him. One time when he asked his mom and her partner why they hate him so much, he would be knocked out and then thrown into the village's pig pen as fodder. However, he only pretended to be unconscious, so he fought the pigs off and even ate part of one. So he and his mom would be forced out of the village, but she knew a campsite to stay at. They both went to sleep. In the morning, there was not the usual yelling-with-cold-water wake-up call from his mother. He looked around, no trace of her, only her trousers, her knife, the food, the spearhead and the carving axe she had stolen. He had no name, but the moment he realized he's all alone: "I'm Rautasoturi" his thoughts whispered.

After assessing the situation, he went straight after his instincts: he tried to eat anything he could find, looking for some animals to hunt, as this was the only thing he knew. He has hunted several elks just by chasing them until they tired out. However, that meat would eventually rot on him, so he attempted look for a village to smoke the meat he couldn't trade. He had stolen meat to be smoked himself too, but he didn't think all of his meat would get stolen. But those damned villagers stole them all, and left the cordage with a noose tied on it: has he been in this village before as a kid?

This experience made him decide to build his own smokehouse, even if that means no hunting for a while. He had lots of rotten meat after all, and he found out that boiled meadsweet helps to keep some of it down. This is done now, it's time to prepare for the winter by stockpiling food and projectiles for active hunting, trading with a (suspiciously) friendly village and fighting. Maybe Rautasoturi will cross paths with some of his former abusers and can avenge everything!

14
Off-topic / Re: Ancient Savo : A new Enormous Elk game in the making
« on: January 10, 2021, 03:12:58 PM »
Sounds like fun! Isn't the Kaumo in UrW based on Savo?

15
Off-topic / Re: Why I carry a rock in real life
« on: October 23, 2020, 11:24:48 AM »
I used to carry rocks for self-defense as a kid and started bushcraft with knapping rocks. I would like to see how you start a fire with 2 rocks though.

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