Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Starving bandit

Pages: [1]
1
Gameplay questions / Re: Can you be a Bandit?
« on: June 24, 2017, 01:11:59 AM »
bad ass
Speaking of which, I really liked that you could not just persistence hunt an animal (non-predatory), but also kick its breathless ass barehadedly, since it doesn't really put up any fight in that state. A good way to save the skin and train unarmed for those tricky njerpez situations. I also tried flails and clubs but they tend to leave marks from time to time. Especially flails.
But, going back on topic,  I wish there were means of dealing with people without actually killing them. They should ask mercy in some situations, especially women and children. Maybe, like, a beaten up guy with noone on his side would start a chat where he could trade for his life by items. Thet mechanic would actually allow a ruffian RP without a need for murder.

2
Gameplay questions / Re: Forest maids (possible quest spoilers)
« on: June 18, 2017, 12:06:22 AM »
No, doesn't seem like it's working. Either I am missing something or you were right about it not triggering without quest conditions met. Thank you anyway.

3
Gameplay questions / Re: Forest maids (possible quest spoilers)
« on: June 17, 2017, 08:56:19 PM »
I hope someone reading this thread could leave precise ritual instructions, so I could try just doing the ritual on my own, hoping it would work. Maybe someone will have this quest in their completed logs.

So, what do we know exactly:
You should be on moss covered forest ground
Do you mean lichen covered tiles in any kind of forest, right? Or do you mean, like, the moss in swamps (sorry if I sound confusing - english is not my native language).
A good amount of firewood should be used
Are we talking about "firewood" or just everything that burns? If the first then is the amount of firelogs also exact?
a specific number of spruce branches should be used (5 or 6, I think)
Ie it either 5 or 6 or is it precise number and you just don't remember?
I think there should also be non spruce branches.
Also exact number or any?

4
Gameplay questions / Re: Forest maids (possible quest spoilers)
« on: June 17, 2017, 02:13:27 PM »
Aw, that sucks. Are there any fixes to my situation apart from starting a new game?
Maybe a save file could be edited or something? Or maybe failed quests reappear after some time, so I could try it next year?
I really wanna try that quest, I liked the one with the waterfolk.

5
Gameplay questions / Re: Forest maids (possible quest spoilers)
« on: June 17, 2017, 12:55:12 AM »
So what did that peasant tell you? Is there a ritual, or should you just wait at night by the fire during the Autumn? Is the location important?
Will the quest work if I just skip the part with the peasant dialogue?

6
Gameplay questions / Forest maids (possible quest spoilers)
« on: June 16, 2017, 11:47:22 PM »
Had you guys any luck meeting them? The old guy gave me that quest, but I think it might be broken. I spoke with him in the village and he told me the stuff about forest maids and how he met them at young age. He also tells about a peasant who'd met them recently and proposes talking to him. However, when I talk to that peasant, there are no quest dialogue options. And i didn't find any other peasants with the same name (I really tried). I tried making a fire and waiting in the middle of the night (no result), but I feel like I'm missing something that peasant should've told me. Probably that there is some specific ritual summoning those forest maids, like the one with the waterfolk.
I feel like the quest might be broken because an old man and a peasant live in two different closely located villages (2 tiles away). I had another glitched out quest (the bird thief) with the same two villages. I did everything a quest asked and the thief never confessed (probably because he lives in another village).
Also, should this be in a bug-report section?

Pages: [1]