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Messages - GrimmSpector

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Mod Releases / Re: [3.63] [3.62] URWCharacterMenu v1.0.3c
« on: October 11, 2021, 10:32:41 PM »
Any news on an update for 3.7.0, I tried to see if the current version of the mod works with the beta, and no dice.  :'(

I love all your work and wish you the best.

If you need some help. I can try to learn the basics and provide some assistance.

When I can, is probably the best answer I can give you for an update.

I've been thinking about that answer for about 30 minutes now so, hopefully that's better than a dishonest response or nothing at all lol. I've just got a lot on my mind. Updating the addresses isn't a very hard task to do, I just want to do more than that, and I don't know when I'll have the stroke of motivation to do what I want to do with this project. Maybe soon, maybe not. I've been working on implementing containers into the URWME project, still have some loose ends to tie up on that but maybe after I get that functioning I can return to working on a superior version of this.

I may end up updating the addresses before that, but, I don't know. I was also hoping to do it after stable release, but yea. We'll see. I appreciate the support, it has definitely helped along the way.

Also, neat workaround by ineedcords there, for some functionality.

Mod Releases / Re: [3.70] URW sufficiency mod
« on: October 11, 2021, 06:55:39 AM »
When I start a game with this mod the F - Fishing menu becomes empty, so I can't deal with hooks and rods. Not running any other mods.

I did offer to coordinate updates but it seems nobody was interested in helping. I am working on a version update but it will take some time as I have 3 other projects that I am working on and urw mod was waiting for the final release version before doing much work. You could try Caethan's UnReal World self-sufficiency mod, much of BAC is based on it and there is a recent update for a beta version.

Thanks, I'll take a look. I am very much unfamiliar with modding for this game, but if you'd like to get in touch and give me an idea of what's needed for help I may be able to provide some level of assistance. Definitely not able/willing to do it on my own though, I won't live up to this legends rep.

Is anyone taking over development of this? I find it critical to really truly enjoy the game, so I'm really hoping someone is.

Gameplay questions / Re: The dog did not protect my sheep
« on: May 29, 2021, 03:47:05 AM »
I just tell my self that the critters are not as scared of people due low population density and lack exposure to our apex predator status, what with our strong jaws, sharp finger nails, tough hairy hides, keen sense of smell and hearing, and superior speed and strength what's not to fear.   ;)

So interesting, but if you read old Greco-Roman area/era reports of wild animals, which their military took excellent stock of, it depended wildly on season, number of people and normal animals in the area on how particularly aggressive wild animals were and how much they cared about the presence of humans as a deterrent. Modern reports show a significant decrease in generally willingness of animals to engage humans and their livestock, though this is also not universally true, and varies significantly in some areas of the world.

Though the lynxes in this game seem to be straight up suicidal insanity.

Gameplay questions / Skis & Movement
« on: May 29, 2021, 02:26:53 AM »
I'm a bit confused about the benefits, they seem to decrease my speed, though I assume they spend less energy moving from place to place? I mean, they're slower on snow than they are walking on my floor, and I don't know about anyone else, but when I try to walk around on a hard surface without snow in skis, it's quite difficult and not fast at all. Yet my speed in them is the same as without indoors, and faster than skis on snow. So confused.

Heh, for me personally picking berries is for:
1) bird trap bait
2) berry porridge for breakfast variety, mostly RP element.
3) pass time when waiting for dispersed forest reindeer or sow herd to regroup after getting spooked


You hunt em as herds? I have had little success with hunting overall. Always too fast and I always lose track of them when they flee.

Or add recipe “reconstitute berries” to get them back to pre-dried weight. Then use them in the recipes accepting them.
Rather than adding duplicate recipes to take dried berries with extra water.

Interesting, I wonder if this would be a bit cheaty though, because any recipe cooking changes spoilage, right?

Gameplay questions / Re: Angry Water Spirits
« on: May 26, 2021, 03:49:52 PM »
So what I've noticed is, things that I know are definitely associated with the Forest say "You feel comfortable", where when I do just raw fish when I catch, it says "You feel at ease". I suspect that shows which spirit accepts the sacrifice.

“Comfortable” message is displayed when the sacrifice has great effect on the standing with the spirits.
“At ease” message is displayed when the receiving spirits appreciate it, but the effect is massive.
For example; sacrificing elk cut of freshly harvested animal should give “comfortable” message.
Maybe for several days. But after several days, few weeks, sacrificing those cuts will become “at ease” messages.
The sacrifice has greater effect if the status with spirits isn’t already “maxed out”

Well. That’s how I *think* it’s set.
Spirits are mysterious, and well, I for one, prefer it to stay that way.

Perhaps the effect is larger because my reputation with the water spirits had been so neglected unintentionally?

Gameplay questions / Re: Angry Water Spirits
« on: May 26, 2021, 05:40:19 AM »
So what I've noticed is, things that I know are definitely associated with the Forest say "You feel comfortable", where when I do just raw fish when I catch, it says "You feel at ease". I suspect that shows which spirit accepts the sacrifice.

your welcome to do a local customization of the cooking recipe

Foods store nutrition data so when you stick them together its added up. There are weight changes and preservation settings. Off the top of my head drying the berries turns them into lower weight, longer safe time without changing the nutrition. You could do a turnover where you add in water with the dried berries to restore them.

Hmm yeah, I guess I could make a recipe where you use the dried berries specifically which is separate, I assume that's what you mean? Since you can't have branched recipes. I'll give that a go!

Dried berries don't work for the Turnovers recipe (cooking glossary file), and I think not in any recipe, which kind of makes berries useless except for immediate cooking due to spoilage. Is there a way to make the dried berries work?


 Maybe edit the cooking with a wildcard like
 * berries

Dried berries are preserved in one way and not sure if you could/should make turnovers with them but I suppose one could

I mean you'd want more of them if you want the volume, and it wouldn't be as juicy. But you could also stew them lightly in some water for some of the volume and juicy texture back, even if it's not the same. I could definitely make a turnover out of it lol. I like having the berries, but they're not a useful food source without baking, ya know? It'd be pretty inefficient to use their decreased weight for the same recipes in this game. Maybe I should look into dried berry recipes that may have been used in Iron Age Finland? Maybe pemmican or the like?

Gameplay questions / Re: Angry Water Spirits
« on: May 25, 2021, 01:00:12 AM »
You can only perform one general sacrifice per day, yes, and the recipient of the sacrifice seems to be the one fitting the sacrifice. This means that sacrifices of meat and eggs go to the forest spirit and has no effect (either good or bad) on the water one. As far as I can tell your position doesn't matter.

I've been sacrificing fish the past few weeks, but not seeing an improvement yet. Still have unity with the forest though. What other than fish counts for the water spirit I wonder?

Dried berries don't work for the Turnovers recipe (cooking glossary file), and I think not in any recipe, which kind of makes berries useless except for immediate cooking due to spoilage. Is there a way to make the dried berries work?

Gameplay questions / Re: Angry Water Spirits
« on: May 24, 2021, 06:33:32 PM »
It ought to be that fish sacrifices to to the water spirits and other sacrifices goes to the forest ones, but the results seem rather random.

The spirits will calm down over time if you don't do anything that aggravates them (such as fishing). I try to sacrifice fish when I can (which is tricky, as fish don't come in cuts, and sacrificial of a whole salmon is rather silly when that's the only thing you've caught over 3 full days of fishing). However, I try to time fish sacrifices such that I sacrifice the last piece of roasted fish rather than eating it (including saving the last bit for the next sacrifice and instead start to eat the next fish. or even go hungry).
My routine includes a daily sacrifice regardless of whether anything warranting a sacrifice has happened or not, and I try to do that in late morning so I don't forget.

The rituals that can only be done at particular times can only be performed at those times, although the fishing related ones refer to the first time after the event, which, in my interpretation at least, means it can well be in summer if you haven't caught anything in between (because you haven't lived off of fishing).

So you're saying despite it saying "comfortable", my sacrificing of meat cuts or eggs is actually pissing the water spirits off? Or that regardless of my location, it is being counted as a Forest sacrifice?

It also seems I can only do one sacrifice per day, not one for the Forest and one for the Waters, which is problematic!

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