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Messages - codyo

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Development News / Re: "Spirit of the forest, I presume"
« on: November 05, 2017, 12:11:35 AM »
I wanna fight him.
It's my forest now.

I hope we would get a way to treat other characters soon.

I've been out of the loop lately, and coming in after a long time and seeing all these tidbits about the next update is really exciting!

You've been already asked about this, but can't resist: with the new cubs and baby animals, how far is animal husbandry? And more important, human husbandry? :D

No animal husbandry yet unfortunately. That is wild animals only. I will be looking into the possibility to see if it can be modded in though after the release.
From all the times I've asked, "human husbandry" is remaining a very low priority (despite how badly I want it too). So that feature will be a long ways off.

General Discussion / Re: Wild Animals in Villages
« on: September 09, 2017, 11:15:14 PM »
Wolves are pretty tough. I'm surprised they managed to kill so many villagers though.
I've never seen animals go through a village, but there was a time a njerpez warrior did and he did not last very long.

General Discussion / Animals Spawning at Rapids
« on: August 17, 2017, 07:18:05 AM »
I thought I've read animal spawning behavior was changed so they do not pop up at rapids. I never had an animal spawn withing my homestead before as far as I can tell.
Because I just noticed this. I've built my cabin along the shore of some rapids and I was away from it for one night. Then I came back to find an elk within one of my traps.

Judging from the tracks the Elk spawned within my fence, 2 tiles from the shore. It made its away across my courtyard (southeast to the northwest corner) to a trap.

The tracks lead from that shore to here.

Has anyone seen this behavior in the latest version? Or could this be an animal spawning from traps being in the area? Either way, this bothers me because the trap-fence was meant to keep big animals/humans out.

Suggestions / Re: Finnish words alongside english
« on: August 11, 2017, 05:21:18 AM »
This would actually be cool to have as a setting. I think I would like learning what things are in the game through their Finnish names. It'd give the game a different feel.
I'd just need to learn how to pronounce those words so I can sound them out in my head.

Gameplay questions / Re: Traps - what am i doing wrong?
« on: August 11, 2017, 12:35:21 AM »
You will probably get an animal in those traps eventually. It's already been said, but might as well hammer the point in. Make a fence that bottlenecks the traps. Which leads large game towards it. My best spots have been natural isthmuses where you could block off a narrow stretch of land easily and catch anything trying to pass through your bottleneck.
* This doesn't mean you have to block off an entire area to get something. You can have trap fences in the middle of the forest and still catch something. Use trees as part of your fence as they are impassable too to large game.

Even my most unsuccessful trap areas had at least one animal per season.
Though the likelihood of success depends on your Trapping skill too. As you progress through the game, inevitably you'll randomly receive the Trap Blessing ritual which improves the catch chance.

I'm adding to what PALU said here. If you don't have a sauna, instead I recommend using the nearest village's sauna or any heated room and smoke your cuts inside it. Then safely grab everything later.

Horses and wagons confirmed! Get hyped!
(great pictures though)

Gameplay questions / Re: Do Single-Tile Islands Generate Animals?
« on: August 01, 2017, 04:09:33 AM »
I don't see why not. But I trust PALU's answer. Though this doesn't exactly answer your question, I've seen a herd of reindeer spawn on a 4 tiled island.

The only the time they may not spawn on the island is when you're on that one tile zone too. Though birds and water creatures will still travel to your island.

Gameplay questions / Re: Help with bird thief quest
« on: July 30, 2017, 05:22:56 PM »
I do not believe there is a hierarchy like that. But there are culture specific quests, depending on what character you go as.
Also seasonal specific.

There are some rarer, interesting ones, but I have seen no trace of those in my own games.

Gameplay questions / Re: Help with bird thief quest
« on: July 30, 2017, 03:49:24 PM »
It would be nice if doing these quests weren't so tedious in trying to find who/what you're looking for.
That's the reason why I forget that quests are even a thing sometimes. Bad rewards for a week of boring work.

Suggestions / Re: Suggestion for the upcoming Trophies
« on: July 28, 2017, 06:23:37 PM »
I find those suggestions reasonable (although not necessarily my top priority ones), with the exception of fish: until such a time that you can either smoke/dry different species/sizes of fish together, or you smoke "cuts" (i.e. fillets) that have a standard size, individual sized fish would be a processing nightmare (it' already one of the reasons I don't do much fishing with my characters, because it's hard to get full batches of any species even in winter).

I really like the fillet idea for fish. This way you can still catch a big a fish and bulk cook the butchered products.

Suggestions / Suggestion for the upcoming Trophies
« on: July 28, 2017, 06:06:37 PM »
As trophies are in the next release... one thing I am really really hoping for is having exact animal sizes to animal descriptions, and/or for the bones/skulls you get from them.
It would be cool story wise, to walk into my cabin on a cold winter night and see a large bear skull in the corner, and reflect on the time I beaten such a large dangerous bear.
e.g. (examining a bear) This is a huge male bear! He stands at 6ft (1.8m) tall at the shoulder.
 You've harvested a 18 inch skull from the bear!
The same for antlers, I'd want to show off the number of the points that I have on the antlers I harvest (the individual horns on an antler for those unfamiliar with the term).
You take a 15 point set of antlers from the Stag corpse.
The same can be given to fish, make them variable in weight or length... So people can dream about "catching the big one" in the game.

I think adding some flavorful descriptions like this would help towards community involvement too and story sharing.
This way everybody can show off who got the biggest stag/bear/pike and so on ;)

If more specific size descriptions are added to animals, this should mean variable skins size and butchered meat amounts too. But for the purpose of this suggestion it doesn't have to go this far yet.

Gameplay questions / Re: Does fur spoil?
« on: July 27, 2017, 06:21:18 AM »
Haven't winter furs have just been better quality by default than summer ones? I noticed in previous versions that I'd get a lot of harsh furs in summer with better ones in winter. Or perhaps that's just coincidence.

Development News / Re: Random little additions...
« on: July 19, 2017, 02:29:38 AM »
So on the Cubs upcoming update. Are baby animals exclusive to only wild ones then? Is it far off still for raising your own farm animals from birth?

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