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Messages - Bert Preast

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1
Gameplay questions / Re: Water Folk dont visit
« on: March 02, 2024, 11:30:59 PM »
Thank you Palu, all that was needed was to return to the quest giver.

2
Gameplay questions / Re: Water Folk dont visit
« on: March 02, 2024, 12:54:30 AM »
Just done this quest, but I am not sure I completed it.  I was holding down the waiting key when the water spirit appeared, and by the time I realised he was there he had already dived under the water.  I do have "You feel strong presence of the spirits" in my message log, but I have now waited a day and in the F2 quest log it still says that the quest was assigned 31 days ago, and expires in 59 days.  The quest shows in black rather than the green of completed quests.

Will it complete when the timer finishes, or have I cocked things up and should look to try it again?

3
Bug reports / Dried fat can be used for tanning
« on: January 29, 2024, 06:02:48 PM »
I took an elk and de-haired the fur as I need leather, and at some point while waiting for the de-hairing to finish I have absent-mindedly dried the fat to eat.  The elk fat was still preparing but I had a large lump of dried grey seal fat ready in my cellar so I tried using that, and it worked.  I am no tanner, but I suspect dried fat would not work so this may be a bug?

4
To hunt the seal, you must become the seal...

https://www.youtube.com/watch?v=y1ABXrjEJmY

5
Persistence hunting with Andrew Ucles:

https://www.youtube.com/watch?v=Qp6aqcJH7Uw

This guy is great, have a look at his channel; who doesn't like to see an Australian getting bitten, clawed, stung and generally fecked right up in the name of science?  He hunts animals equipped with nothing but a pair of grotty old shorts and trainers.  This gets him hurt quite a lot, but he is never downhearted!

6
Guides and tutorials / Re: A guide for the aspiring hunter
« on: January 04, 2024, 03:20:45 PM »
You make a good case, I admit I have perhaps not given the crossbow a fair trial!  If one is hunting big game, it is probably a decent choice between bow or crossbow.  I should learn to spend some time with a weapon before I dismiss it!

7
I understand they are weighted to spawn more around their own territory and in the south east in general.  They used to pop up all over the map, but that was changed to improve game balance.  A wandering Njerp is easy riches for a combat orientated character, but lethal for anyone else.  Now, if you want to encounter them you have to head into their lands or near their borders - like the Kaumo lands.

8
I have committed Njerpocide.  All villages and camps wiped out as far as I can tell (new camps were popping up until the last village was razed so it is possible that I've missed one or more).  I continued play for a couple of years and based myself in the former Njerp lands, and have not seen any wanderers.  So yeah, I think they stop spawning.  I kinda miss the little red fellas now!

I sometimes found wandering Njerps within a few tiles of a camp, and if I killed them the camp had fewer warriors in it than the usual when I attacked it.  It seems that some wandering Njerps are wandering around in twos or threes close to camps, and others are wandering the wilderness and spawn at random - now weighted towards spawning near Njerp territory rather than all over the world as was previously the case.

9
Off-topic / Re: Best music to listen while playing UrW
« on: December 24, 2023, 03:40:28 AM »
My iron-age Finn likes a bit of techno.  Nosebleed techno:

https://www.youtube.com/watch?v=5bUq72f-7kk

10
Suggestions / Re: [3.82] Loop snares have to be crafted one by one
« on: November 27, 2023, 05:33:27 PM »
That's more a suggestion than a bug!  Maybe post it in the Suggestions Forum?  It would be great if you could add it to this thread:

https://www.unrealworld.fi/forums/index.php?topic=6880.0

11
Where can I find a full list of BAC features? As far as I can see there's a few threads with updates and such, but is there any place with a full doc with all the features that are currently supported?

There is an old and partial list of the features in the link below.  Lots has been added since then, but there is still a large amount of useful info:

https://www.tapatalk.com/groups/urwforum/buoidda-39-s-crafts-1-6-2-updated-2017-01-30-t8043.html

12
I had the same error with the dipnet, it didn't seem to cause any further problems so you can safely ignore it.  Rudy explained what the cause was:

"The issue with the dipnet I know what is causing it. The original dipnet recipe, which I inherited so to speak, was meant to act as a fishing pole as well (the idea being that you could scoop fish). The problem started occurring with the changes to fishing poles requiring hooks to be added to them. I may have to change the dipnet so that it only works for iron ore, and not for fishing, in order to avoid that error."

I suppose that as we are due to get nets to scoop fish in the next update, the dipnet could be used exclusively for ore, or retired entirely and use the upcoming "lippo" net for scooping ore as well as fish.

13
Suggestions / Re: Herblore Quest Reward
« on: September 19, 2023, 05:45:02 PM »
The trouble is that some players, myself included, enjoy playing without human contact.  Just going off into the wilderness and becoming a hermit.  Your suggestion would mean raising herblore becoming impossible.

Of course, so long as those like me could still grind herblore the old way, I would have no problems with your idea - it's a pain in the arse to grind and anything that eases this without unbalancing the game is very welcome.

I do think grinding herblore needs tweaking.  For starters, it should do every herb in the inventory at once, so fewer keystrokes and fewer people taking Sami to court for giving them RSI.  I also don't see it as simply pondering the herb, you'd be smelling it, rubbing it on a sensitive bit of skin, kissing it, even putting it in your mouth (stop sniggering at the back there!).  I think herblore should raise a lot faster; but using it should take longer than a minute or two and use up a portion of the herb, much as how bait bait is used up as you fish with it.

14
Is there a BAC coming for 3.81?  I am cursed to run URW via Steam, which I do not understand very well and which has a tendency to automatically install updates without the courtesy to ask me first!

My character is almost five years in now, and I don't want to risk any problems with an inadvertent upgrade to 3.81.

15
I agree about foes pulling arrows out of themselves and "returning to sender".  If an archer has loosed all his ammo then I cease to shoot at him - much safer to back away then hit him with an axe when he's knackered! 

I am not sure the combat system is set up to handle it, but removing an arrow during combat should probably add a bit of extra damage, and certainly carry a risk of bleeding.  Especially so with broadheads.  Even more so with javelins and spears.  Trouble is, I don't think the game differentiates between an arrow picked up from the ground and an arrow stuck in a leg.

Being sniped from out of sight is irritating; I usually back away or take cover, forcing the archer to come closer so I can shoot back.  In a game where a single unlucky arrow hit can mean game over, I'd say it's a bug and needs fixing.

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