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Messages - Prae

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Development News / Re: Bark stuff, birch-bark stuff
« on: June 03, 2019, 02:23:43 AM »

Also, cords not getting destroyed in the cooking processes is also on my personal to-do list, but we'll see how the priorities and difficulties will meet...

Perhaps they could accumulate wear and tear much like nets do? (Well, clothes/armor/weapons do too, I guess, but the mechanism of fishing nets where it's strongly tied to the object being used rather than being hit seems the closer analogy to me) Would be a good balance between "this dried meat? Oh, it's a mix of deer and cord, my dear. Yes, I always add in my cords. It adds a little something to the texture, wouldn't you agree?" and "Sure, this cord has repeatedly been hung outside in the snow and frost with weight attached for weeks at a time, but it's still as fresh as the day I made it", I think.  :P

This makes sense to me, I'd love to see something like that. As well as some incorporation of the ironworking and that sort of thing, because I can almost never find the proper type of axe when I start without one and can't do lumber work.

Development News / Re: Colorful domestic animal summary
« on: April 11, 2019, 02:27:55 AM »
Are you planning to make animal breeding a feature?

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